GC4 Executive Orders Table: Difference between revisions

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| Holding a grand festival on all of our worlds will improve our Tourism for 12 months.
| Holding a grand festival on all of our worlds will improve our Tourism for 12 months.
| <span style="color:Green;">+0.25</span> Tourism
| <span style="color:Green;">+0.25</span> Tourism
|  
|  
* <span style="color:Red">-10</span> Control
* <span style="color:Red">-10</span> Control
| 50 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Xeno Entertainment
* Xeno Entertainment
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| Searching for our most talented will provide 3 new leaders for recruitment.
| Searching for our most talented will provide 3 new leaders for recruitment.
| <span style="color:Green">+3</span> Leaders for Recruitment
| <span style="color:Green">+3</span> Leaders for Recruitment
|  
|  
* <span style="color:Red">-20</span> Control
* <span style="color:Red">-20</span> Control
| 10 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Leadership Recruiting
* Leadership Recruiting
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<span style="color:Red;">-25%</span> Research
<span style="color:Red;">-25%</span> Research
<span style="color:Red;">-0.03</span> Approval
<span style="color:Red;">-0.03</span> Approval
|  
|  
* <span style="color:Red">-10</span> Control
* <span style="color:Red">-10</span> Control
| 200 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Planetary Defenses
* Planetary Defenses
Line 41: Line 44:
| <span style="color:Red;">-0.1</span> Approval
| <span style="color:Red;">-0.1</span> Approval
<span style="color:Green;">+100%</span> Military
<span style="color:Green;">+100%</span> Military
|  
|  
* <span style="color:Red">-100</span> Control
* <span style="color:Red">-100</span> Control
| 30 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Orbital Mining
* Orbital Mining
Line 51: Line 55:
| <span style="color:Green;">+0.03</span> Crime
| <span style="color:Green;">+0.03</span> Crime
<span style="color:Green;">+600</span> Credits
<span style="color:Green;">+600</span> Credits
|  
|  
* <span style="color:Red">-10</span> Control
* <span style="color:Red">-10</span> Control
| 50 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Political Capital
* Political Capital
|-
|-
|[[File:EO_Watermark_ExhortGovernors.png|alt=|left|48x48px|frameless]]'''Extort Governors'''
|[[File:EO_Watermark_ExhortGovernors.png|alt=|left|48x48px|frameless]]'''Extort Governors'''
| Our governors will generously donate to our cause. But they won't like it.  
| Our governors will generously donate to our cause. But they won't like it. Provides 100 Credits per Governor
| <span style="color:Red;">-12</span> Loyalty
| <span style="color:Red;">-12</span> Loyalty
Provides 100 Credits per Governor
Provides 100 Credits per Governor
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
| 25 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Political Capital
* Political Capital
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| <span style="color:Red;">-0.02</span> Approval
| <span style="color:Red;">-0.02</span> Approval
Spawns a Colony Ship with Passenger
Spawns a Colony Ship with Passenger
|  
|  
* <span style="color:Red">-33</span> Control
* <span style="color:Red">-33</span> Control
| 12 Turns
|  
| <u>Unavailable for Race Trait:</u>
| <u>Unavailable for Race Trait:</u>
* Slavers Ability
* Slavers Ability
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| Spawns a Colony Ship with Passenger
| Spawns a Colony Ship with Passenger
Spawns a Constructor
Spawns a Constructor
|  
|  
* <span style="color:Red">-50</span> Control
* <span style="color:Red">-50</span> Control
| 6 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Slavers Ability
* Slavers Ability
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| <span style="color:Red;">-0.02</span> Approval
| <span style="color:Red;">-0.02</span> Approval
Spawns a Constructor
Spawns a Constructor
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
| 8 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Crimelord Ability
* Crimelord Ability
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| Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research.
| Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research.
| Sends the [[GC4:Pandemonium|Pandemonium]] event to another target player
| Sends the [[GC4:Pandemonium|Pandemonium]] event to another target player
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
| 20 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Telepathy Ability
* Telepathy Ability
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| Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism.
| Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism.
| Sends the [[GC4:Serenity|Serenity]] event to another target player
| Sends the [[GC4:Serenity|Serenity]] event to another target player
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
| 20 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Telepathy Ability
* Telepathy Ability
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Spawns a Defender
Spawns a Defender
Spawns a Defender
Spawns a Defender
|  
|  
* <span style="color:Red">-100</span> Control
* <span style="color:Red">-100</span> Control
| 20 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Planetary Mobilization
* Planetary Mobilization
|-
|-
|[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Mass Mobilization'''
|[[File:EO_Watermark_CaptureFleet.png|alt=|left|48x48px|frameless]]'''Mass Mobilization'''
| Shared sense of duty makes it easy to find volunteers willing to fight.  
| Shared sense of duty makes it easy to find volunteers willing to fight. Spawns a free transport
| Spawns a Transport
| Spawns a Transport
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
| 20 Turns
|  
| <u>Culture Required:</u>
| <u>Culture Required:</u>
* Mass Mobilization
* Mass Mobilization
|-
|-
|[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Crime Wave'''
|[[File:EO_Watermark_IllicitDeals.png|alt=|left|48x48px|frameless]]'''Crime Wave'''
| Organize entire criminal networks with the pull of a few strings.  
| Organize entire criminal networks with the pull of a few strings. Creates a crime wave on the target planet, increasing Crime by 200% for 24 months.
| <span style="color:Green;">+200%</span> Crime
| <span style="color:Green;">+200%</span> Crime
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
| 20 Turns
|  
| <u>Culture Required:</u>
| <u>Culture Required:</u>
* Criminal Ties
* Criminal Ties
|-
|-
|[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Exploit Population'''
|[[File:EO_Watermark_ManufacturingStimulus.png|alt=|left|48x48px|frameless]]'''Exploit Population'''
| Take advantage of an entire empire's labor force.  
| Take advantage of an entire empire's labor force. All planets outputs +200% for 5 months.
| <span style="color:Green;">+200%</span> Max Manufacturing
| <span style="color:Green;">+200%</span> Max Manufacturing
<span style="color:Green;">+200%</span> Research
<span style="color:Green;">+200%</span> Research
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<span style="color:Green;">+200%</span> Influence Per Turn
<span style="color:Green;">+200%</span> Influence Per Turn
<span style="color:Green;">+200%</span> Colony Gross Income
<span style="color:Green;">+200%</span> Colony Gross Income
|  
|  
* <span style="color:Red">-20</span> Control
* <span style="color:Red">-20</span> Control
| 10 Turns
|  
| <u>Culture Required:</u>
| <u>Culture Required:</u>
* Exploitation
* Exploitation
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| Making a large shipment of supplies to our colonies will reduce their Decay for 25 months.
| Making a large shipment of supplies to our colonies will reduce their Decay for 25 months.
| <span style="color:Red;">-0.15</span> Colony Sponsor Decay Mod
| <span style="color:Red;">-0.15</span> Colony Sponsor Decay Mod
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
| 50 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Centralized Administration
* Centralized Administration
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| Putting pressure on our scientists will result in an immediate +50 Research.
| Putting pressure on our scientists will result in an immediate +50 Research.
| +50 Research
| +50 Research
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
| 10 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Xeno Research
* Xeno Research
|-
|-
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover'''
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover'''
| Private corporations have advanced survey equipment which we can put to immediate use.  
| Private corporations have advanced survey equipment which we can put to immediate use. Reveal an Area of the Map
| Reveal an Area of the Map
| Reveal an Area of the Map
|  
|  
* <span style="color:Red">-15</span> Control
* <span style="color:Red">-15</span> Control
| 30 Turns
|  
| <u>Unavailable for Race Trait:</u>
| <u>Unavailable for Race Trait:</u>
* Watcher Ability
* Watcher Ability
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* Tutorial Tracker Ability
* Tutorial Tracker Ability
* Ravenous Ability
* Ravenous Ability
|-
|[[File:EO_Watermark_OrbitalTelescope.png|alt=|left|48x48px|frameless]]'''Telescope Takeover'''
| Private corporations have advanced survey equipment which we can put to immediate use.
| Reveal an Area of the Map
|
* <span style="color:Red">-15</span> Control
| 30 Turns
| <u>Race Trait Required:</u>
* Watcher Ability
|-
|-
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Print Money'''
|[[File:EO_Watermark_PrintMoney.png|alt=|left|48x48px|frameless]]'''Print Money'''
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| <span style="color:Red;">-0.1</span> Approval
| <span style="color:Red;">-0.1</span> Approval
<span style="color:Green;">+500</span> Credits
<span style="color:Green;">+500</span> Credits
|  
|  
* <span style="color:Red">-45</span> Control
* <span style="color:Red">-45</span> Control
| 18 Turns
|  
| <u>Unavailable for Race Trait:</u>
| <u>Unavailable for Race Trait:</u>
* Unrelenting Ability
* Unrelenting Ability
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| <span style="color:Green;">+0.05</span> Pollution
| <span style="color:Green;">+0.05</span> Pollution
<span style="color:Green;">+250</span> Credits
<span style="color:Green;">+250</span> Credits
|  
|  
* <span style="color:Red">-50</span> Control
* <span style="color:Red">-50</span> Control
| 10 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Planetology
* Planetology
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|-
|-
|[[File:EO_Watermark_Goodwill.png|alt=|left|48x48px|frameless]]'''Goodwill Tour'''
|[[File:EO_Watermark_Goodwill.png|alt=|left|48x48px|frameless]]'''Goodwill Tour'''
| Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations.  
| Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. +1 Diplomacy for 30 months
| <span style="color:Green">+1</span> Diplomacy for 30 Months
| <span style="color:Green">+1</span> Diplomacy for 30 Months
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
| 40 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Diplomacy
* Diplomacy
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| Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet.
| Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet.
| Spawns a Guardian
| Spawns a Guardian
|  
|  
* <span style="color:Red">-35</span> Control
* <span style="color:Red">-35</span> Control
| 10 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Space Doctrine
* Space Doctrine
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| Converts a foreign fleet to your own
| Converts a foreign fleet to your own
-3 Diplomacy to foreign faction
-3 Diplomacy to foreign faction
|  
|  
* <span style="color:Red">-100</span> Control
* <span style="color:Red">-100</span> Control
| 5 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Preferred Lending
* Preferred Lending
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| Recruit a Pirate fleet.
| Recruit a Pirate fleet.
| Converts a foreign fleet to your own
| Converts a foreign fleet to your own
|  
|  
* <span style="color:Red">-15</span> Control
* <span style="color:Red">-15</span> Control
| 0 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Crimelord Ability
* Crimelord Ability
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| Recruit a Pirate world.
| Recruit a Pirate world.
| Recruits target Pirate World
| Recruits target Pirate World
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
| 0 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Crimelord Ability
* Crimelord Ability
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| Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%.
| Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%.
| Reduces HP of Enemy Fleet by 25%
| Reduces HP of Enemy Fleet by 25%
|  
|  
* <span style="color:Red">-40</span> Control
* <span style="color:Red">-40</span> Control
| 25 Turns
|  
| <u>Culture Required:</u>
| <u>Culture Required:</u>
* Fatalism
* Fatalism
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| Reveal an Area of the Map
| Reveal an Area of the Map
Chance to steal tech if world is spotted
Chance to steal tech if world is spotted
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
| 20 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Watcher Ability
* Watcher Ability


<u>Unavailable for Race Trait:</u>
<u>Unavailable for Race Trait:</u>
* Clever4
* Clever 4
|-
|[[File:EO_Watermark_PollutionBomb.png|alt=|left|48x48px|frameless]]'''Abhorent Infection'''
| A foul and noxious compound of toxins and radiation. Increase the Pollution level on a target planet.
| <span style="color:Green;">+0.1</span> Pollution
 
|
* <span style="color:Red">-40</span> Control
|
| <u>Race Trait Required:</u>
* Radiated Ability
|-
|-
|[[File:EO_Watermark_CosmicEye.png|alt=|left|48x48px|frameless]]'''Cosmic Eye'''
|[[File:EO_Icon_37.png|alt=|left|48x48px|frameless]]'''Pillage the Weak'''
| Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology.
| Send our Gatherers through the population to take what is needed for the empire from those too weak to resist.
| Reveal an Area of the Map
| <span style="color:Red;">-0.05</span> Approval
Chance to steal tech if world is spotted
<span style="color:Green;">+400</span> Credits
 
|  
* <span style="color:Red">-25</span> Control
|  
|  
* <span style="color:Red">-15</span> Control
| 10 Turns
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Watcher Ability
* Unrelenting Ability
* Clever4
|-
|-
|[[File:EO_Icon_41.png|alt=|left|48x48px|frameless]]'''Forced Labor'''
|[[File:EO_Icon_41.png|alt=|left|48x48px|frameless]]'''Forced Labor'''
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| <span style="color:Green;">+100</span> Manufacturing Overflow
| <span style="color:Green;">+100</span> Manufacturing Overflow
<span style="color:Red;">-0.05</span> Approval
<span style="color:Red;">-0.05</span> Approval
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
| 10 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Slavers Ability
* Slavers Ability
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| Trains thralls to increase target fleet experience.
| Trains thralls to increase target fleet experience.
| +15 Experience
| +15 Experience
|  
|  
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-50</span> Credits
* <span style="color:Red">-50</span> Credits
| 0 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Asteroid Mining
* Asteroid Mining
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| Without using Durantium we can recycle scraps to quickly produce more citizens.
| Without using Durantium we can recycle scraps to quickly produce more citizens.
| <span style="color:Green">+1</span> Yor Citizen
| <span style="color:Green">+1</span> Yor Citizen
|  
|  
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-100</span> Credits
* <span style="color:Red">-100</span> Credits
| 10 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Synthetic Life
* Synthetic Life
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| Use our executive powers to focus our efforts onto a single fleet to optimize its speed.
| Use our executive powers to focus our efforts onto a single fleet to optimize its speed.
| <span style="color:Green;">+1</span> Moves Cap
| <span style="color:Green;">+1</span> Moves Cap
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-25</span> Credits
* <span style="color:Red">-25</span> Credits
| 15 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Synthetic Life
* Synthetic Life
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| Focus our efforts to quickly supply manufacturing resources to a specific shipyard.
| Focus our efforts to quickly supply manufacturing resources to a specific shipyard.
| <span style="color:Green;">+100</span> Manufacturing Overflow
| <span style="color:Green;">+100</span> Manufacturing Overflow
|  
|  
* <span style="color:Red">-50</span> Control
* <span style="color:Red">-50</span> Control
* <span style="color:Red">-25</span> Credits
* <span style="color:Red">-25</span> Credits
| 12 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Synthetic Life
* Synthetic Life
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| Generate new capital through recapitalization with your reserve currency status.
| Generate new capital through recapitalization with your reserve currency status.
| <span style="color:Green;">+300</span> Credits
| <span style="color:Green;">+300</span> Credits
|  
|  
* <span style="color:Red">-15</span> Control
* <span style="color:Red">-15</span> Control
| 24 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Entrepreneurs Ability
* Entrepreneurs Ability
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| Engage skilled miners to extract valuable resources efficiently and boost your productivity.
| Engage skilled miners to extract valuable resources efficiently and boost your productivity.
| Spawns a Mining Ship
| Spawns a Mining Ship
|  
|  
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-50</span> Credits
* <span style="color:Red">-50</span> Credits
| 12 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Entrepreneurs Ability
* Entrepreneurs Ability
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| Contract experienced merchants to man a ship to expand your trade routes.
| Contract experienced merchants to man a ship to expand your trade routes.
| Spawns a Freighter
| Spawns a Freighter
|  
|  
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-50</span> Credits
* <span style="color:Red">-50</span> Credits
| 12 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Entrepreneurs Ability
* Entrepreneurs Ability
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| Install shock troopers on target ship to assist in conquering worlds.
| Install shock troopers on target ship to assist in conquering worlds.
| <span style="color:Green;">+5</span> Siege Ability
| <span style="color:Green;">+5</span> Siege Ability
|  
|  
* <span style="color:Red">-50</span> Control
* <span style="color:Red">-50</span> Control
* <span style="color:Red">-100</span> Credits
* <span style="color:Red">-100</span> Credits
| 0 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Genocidal Ability
* Genocidal Ability
Line 412: Line 449:
| Increases fertility of target colony.
| Increases fertility of target colony.
| <span style="color:Green;">+1</span> Fertility
| <span style="color:Green;">+1</span> Fertility
|  
|  
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-50</span> Credits
* <span style="color:Red">-50</span> Credits
| 36 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Adaptable Ability
* Adaptable Ability
Line 425: Line 463:
| Give a series of inspirational speeches to the target core world to increase their approval.
| Give a series of inspirational speeches to the target core world to increase their approval.
| <span style="color:Green;">+0.2</span> Approval
| <span style="color:Green;">+0.2</span> Approval
|  
|  
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-30</span> Control
* <span style="color:Red">-50</span> Credits
* <span style="color:Red">-50</span> Credits
| 24 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Hopeful Ability
* Hopeful Ability
|-
|-
|[[File:radiatedsplit.png|alt=|left|48x48px|frameless]]'''Mitosis'''
|[[File:radiatedsplit.png|alt=|left|48x48px|frameless]]'''Mitosis'''
| Induce Mitosis in an Irradiated Citizen on a target planet.
| Induce Mitosis in an Irradiated Citizen on a target planet.+1 Citizen
| <span style="color:Green">+1</span> Absolute Citizen
| <span style="color:Green">+1</span> Absolute Citizen
|  
|  
* <span style="color:Red">-25</span> Control
* <span style="color:Red">-25</span> Control
| 10 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Radiated Ability
* Radiated Ability
Line 447: Line 487:
<span style="color:Green;">+100%</span> Social
<span style="color:Green;">+100%</span> Social
<span style="color:Green;">+0.25</span> Approval
<span style="color:Green;">+0.25</span> Approval
|  
|  
* <span style="color:Red">-75</span> Control
* <span style="color:Red">-75</span> Control
| 50 Turns
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Hatcheries
* Hatcheries
Line 459: Line 500:
| Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later.
| Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later.
| <span style="color:Green;">+20</span> Sensor Range
| <span style="color:Green;">+20</span> Sensor Range
|  
|  
* <span style="color:Red">-100</span> Control
* <span style="color:Red">-100</span> Control
| 100 Turns
|  
| <u>Race Trait Required:</u>
| <u>Race Trait Required:</u>
* Ravenous Ability
* Ravenous Ability
|-
|[[File:EO_GOFaster.png|alt=|left|48x48px|frameless]]'''Emergency Speed'''
| Orders fleet to go beyond their maximum rated speed.
| <span style="color:Green;">+1</span> Moves Cap
<span style="color:Red;">-10%</span> Hit Points Cap
|
* <span style="color:Red">-15</span> Control
|
| <u>Requires Tales of Centauron DLC</u>
|-
|[[File:EO_WaterMark_G1_17.png|alt=|left|48x48px|frameless]]'''Rush Starbase Modules'''
| Use your vast power to impel private industry to deliver you some new modules for use at Starbases.
| <span style="color:Green;">+5</span> Modules
|
* <span style="color:Red">-15</span> Control
* <span style="color:Red">-250</span> Credits
|
| <u>Technology Required:</u>
* Module Assembly
<u>Requires Tales of Centauron DLC</u>


|-
|-
|}
|}

Latest revision as of 21:43, 28 February 2024

Executive Order Description Effects Cost Cooldown Requirements
Galactic Festival
Holding a grand festival on all of our worlds will improve our Tourism for 12 months. +0.25 Tourism
  • -10 Control
Technology Required:
  • Xeno Entertainment
Invite Leaders
Searching for our most talented will provide 3 new leaders for recruitment. +3 Leaders for Recruitment
  • -20 Control
Technology Required:
  • Leadership Recruiting
Martial Law
Improves your Manufacturing and reduces Research and Approval for 50 turns. +50% Max Manufacturing

-25% Research -0.03 Approval

  • -10 Control
Technology Required:
  • Planetary Defenses
Forced Overtime
More work gets done at the targeted shipyard but your citizens won't be happy. -0.1 Approval

+100% Military

  • -100 Control
Technology Required:
  • Orbital Mining
Illicit Deals
There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization. +0.03 Crime

+600 Credits

  • -10 Control
Technology Required:
  • Political Capital
Extort Governors
Our governors will generously donate to our cause. But they won't like it. Provides 100 Credits per Governor -12 Loyalty

Provides 100 Credits per Governor

  • -30 Control
Technology Required:
  • Political Capital
Draft Colonists
Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. -0.02 Approval

Spawns a Colony Ship with Passenger

  • -33 Control
Unavailable for Race Trait:
  • Slavers Ability
  • Synthetic Life
  • Entrepreneurs Ability
  • Tutorial Tracker Ability
  • Radiated Ability
Impress Citizens
Our people are owned by you. It is time they remember. Will provide a Colony Ship and a Constructor Spawns a Colony Ship with Passenger

Spawns a Constructor

  • -50 Control
Race Trait Required:
  • Slavers Ability

Unavailable for Race Trait:

  • Tutorial Tracker Ability
Impress Constructors
We need a Constructor Ship and we need it now. -0.02 Approval

Spawns a Constructor

  • -30 Control
Race Trait Required:
  • Crimelord Ability
Pandemonium
Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research. Sends the Pandemonium event to another target player
  • -30 Control
Race Trait Required:
  • Telepathy Ability
Serenity
Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism. Sends the Serenity event to another target player
  • -30 Control
Race Trait Required:
  • Telepathy Ability
Draft Civilian Ships
Security is more important than private ownership. This will provide three free defenders. -0.1 Approval

Spawns a Defender Spawns a Defender Spawns a Defender

  • -100 Control
Technology Required:
  • Planetary Mobilization
Mass Mobilization
Shared sense of duty makes it easy to find volunteers willing to fight. Spawns a free transport Spawns a Transport
  • -30 Control
Culture Required:
  • Mass Mobilization
Crime Wave
Organize entire criminal networks with the pull of a few strings. Creates a crime wave on the target planet, increasing Crime by 200% for 24 months. +200% Crime
  • -30 Control
Culture Required:
  • Criminal Ties
Exploit Population
Take advantage of an entire empire's labor force. All planets outputs +200% for 5 months. +200% Max Manufacturing

+200% Research +200% Food Income +200% Influence Per Turn +200% Colony Gross Income

  • -20 Control
Culture Required:
  • Exploitation
Colonial Supplies
Making a large shipment of supplies to our colonies will reduce their Decay for 25 months. -0.15 Colony Sponsor Decay Mod
  • -30 Control
Technology Required:
  • Centralized Administration
Pressure Scientists
Putting pressure on our scientists will result in an immediate +50 Research. +50 Research
  • -30 Control
Technology Required:
  • Xeno Research
Telescope Takeover
Private corporations have advanced survey equipment which we can put to immediate use. Reveal an Area of the Map Reveal an Area of the Map
  • -15 Control
Unavailable for Race Trait:
  • Watcher Ability
  • Slavers Ability
  • Synthetic Life
  • Entrepreneurs Ability
  • Genocidal Ability
  • Adaptable Ability
  • Tutorial Tracker Ability
  • Ravenous Ability
Print Money
Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. -0.1 Approval

+500 Credits

  • -45 Control
Unavailable for Race Trait:
  • Unrelenting Ability
  • Synthetic Life
  • Entrepreneurs Ability
  • Tutorial Tracker Ability
  • Radiated Ability
Exploit Resources
In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year. +0.05 Pollution

+250 Credits

  • -50 Control
Technology Required:
  • Planetology

Race Trait Required:

  • Entrepreneurs Ability
Goodwill Tour
Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. +1 Diplomacy for 30 months +1 Diplomacy for 30 Months
  • -30 Control
Technology Required:
  • Diplomacy
Defense Sentinels
Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet. Spawns a Guardian
  • -35 Control
Technology Required:
  • Space Doctrine

Race Trait Required:

  • Vigilant Ability
Impress Foreign Fleet
Take control of another civilization's fleet that is within your borders. Cannot be used on fleets you are at war with. Converts a foreign fleet to your own

-3 Diplomacy to foreign faction

  • -100 Control
Technology Required:
  • Preferred Lending
Enlist Pirate Fleet
Recruit a Pirate fleet. Converts a foreign fleet to your own
  • -15 Control
Race Trait Required:
  • Crimelord Ability
Enlist Pirate World
Recruit a Pirate world. Recruits target Pirate World
  • -30 Control
Race Trait Required:
  • Crimelord Ability
Death Commandos
Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%. Reduces HP of Enemy Fleet by 25%
  • -40 Control
Culture Required:
  • Fatalism
Cosmic Eye
Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology. Reveal an Area of the Map

Chance to steal tech if world is spotted

  • -30 Control
Race Trait Required:
  • Watcher Ability

Unavailable for Race Trait:

  • Clever 4
Abhorent Infection
A foul and noxious compound of toxins and radiation. Increase the Pollution level on a target planet. +0.1 Pollution
  • -40 Control
Race Trait Required:
  • Radiated Ability
Pillage the Weak
Send our Gatherers through the population to take what is needed for the empire from those too weak to resist. -0.05 Approval

+400 Credits

  • -25 Control
Race Trait Required:
  • Unrelenting Ability
Forced Labor
The people are working hard. They could be working harder. +100 Manufacturing Overflow

-0.05 Approval

  • -30 Control
Race Trait Required:
  • Slavers Ability
Thrall Training
Trains thralls to increase target fleet experience. +15 Experience
  • -25 Control
  • -50 Credits
Technology Required:
  • Asteroid Mining

Race Trait Required:

  • Slavers Ability
Manufacture Population
Without using Durantium we can recycle scraps to quickly produce more citizens. +1 Yor Citizen
  • -25 Control
  • -100 Credits
Race Trait Required:
  • Synthetic Life
Upgrade Fleet Propulsion
Use our executive powers to focus our efforts onto a single fleet to optimize its speed. +1 Moves Cap
  • -30 Control
  • -25 Credits
Race Trait Required:
  • Synthetic Life
Shipyard Production Boost
Focus our efforts to quickly supply manufacturing resources to a specific shipyard. +100 Manufacturing Overflow
  • -50 Control
  • -25 Credits
Race Trait Required:
  • Synthetic Life
Recapitalize
Generate new capital through recapitalization with your reserve currency status. +300 Credits
  • -15 Control
Race Trait Required:
  • Entrepreneurs Ability
Hire Miner
Engage skilled miners to extract valuable resources efficiently and boost your productivity. Spawns a Mining Ship
  • -25 Control
  • -50 Credits
Race Trait Required:
  • Entrepreneurs Ability
Hire Merchant Ship
Contract experienced merchants to man a ship to expand your trade routes. Spawns a Freighter
  • -25 Control
  • -50 Credits
Race Trait Required:
  • Entrepreneurs Ability
Add Shock Troopers
Install shock troopers on target ship to assist in conquering worlds. +5 Siege Ability
  • -50 Control
  • -100 Credits
Race Trait Required:
  • Genocidal Ability
Fertilize Planet
Increases fertility of target colony. +1 Fertility
  • -25 Control
  • -50 Credits
Race Trait Required:
  • Adaptable Ability

Unavailable for Race Trait:

  • Synthetic Life
Give Hope
Give a series of inspirational speeches to the target core world to increase their approval. +0.2 Approval
  • -30 Control
  • -50 Credits
Race Trait Required:
  • Hopeful Ability
Mitosis
Induce Mitosis in an Irradiated Citizen on a target planet.+1 Citizen +1 Absolute Citizen
  • -25 Control
Race Trait Required:
  • Radiated Ability
Swarm
For six months all members of our species that have the Consuming will see their abilities doubled. +100% Intelligence

+100% Diligence +100% Social +0.25 Approval

  • -75 Control
Technology Required:
  • Hatcheries

Race Trait Required:

  • Ravenous Ability
Planetary Clairvoyance
Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later. +20 Sensor Range
  • -100 Control
Race Trait Required:
  • Ravenous Ability
File:EO GOFaster.png
Emergency Speed
Orders fleet to go beyond their maximum rated speed. +1 Moves Cap

-10% Hit Points Cap

  • -15 Control
Requires Tales of Centauron DLC
Rush Starbase Modules
Use your vast power to impel private industry to deliver you some new modules for use at Starbases. +5 Modules
  • -15 Control
  • -250 Credits
Technology Required:
  • Module Assembly

Requires Tales of Centauron DLC