GC4 Orbital Improvements Table: Difference between revisions

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<span style="color:Red;">-1</span> Helios Ore Cost
<span style="color:Red;">-1</span> Helios Ore Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
<span style="color:Red;">-1</span> Xanthium Deposit Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+330</span> Manufacturing Cost
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+5</span> Durantium Cost
<span style="color:Green;">+1</span> Helios Ore Cost
<span style="color:Green;">+1</span> Xanthium Deposit Cost
<span style="color:Green;">+3</span> Interceptor Fighters Cap
<span style="color:Green;">+3</span> Interceptor Fighters Cap
| <span style="color:Green;">+1</span> Interceptor Fighters Cap
| <span style="color:Green;">+1</span> Interceptor Fighters Cap
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<small>This satellite array reveals even distant objects.</small>
<small>This satellite array reveals even distant objects.</small>
| <span style="color:Red;">-1</span> Thulium Cost
| <span style="color:Red;">-1</span> Thulium Cost
| <span style="color:Green;">+8</span> Sensor Range
| <span style="color:Green;">+1</span> Thulium Cost
<span style="color:Green;">+8</span> Sensor Range
|  
|  
|  
|  
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<small>Generates Influence for the planet.</small>
<small>Generates Influence for the planet.</small>
| <span style="color:Red;">-1</span> Thulium Cost
| <span style="color:Red;">-1</span> Thulium Cost
| <span style="color:Green;">+3</span> Influence Per Turn
| <span style="color:Green;">+1</span> Thulium Cost
<span style="color:Green;">+3</span> Influence Per Turn
|  
|  
|  
|  
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<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+1</span> Durantium Cost
|  
|  
|  
|  
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<span style="color:Red;">-2</span> Durantium Cost
<span style="color:Red;">-2</span> Durantium Cost
| <span style="color:Green;">+50</span> Credits
| <span style="color:Green;">+50</span> Credits
<span style="color:Green;">+2</span> Durantium Cost
<span style="color:Green;">+1</span> Minerals
<span style="color:Green;">+1</span> Minerals
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Maintenance
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<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+100</span> Credits
| <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+1</span> Durantium Cost
<span style="color:Green;">+1</span> Technology
<span style="color:Green;">+1</span> Technology
|  
|  
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<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+1</span> Durantium Cost
<span style="color:Green;">+1</span> Fertility
<span style="color:Green;">+1</span> Fertility
|  
|  
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| <span style="color:Green;">+100</span> Credits
| <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+0.15%</span> Growth
<span style="color:Green;">+0.15%</span> Growth
<span style="color:Green;">+1</span> Durantium Cost
|  
|  
|  
|  
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<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+1</span> Durantium Cost
<span style="color:Green;">+-0.2</span> Crime
<span style="color:Green;">+-0.2</span> Crime
|  
|  
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<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+100</span> Credits
| <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+1</span> Durantium Cost
|  
|  
|  
|  
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<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+1</span> Durantium Cost
<span style="color:Green;">+8</span> Sensor Range
<span style="color:Green;">+8</span> Sensor Range
|  
|  
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<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+100</span> Credits
| <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+1</span> Durantium Cost
<span style="color:Green;">+1</span> Planet Influence
<span style="color:Green;">+1</span> Planet Influence
<span style="color:Green;">+0.2%</span> Influence Per Turn
<span style="color:Green;">+0.2%</span> Influence Per Turn
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<small>A local trade center increases the value of goods on this world.</small>
<small>A local trade center increases the value of goods on this world.</small>
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+1</span> Wealth
| <span style="color:Green;">+1</span> Durantium Cost
<span style="color:Green;">+1</span> Wealth
|  
|  
|  
|  
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<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+150</span> Credits
| <span style="color:Green;">+150</span> Credits
<span style="color:Green;">+5</span> Durantium Cost
<span style="color:Green;">+1</span> Promethion Cost
|  
|  
|  
|  
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<span style="color:Red;">-3</span> Antimatter Cost
<span style="color:Red;">-3</span> Antimatter Cost
| <span style="color:Green;">+250</span> Credits
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+3</span> Antimatter Cost
|  
|  
|  
|  
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<span style="color:Red;">-3</span> Promethion Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+250</span> Credits
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+3</span> Promethion Cost
|  
|  
|  
|  
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<span style="color:Red;">-3</span> Durantium Cost
<span style="color:Red;">-3</span> Durantium Cost
| <span style="color:Green;">+250</span> Credits
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+3</span> Durantium Cost
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
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<span style="color:Red;">-3</span> Hyper Silicates Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+250</span> Credits
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+3</span> Hyper Silicates Cost
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
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<span style="color:Red;">-3</span> Thulium Cost
<span style="color:Red;">-3</span> Thulium Cost
| <span style="color:Green;">+250</span> Credits
| <span style="color:Green;">+250</span> Credits
<span style="color:Green;">+3</span> Thulium Cost
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
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<span style="color:Red;">-5</span> Thulium Cost
<span style="color:Red;">-5</span> Thulium Cost
| <span style="color:Green;">+500</span> Credits
| <span style="color:Green;">+500</span> Credits
<span style="color:Green;">+5</span> Thulium Cost
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+0.1%</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
<span style="color:Green;">+1</span> Hit Points Cap
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<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+100</span> Credits
| <span style="color:Green;">+100</span> Credits
<span style="color:Green;">+1</span> Durantium Cost
<span style="color:Green;">+1</span> Thulium Cost
<span style="color:Green;">+1</span> Promethion Cost
<span style="color:Green;">+1</span> Control Per Turn
<span style="color:Green;">+1</span> Control Per Turn
|  
|  
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<span style="color:Red;">-5</span> Durantium Cost
<span style="color:Red;">-5</span> Durantium Cost
| <span style="color:Green;">+50</span> Credits
| <span style="color:Green;">+50</span> Credits
<span style="color:Green;">+5</span> Durantium Cost
<span style="color:Green;">+1</span> Fertility
<span style="color:Green;">+1</span> Fertility
|  
|  

Revision as of 21:59, 12 February 2024

Improvement Production Cost Base Effects Level Effects Adjacency Level Bonuses Requirements
Orbital Defense Platform

Provides a defending force of assault fighters.

-330 Manufacturing Cost

-5 Durantium Cost -1 Helios Ore Cost -1 Xanthium Deposit Cost

+330 Manufacturing Cost

+1 Maintenance +5 Durantium Cost +1 Helios Ore Cost +1 Xanthium Deposit Cost +3 Interceptor Fighters Cap

+1 Interceptor Fighters Cap +1 Military Technology Required:
  • Orbital Defence Platform
Orbital Thulium Extractor

Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet.

+0.1 Thulium Income Technology Required:
  • Orbital Mining
Orbital Elerium Extractor

Can be used to mine rare deposits of Crystallized Elerium, and increase wealth.

+0.1 Elerium Income Technology Required:
  • Orbital Mining
Orbital Prometheus Stone Extractor

Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade.

+0.1 Promethion Income Technology Required:
  • Orbital Mining
Orbital Helios Ore Extractor

A beautiful, exotic metal popular in many luxury items.

+0.1 Helios Ore Income Technology Required:
  • Orbital Mining
Orbital Silicate Extractor

This exotic material is useful in constructing powerful research databanks.

+0.1 Hyper Silicates Income Technology Required:
  • Orbital Mining
Orbital Xanthium Extractor

This rare metal is prized by shipbuilders around the galaxy.

+0.1 Xanthium Deposit Income Technology Required:
  • Orbital Mining
Orbital Precursor Nanites

Tiny machines increase overall planetary production.

+0.1 Precursor Nanites Income Technology Required:
  • Precursor Archeology
Orbital Harmony Crystal

These rare and beautiful Crystals resonate with a gentle hum.

+0.1 Harmony Crystals Income Technology Required:
  • Orbital Mining
Orbital Techapod Hatchery

These small creatures can be trained to do menial tasks on starships.

+0.1 Techapod Hive Income Technology Required:
  • Hydroponics

Race Trait Required:

  • Farmer1
Orbital Snuggler Shelter

These furry creatures are the dream pet for all children in the galaxy.

+0.1 Snuggler Colony Income Technology Required:
  • Hydroponics

Race Trait Required:

  • Farmer1
Orbital Spice Harvester

Arnor Spice expands consciousness, leading to greater research capabilities.

+0.1 Ultra Spice Income Technology Required:
  • Hydroponics

Race Trait Required:

  • Farmer1
Orbital Pollen Collector

The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.

+0.1 Epimetheus Pollen Income Technology Required:
  • Hydroponics

Race Trait Required:

  • Farmer1
Orbital Artocarpus Collector

This fruit is delicious and increases the fertility of most species.

+0.1 Artocarpus Viriles Income Technology Required:
  • Hydroponics

Race Trait Required:

  • Farmer1
Orbital Monsatium

These minerals boost the yield of farms when used as a fertilizer.

+0.1 Monsatium Deposit Income Technology Required:
  • Hydroponics
Orbital Aurorus

These bioluminescent trees are one of the natural wonders of the galaxy.

+0.1 Aurorus Arboretum Income Technology Required:
  • Hydroponics

Race Trait Required:

  • Farmer1
Precursor Elevator

Makes it easier to ship goods offworld.

+-0.15 Colony Sponsor Decay Mod Unlock Colony Upgrade Precursor Elevator required
Orbital Factory

Increases Minerals produced by the colony.

Unlock Colony Upgrade Orbital Factory required
Moisture Generator

By manufacturing water we can make the unusable lands of desert worlds arable.

Unlock Colony Upgrade Moisture Generator required
Thermal Core

By heating up the local climate we can produce more arable land.

Unlock Colony Upgrade Thermal Core required
Tidal Control

By controlling the tides of this world we can make life better for local colonists.

+0.2 Approval Unlock Colony Upgrade Tidal Control required
Orbital Prison

By deploying a global prison system we have a place to send all our world's worst criminals.

+-0.1 Crime Unlock Colony Upgrade Prison World required
Thulium Moon

A Moon of precious Thulium is in orbit around this world.

+0.1 Thulium Income Unlock Colony Upgrade Thulium Moon required
Durantium Cloud

The atmosphere glimmers with precious Durantium.

+0.1 Durantium Income Unlock Colony Upgrade Durantium Cloud required
Precursor Accelerator

The crystallized Promethion will improve the Moves of any ship built from this planet's shipyard.

Unlock Colony Upgrade Accelerator required
Promethion Refinery

This ancient Promethion refinery is still in working order.

+0.1 Promethion Income Unlock Colony Upgrade Refinery required
Precursor Archive

A vast collection of Precursor records.

Unlock Colony Upgrade Research required
Precursor Treasury

A vast collection of Precursor treasures.

Unlock Colony Upgrade Treasury required
Precursor Experiments

The experiments from this world provide valuable research, if the colonists can survive them.

+-0.2 Approval Unlock Colony Upgrade Experimental World required
Sensor Array

This satellite array reveals even distant objects.

-1 Thulium Cost +1 Thulium Cost

+8 Sensor Range

Unavailable
Communications Array

Generates Influence for the planet.

-1 Thulium Cost +1 Thulium Cost

+3 Influence Per Turn

Technology Required:
  • Supply Drones

Unavailable

Orb of Draginol

An ancient relic from a phase of existence outside this one. Slowly builds the might of whoever holds it.

Unavailable
Throne of the Arnor

An ancient relic from a phase of existence outside this one. Slowly builds the might of whoever holds it.

+1000 Influence Per Turn

+3 Minerals

Unavailable
Defense Matrix

Provides orbital automated defense that improves the overall planetary defense.

-250 Credits

-1 Durantium Cost

+250 Credits

+1 Durantium Cost

Space Elevator

A space elevator dramatically improves the logistics cost of sending raw materials to orbit.

-50 Credits

-2 Durantium Cost

+50 Credits

+2 Durantium Cost +1 Minerals +1 Maintenance

Technology Required:
  • Space Elevators
Orbital Research Lab

There are fewer extraneous variables in the vacuum of space.

-100 Credits

-1 Durantium Cost

+100 Credits

+1 Durantium Cost +1 Technology

Technology Required:
  • Research Districts
Recruiting Station

A space station dedicated to advertising this planet's fantastic qualities and opportunities.

-100 Credits +100 Credits

+20 Growth

Core World Required

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Biology
  • Ravenous Ability
Climate Control

Orbital satellites can manipulate the weather and improve the planet's fertility.

-250 Credits

-1 Durantium Cost

+250 Credits

+1 Durantium Cost +1 Fertility

Unavailable for Race Trait:
  • Synthetic Life
  • Ammonia Based Biology
Colonization Center

Increases the rate in which your population generates citizens.

-100 Credits

-1 Durantium Cost

+100 Credits

+0.15% Growth +1 Durantium Cost

Core World Required

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Biology
  • Ravenous Ability
Orbital Prison

By deploying a global prison system we have a place to send all our world's worst criminals.

-250 Credits

-1 Durantium Cost

+250 Credits

+1 Durantium Cost +-0.2 Crime

Core World Required
Atmospheric Cleanser

By cleaning up the atmosphere we can make life better for the planet's inhabitants.

-100 Credits

-1 Durantium Cost

+100 Credits

+1 Durantium Cost

Core World Required

Unavailable for Race Trait:

  • Ammonia Based Biology
Sensor Array

This satellite array reveals even distant objects.

-250 Credits

-1 Durantium Cost

+250 Credits

+1 Durantium Cost +8 Sensor Range

Planetary Beacon

Generates Influence for the planet.

-100 Credits

-1 Durantium Cost

+100 Credits

+1 Durantium Cost +1 Planet Influence +0.2% Influence Per Turn

Technology Required:
  • Hyperwave Radio

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Biology
Orbital Market

A local trade center increases the value of goods on this world.

-1 Durantium Cost +1 Durantium Cost

+1 Wealth

Unavailable for Race Trait:
  • Synthetic Life
  • Ammonia Based Biology
  • Ravenous Ability
Orbital Academy

A place for some of the best and brightest of this planet to study and prepare to be tomorrow's leaders.

-150 Credits

-5 Durantium Cost -1 Promethion Cost

+150 Credits

+5 Durantium Cost +1 Promethion Cost

Core World Required
Top Gun Academy

Fighter pilots with a need for speed gather here to hone their skill.

-250 Credits

-3 Antimatter Cost

+250 Credits

+3 Antimatter Cost

Officer Training School

A place for our best and brightest to train and be molded into officers.

-250 Credits

-3 Promethion Cost

+250 Credits

+3 Promethion Cost

Institution Of War

The minutia of every fleet battle in recorded history is studied in the halls of this space station.

-250 Credits

-3 Durantium Cost

+250 Credits

+3 Durantium Cost +0.1% Hit Points Cap +1 Hit Points Cap +0.05% Kinetic Attack +0.05% Beam Attack +0.05% Missile Attack +0.05% Armor Rating +0.05% Shield Strength

Conquest Center

This spacestation serves as the strategic hub where our brightest strategists study the art of invasions.

-250 Credits

-3 Hyper Silicates Cost

+250 Credits

+3 Hyper Silicates Cost +0.1% Hit Points Cap +1 Hit Points Cap +0.25% Siege Ability

Tactical College

This spacestation provides comprehensive training in strategies for space-based combat.

-250 Credits

-3 Thulium Cost

+250 Credits

+3 Thulium Cost +0.1% Hit Points Cap +1 Hit Points Cap +.05 Soldiering

Tactical Instruction

Provides in-depth training on the tactics and strategies specific to commanding larger ship classes in space combat.

-500 Credits

-5 Thulium Cost

+500 Credits

+5 Thulium Cost +0.1% Hit Points Cap +1 Hit Points Cap +.25 Soldiering

Unavailable
Logistics Array

This logistics array spacestation provides extensive training in state control and management of vast interstellar empires.

-100 Credits

-1 Durantium Cost -1 Thulium Cost -1 Promethion Cost

+100 Credits

+1 Durantium Cost +1 Thulium Cost +1 Promethion Cost +1 Control Per Turn

Orbital Farm

-50 Credits

-5 Durantium Cost

+50 Credits

+5 Durantium Cost +1 Fertility

Technology Required:
  • Xeno Agriculture