AI Personalities: Difference between revisions

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(Created page with "{{SectionTemplate |h=h2 |title=AI Personalities |content=600px<br> Civilization Behaviours, these settings affect the behavior of the Civilization when it is commanded by the AI. Along with the other Civilization Abilities and Traits, Behaviours help to shape how the Civilization will play. Picking the right combination of Civilizations to face off against is an integral component in creating the perfect game experience for the player: pick too...")
 
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Civilization Behaviours, these settings affect the behavior of the Civilization when it is commanded by the AI.  
AI Personalities, also known as Civilization Behaviours, affect the behavior of the Civilization when it is commanded by the AI.  


Along with the other Civilization Abilities and Traits, Behaviours help to shape how the Civilization will play. Picking the right combination of Civilizations to face off against is an integral component in creating the perfect game experience for the player: pick too many aggressive factions and the game could be very difficult and overly war focused, while picking too many passive Civilizations could make the game dull for players who are more combat-oriented.
Along with the other Civilization Abilities and Traits, Behaviours help to shape how the Civilization will play. Picking the right combination of Civilizations to face off against is an integral component in creating the perfect game experience for the player: pick too many aggressive factions and the game could be very difficult and overly war focused, while picking too many passive Civilizations could make the game dull for players who are more combat-oriented.

Revision as of 16:43, 14 December 2023

AI Personalities


AI Personalities, also known as Civilization Behaviours, affect the behavior of the Civilization when it is commanded by the AI.

Along with the other Civilization Abilities and Traits, Behaviours help to shape how the Civilization will play. Picking the right combination of Civilizations to face off against is an integral component in creating the perfect game experience for the player: pick too many aggressive factions and the game could be very difficult and overly war focused, while picking too many passive Civilizations could make the game dull for players who are more combat-oriented.

List of Civilization Behaviours/AI Personalities:

  • Benevolent - Favors benevolent ideological choices.
  • Pragmatic - Favors pragmatic ideological choices.
  • Merciless - Favors malevolent ideological choices.
  • Aggressive - They tend to look for excuses to go to war. Be careful!
  • Peaceful - More likely to select a moderate response to diplomatic slights; and emphaze things in common to promote harmony.
  • Cruel - Tendancy to pick on weaker civilizations, and cares less about cultural animosity.
  • Expansionist - Prioritizes opportunities to expand their empire.
  • Greedy - Prioritizes opportunities to increase their treasury by any means.
  • Opportunistic - If they see any weakness, they will take advantage of the opportunity.
  • Scientific - Prioritizes technology research and trade.
  • Diplomatic - Prioritizes effectiveness in diplomatic communication.
  • Cultural - Values things that increase their influence in the galaxy.
  • Spiritual - Places increased importance on ideological choices.
  • Trader - Seeks opportunities for peaceful trade.
  • Xenophobic - More distrustful of all Civilizations.