Civ Traits

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Civilization Traits


Civilization Traits are a set of modifiers that can be applied to a Civilization in supplement to their main Civilization Abilities to further shape their playstyle. Traits differ from Abilities in being smaller in scope, and are generally restricted as numerical modifiers to the various statistics and resources available to the Civilization, with a few notable exceptions that give access to technologies or Improvements.

Traits can be positive or negative and each has a points value attached, ranging from -2 to 2 points. A Civilization may pick 3 points worth of Traits, in any combination, and taking some negative Traits will allow taking more than three Traits in total at the expense of some negative modifiers.

Civilization Trait List

  • Clever/Foolish - Modifies Research.
  • Militant/Passive - Modifies starting Control.
  • Explorers - Modifies Ship Range.
  • Brutal/Gentle - Modifies Soldiering.
  • Miners - Raw Production +50%, increases output from Asteroid Mining.
  • Urbanites - Population Cap +25% and gives access to city building technologies.
  • Rich/Poor - Modifies Gross Income.
  • Influential/Forgettable - Modifies Influence Growth.
  • Fast - Increases Ship Moves.
  • Courageous/Craven - Modifies the ability to resist invasions (Resistance).
  • Bureaucrats - Control per month +1, makes additional organizational technologies available.
  • Intimidating/Meek - Modifies Intimidation.
  • Productive/Unproductive - Modifies Production.
  • Likeable/Unlikeable - Modifies Diplomacy Bonus.
  • Veteran - Modifies Experience Bonus.
  • Deceptive/Bad Liar - Modifies Deception.
  • Farmers - Food +25% and makes advanced farming technologies available.
  • Persuasive/Unconvincing - Modifies Persuasion.