Executive Orders

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Revision as of 20:10, 17 December 2023 by Kerri405848 (talk | contribs) (Created page with "{{SectionTemplate |h=h2 |title=Executive Orders |content=500px<br> Executive Orders are a series of abilities that the player can activate to create various effects on the game map. To activate one, the player is usually required to spend some Control points and Credits, and then must wait for a number of turns before it can be activated again. Executive Orders are gained through Civilization Abilities, researching Techs and from unlocking...")
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Executive Orders


Executive Orders are a series of abilities that the player can activate to create various effects on the game map. To activate one, the player is usually required to spend some Control points and Credits, and then must wait for a number of turns before it can be activated again.

Executive Orders are gained through Civilization Abilities, researching Techs and from unlocking Ideological Traits, and represent a wide variety of powers and abilities that can be activated at any time during the player’s own turn. Some Core Civilizations will have their own unique Executive Orders.

To use an Executive Order, hit the Executive Orders button on the bottom menu. This will open up a list of the currently available Executive Orders, with a description of what they do and how to use it. Select one, and then if necessary select the hex the ability is to target. Some Executive Orders may also require a selection from a number of possible options.