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Design note: the Factions system replaces the economy sliders of previous Galactic Civilization’s games, which tended to encourage the kind of turn-by-turn tweaking and micromanagement of  a system that was really intended to be set and left by the player for larger periods of time. Players are still free to regularly add and remove Leaders from Factions in this way if they wish, but there is rarely any need to do so in GalCiv IV as the rest of the game has been designed to remove the need for micromanagement in general.
Design note: the Factions system replaces the economy sliders of previous Galactic Civilization’s games, which tended to encourage the kind of turn-by-turn tweaking and micromanagement of  a system that was really intended to be set and left by the player for larger periods of time. Players are still free to regularly add and remove Leaders from Factions in this way if they wish, but there is rarely any need to do so in GalCiv IV as the rest of the game has been designed to remove the need for micromanagement in general.
 
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<h3>Faction List</h3>
<h3>Faction List</h3>
{{:Factions_Table}}
{{:Factions_Table}}

Latest revision as of 16:57, 19 March 2024

Factions

Factions represent think tanks, political and ideological parties, departmental bodies and quangos, secret societies and other such groups comprising of the elite members of a Civilization. Each Civilization will have their own set of four Factions.

Functionally, Leaders can be assigned to a Faction to give the civilization a boost to a particular aspect of their production or output, usually (but not always) at the expense of a proportionally smaller penalty in another field, to represent the trade-off made when a Faction operates to push a civilization in a certain direction.

To assign a Leader to a Faction, simply drag and drop them from the Unassigned Leaders pool over to the Faction slot. Once a Leader is added to a faction they can be easily removed without having to use the Fire or Execute commands.

Design note: the Factions system replaces the economy sliders of previous Galactic Civilization’s games, which tended to encourage the kind of turn-by-turn tweaking and micromanagement of a system that was really intended to be set and left by the player for larger periods of time. Players are still free to regularly add and remove Leaders from Factions in this way if they wish, but there is rarely any need to do so in GalCiv IV as the rest of the game has been designed to remove the need for micromanagement in general.

Faction List

Name Description Effects Requirements
Natural League
Concerned about the incorporation of cybernetics with the natural state of the species. Supports biological growth and diversity, but requires significant resources to do it. Growth increase based on the members' Intelligence . Food decrease based on the members' Diligence .
  • +0.7%  Growth based on Leader  Intelligence
  • -0.2%  Food based on Leader  Diligence
Spacing Guild
Secret society of beings seeking to fold space in new ways. Moves increase based on the members' Intelligence . Growth penalty based on the members' Intelligence .
  • +0.2%  Moves based on Leader  Intelligence
  • -0.1%  Growth based on Leader  Intelligence
The Media Alliance
Here to share our cultural values with the rest of the universe, whether they want it or not. Influence increase based on the members' Social . Diplomacy penalty based on the members' Resolve .
  • +0.6%  Influence Growth based on Leader  Social Skills
  • -0.004  Diplomacy Bonus based on Leader  Resolve
Cutter's Guild
A collection of the most powerful criminal organizations
  • +0.3%  Manufacturing based on Leader  Resolve
  • +0.001  Crime based on Leader  Social Skills
Warforged
Prepared for war, even if they need to ignore government regulations to do it. Military increase based on the members' Resolve . Crime increase based on the members' Social .
  • +0.3%  Military based on Leader  Resolve
  • +0.001  Crime based on Leader  Social Skills
Shimmering Depths
Protectors of the depths from which we came
  • +0.2%  Growth based on Leader  Resolve
  • -0.002  Pollution based on Leader  Diligence
Ecologism
Working together to improve the ecology of our worlds.
  • -0.005  Pollution based on Leader  Intelligence
  • +0.2%  Approval based on Leader  Social Skills
Conversion Core
Dedicated to inventing new ways to research and persuade the gullible masses. Influence increase based on the members' Social . Income decrease based on the members' Intelligence .
  • +0.5  Influence Growth based on Leader  Social Skills
  • -0.1%  Gross Income based on Leader  Intelligence
Mining Guild
Organization of people who mine the strategic resources for us. Mining bonus based on the members' Diligence . Approval decrease based on the members' Social .
  • +1%  Mining based on Leader  Diligence
  • -0.002  Approval based on Leader  Social Skills
Production Core
A group dedicated to the maximizing production no matter the cost. Manufacturing increase based on the members' Diligence . Research decrease based on the members' Intelligence .
  • +0.2%  Manufacturing based on Leader  Diligence
  • -0.1%  Research based on Leader  Intelligence
Freemind Center
Wants peace and balance in the galaxy. Tourism increase based on the members' Social . Ship Range increase based on the members' Resolve .
  • +0.001  Tourism based on Leader  Social Skills
  • +0.1%  Maintenance based on Leader  Resolve
Precursor Heirs
Devoted to the study of the Precursors. Relic bonus based on the members' Intelligence . Maintenance increase based on the members' Intelligence .
  • +0.005  Modifier Value based on Leader  Intelligence
  • +0.002  Maintenance based on Leader  Intelligence
Superiority League
Culls the weak to allow the strong to thrive. Research increase based on the members' Intelligence . Growth penalty based on the members' Social .
  • +0.3%  Research based on Leader  Intelligence
  • -0.2%  Growth based on Leader  Social Skills
Singularity
Seeks the technological singularity. Research increase based on the members' Intelligence . Maintenance based on the members' Social .
  • +0.2%  Research based on Leader  Intelligence
  • +0.01  Maintenance based on Leader  Social Skills
Shared Mind
Enhance the strength and cohesiveness of the collective consciousness.
  • -0.1%  Research based on Leader  Intelligence
  • +0.2%  Approval based on Leader  Social Skills
Warrior Caste
The secret organization of our greatest warriors.
  • +1%  Hit Points based on Leader  Intelligence
  • -0.1%  Control Per Month based on Leader  Diligence
Church of the Way
Adopting all into our church. Approval and Influence increase based on the members' Social .
  • +0.002  Approval based on Leader  Social Skills
  • +0.01  Influence Growth based on Leader  Social Skills
The Science Team
A group dedicated to the research of new things while avoiding larger, bulkier members of their species. Research increase based on the members' Intelligence . Manufacturing decrease based on the members' Diligence .
  • +0.2%  Research based on Leader  Intelligence
  • -0.1%  Manufacturing based on Leader  Diligence
Empathy Society
A community dedicated to building a kinder and more thoughtful universe. Approval increase based on the members' Social . Manufacturing decrease based on the members' Diligence .
  • +0.002  Approval based on Leader  Social Skills
  • -0.1%  Manufacturing based on Leader  Diligence
Slaver's Guild
The greatest slave masters in the universe. Manufacturing increase based on the members' Diligence . Maintenance decrease based on the members' Intelligence .
  • +0.1%  Manufacturing based on Leader  Diligence
  • -0.003  Maintenance based on Leader  Intelligence
Order of Infection
A group dedicated to ensuring worlds become polluted. World Pollution increased by Diligence , Maintenance increases based on the members' Intelligence .
  • +0.005  Pollution based on Leader  Diligence
  • +0.003  Maintenance based on Leader  Intelligence
Freemarket Society
Working to privatize everything. Everything. Even what you're thinking right now.
  • +1%  Gross Income based on Leader  Intelligence
  • -0.5%  Approval based on Leader  Social Skills
Banking Clan
Underwriting everything in the universe to the resentment of all.
  • +0.6%  Gross Income based on Leader  Intelligence
  • -0.01  Diplomacy Bonus based on Leader  Social Skills
Endless Emporium
The faction that runs the Galactic Bazaar. Dedicated to the free exchange of goods regardless of borders or treaties. Galactic Bazaar discount based on the members' Intelligence . Income bonus based on the members' Diligence .
  • +0.5%  Bazaar Discount based on Leader  Intelligence
  • +0.001  Crime based on Leader  Diligence
Thrive
A deeply spiritual group focused on the here-and-now at the expense of material things.
  • +1%  Population Cap based on Leader  Social Skills
  • -0.4%  Mining based on Leader  Diligence