GalCiv4:Civ Traits Table: Difference between revisions

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* Colony gets <span style="color:Green">+25%</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food'''
* Colony gets <span style="color:Green">+25%</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food'''
* Allows [[File:TechapodHiveL1.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Orbital Techapod Hatchery|Orbital Techapod Hatchery]]''' Improvement
* Allows [[File:TechapodHiveL1.png|alt=|24px|frameless]]&nbsp;'''[[Improvements_GC4#ColonyUpgrade_TechapodHive|Orbital Techapod Hatchery]]''' Improvement
* Allows [[File:SnugglerColonyL1.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Orbital Snuggler Shelter|Orbital Snuggler Shelter]]''' Improvement
* Allows [[File:SnugglerColonyL1.png|alt=|24px|frameless]]&nbsp;'''[[Improvements_GC4#ColonyUpgrade_SnugglerColony|Orbital Snuggler Shelter]]''' Improvement
* Allows [[File:UltraSpiceL1.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Orbital Spice Harvester|Orbital Spice Harvester]]''' Improvement
* Allows [[File:UltraSpiceL1.png|alt=|24px|frameless]]&nbsp;'''[[Improvements_GC4#ColonyUpgrade_UltraSpice|Orbital Spice Harvester]]''' Improvement
* Allows [[File:EpimetheusPollenL1.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Orbital Pollen Collector|Orbital Pollen Collector]]''' Improvement
* Allows [[File:EpimetheusPollenL1.png|alt=|24px|frameless]]&nbsp;'''[[Improvements_GC4#ColonyUpgrade_EpimetheusPollen|Orbital Pollen Collector]]''' Improvement
* Allows [[File:ArtocarpusVirilesL1.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Orbital Artocarpus Collector|Orbital Artocarpus Collector]]''' Improvement
* Allows [[File:ArtocarpusVirilesL1.png|alt=|24px|frameless]]&nbsp;'''[[Improvements_GC4#ColonyUpgrade_ArtocarpusViriles|Orbital Artocarpus Collector]]''' Improvement
* Allows [[File:AurorusArboretumL1.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Improvements_GC4#Orbital Aurorus|Orbital Aurorus]]''' Improvement
* Allows [[File:AurorusArboretumL1.png|alt=|24px|frameless]]&nbsp;'''[[Improvements_GC4#ColonyUpgrade_AurorusArboretum|Orbital Aurorus]]''' Improvement
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Exotic Agriculture|Exotic Agriculture]]''' Tech
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Research_Tree#Exotic Agriculture|Exotic Agriculture]]''' Tech
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Revision as of 19:18, 25 March 2024

Name Description Effects
 Likeable -2: Unlikeable Modifies other players' attitude toward you
  • -3  Diplomacy Bonus
 Rich -2: Poor Modifies how quickly credits are gained
  • Colony gets -30%  Gross Income
 Farmer +1: Farmers Makes advanced farming technologies available.
 Rich +1: Rich Modifies how quickly credits are gained
  • Colony gets +10%  Gross Income
 Productive -1: Unproductive Modifies how quickly improvements are built on your planets
  • Colony gets -15%  Manufacturing
 Persuasive -1: Unconvincing Modifies your chance to use Persuasion in events and diplomacy
  • -10 Persuasion
 Persuasive -2: Unconvincing Modifies your chance to use Persuasion in events and diplomacy
  • -25 Persuasion
 Courageous +1: Courageous Modifies the ability to resist Invasions
  • Colony gets +20%  Planetary Defenses
 Influential +1: Influential Modifies how quickly borders are expanded
  • Colony gets +10%  Influence Growth
 Productive +1: Productive Modifies how quickly improvements are built on your planets
  • Colony gets +10%  Manufacturing
 Fast +2: Fast Modifies how far your ships can travel each turn
  • Ship gets +2  Moves
 Fast +1: Fast Modifies how far your ships can travel each turn
  • Ship gets +1  Moves
 Intimidating -1: Meek Modifies your chance to use Intimidation in events and diplomacy
  • -10 Intimidation
 Clever +1: Clever Modifies how quickly technologies are learned
  • Colony gets +10%  Research
 Courageous +2: Courageous Modifies the ability to resist Cultural Influence effects
  • Colony gets +30%  Planetary Defenses
 Explorer +2: Explorers Modifies how far your ships can travel from your borders
  • Ship gets +4  Ship Range
  • Ship gets +4  Sensor Range
 Likeable -1: Unlikeable Modifies other players' attitude toward you
  • -1.5  Diplomacy Bonus
 Intimidating -2: Meek Modifies your chance to use Intimidation in events and diplomacy
  • -25 Intimidation
 Influential +2: Influential Modifies how quickly borders are expanded
  • Colony gets +15%  Influence Growth
 Militant -1: Passive Decreases your starting Control
  • -10  Control
 Persuasive +1: Persuasive Modifies your chance to use Persuasion in events and diplomacy
  • +30 Persuasion
 Productive +2: Productive Modifies how quickly improvements are built on your planets
  • Colony gets +15%  Manufacturing
 Deceptive -2: Bad Liar Modifies your chance to use Deception in events and diplomacy
  • -25 Deception
 Bureaucrat +1: Bureaucrats Makes additional organizational technologies available
  • +1  Control Per Month
 Deceptive +2: Deceptive Modifies your chance to use Deception in events and diplomacy
  • +25 Deception
 Disable Repair This civilization does not repair normally.
  • Ship gets +1 Disable Repair
 Urbanite +1: Urbanites Has access to more advanced city building technologies
 Explorer +1: Explorers Modifies how far your ships can travel from your borders
  • Ship gets +2  Ship Range
  • Ship gets +2  Sensor Range
 Courageous -2: Craven Modifies the ability to resist Invasions
  • Colony gets -0.3  Resistance
 Explorer -1: Explorers Modifies how far your ships can travel from your borders
  • Ship gets -1  Ship Range
 Persuasive +2: Persuasive Modifies your chance to use Persuasion in events and diplomacy
  • +50 Persuasion
 Brutal -2: Gentle Modifies the success of Planetary Invasions
  • -0.3  Soldiering
 Clever -2: Foolish Modifies how quickly technologies are learned
  • Colony gets -30%  Research
  • Blocks  Cosmic Eye Executive Order
 Veteran -1: Veteran Modifies how quickly your ships gain experience
  • -0.2 Experience Bonus
 Militant -2: Passive Decreases your starting Control
  • -20  Control
 Rich -1: Poor Modifies how quickly credits are gained
  • Colony gets -15%  Gross Income
 Clever +2: Clever Modifies how quickly technologies are learned
  • Colony gets +15%  Research
 Intimidating +2: Intimidating Modifies your chance to use Intimidation in events and diplomacy
  • +50 Intimidation
 Deceptive +1: Deceptive Modifies your chance to use Deception in events and diplomacy
  • +10 Deception
 Veteran +2: Veteran Modifies how quickly your ships gain experience
  • +1.0 Experience Bonus
 Productive -2: Unproductive Modifies how quickly improvements are built on your planets
  • Colony gets -30%  Manufacturing
 Courageous -1: Craven Modifies the ability to resist Invasions
  • Colony gets -0.15  Resistance
 Brutal +2: Brutal Modifies the success of Planetary Invasions
  • +0.4  Soldiering
 Veteran +1: Veteran Modifies how quickly your ships gain experience
  • +0.75 Experience Bonus
 Likeable +1: Likeable Modifies other players' attitude toward you
  • +2  Diplomacy Bonus
 Likeable +2: Likeable Modifies other players' attitude toward you
  • +3  Diplomacy Bonus
 Deceptive -1: Bad Liar Modifies your chance to use Deception in events and diplomacy
  • -10 Deception
 Intimidating +1: Intimidating Modifies your chance to use Intimidation in events and diplomacy
  • +30 Intimidation
 Influential -2: Forgettable Modifies how quickly borders are expanded
  • Colony gets -30%  Influence Growth
 Veteran -2: Veteran Modifies how quickly your ships gain experience
  • -0.4 Experience Bonus
 Influential -1: Forgettable Modifies how quickly borders are expanded
  • Colony gets -15%  Influence Growth
 Miners +1: Miners Increases output from asteroid mining.
 Militant +2: Militant Increases your starting Control
  • +50  Control
 Brutal -1: Gentle Modifies the success of Planetary Invasions
  • -0.15  Soldiering
 Explorer -2: Explorers Modifies how far your ships can travel from your borders
  • Ship gets -2  Ship Range
 Militant +1: Militant Increases your starting Control
  • +30  Control
 Brutal +1: Brutal Modifies the success of Planetary Invasions
  • +0.3  Soldiering
 Rich +2: Rich Modifies how quickly credits are gained
  • Colony gets +15%  Gross Income
 Clever -1: Foolish Modifies how quickly technologies are learned
  • Colony gets -15%  Research