GalCiv4:Civ Traits Table: Difference between revisions

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(Created page with "{| class="wikitable sortable" |+ !! style="background-color: #1C4D8B; color: white;" | '''Name''' !! style="background-color: #1C4D8B; color: white;" | '''Description''' !! style="background-color: #1C4D8B; color: white;" | '''Effects''' |-<span id="Likeable4"></span> | alt=|24px|frameless '''Unlikeable''' | Modifies other players' attitude toward you | * <span style="color:Red">-3</span> File:GC3_Generic_Stat_Icon.png|alt=|24px|fram...")
 
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!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Description'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Effects'''
|-<span id="Likeable4"></span>
|-
| [[File:RaceTraitContent.png|alt=|24px|frameless]]&nbsp;'''Unlikeable'''
| [[File:RaceTraitContent.png|alt=|24px|frameless]]&nbsp;'''<span id="Likeable4">Likeable -2: Unlikeable'''</span>
| Modifies other players' attitude toward you
| Modifies other players' attitude toward you
|
| style="white-space:nowrap;"|
* <span style="color:Red">-3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Red">-3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
|-<span id="Rich4"></span>
|-
| [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''Poor'''
| [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''<span id="Rich4">Rich -2: Poor'''</span>
| Modifies how quickly credits are gained
| Modifies how quickly credits are gained
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Red">-30%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Gross Income'''
* Colony gets <span style="color:Red">-30%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Gross Income'''
|-<span id="Farmer1"></span>
|-
| [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Farmers'''
| [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''<span id="Farmer1">Farmer +1: Farmers'''</span>
| Makes advanced farming technologies available.
| Makes advanced farming technologies available.
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Green">+25%</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food'''
* Colony gets <span style="color:Green">+25%</span> [[File:GC3_Food_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Food'''
|-<span id="Rich2"></span>
* Allows [[File:TechapodHiveL1.png|alt=|24px|frameless]]&nbsp;'''[[Improvements_GC4#ColonyUpgrade_TechapodHive|Orbital Techapod Hatchery]]''' Improvement
| [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''Rich'''
* Allows [[File:SnugglerColonyL1.png|alt=|24px|frameless]]&nbsp;'''[[Improvements_GC4#ColonyUpgrade_SnugglerColony|Orbital Snuggler Shelter]]''' Improvement
* Allows [[File:UltraSpiceL1.png|alt=|24px|frameless]]&nbsp;'''[[Improvements_GC4#ColonyUpgrade_UltraSpice|Orbital Spice Harvester]]''' Improvement
* Allows [[File:EpimetheusPollenL1.png|alt=|24px|frameless]]&nbsp;'''[[Improvements_GC4#ColonyUpgrade_EpimetheusPollen|Orbital Pollen Collector]]''' Improvement
* Allows [[File:ArtocarpusVirilesL1.png|alt=|24px|frameless]]&nbsp;'''[[Improvements_GC4#ColonyUpgrade_ArtocarpusViriles|Orbital Artocarpus Collector]]''' Improvement
* Allows [[File:AurorusArboretumL1.png|alt=|24px|frameless]]&nbsp;'''[[Improvements_GC4#ColonyUpgrade_AurorusArboretum|Orbital Aurorus]]''' Improvement
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_ExoticAgriculture|Exotic Agriculture]]''' Tech
|-
| [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''<span id="Rich2">Rich +1: Rich'''</span>
| Modifies how quickly credits are gained
| Modifies how quickly credits are gained
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Gross Income'''
* Colony gets <span style="color:Green">+10%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Gross Income'''
|-<span id="Productive3"></span>
|-
| [[File:RaceTraitProductive.png|alt=|24px|frameless]]&nbsp;'''Unproductive'''
| [[File:RaceTraitProductive.png|alt=|24px|frameless]]&nbsp;'''<span id="Productive3">Productive -1: Unproductive'''</span>
| Modifies how quickly improvements are built on your planets
| Modifies how quickly improvements are built on your planets
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Red">-15%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
* Colony gets <span style="color:Red">-15%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
|-<span id="Persuasive3"></span>
|-
| [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Unconvincing'''
| [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''<span id="Persuasive3">Persuasive -1: Unconvincing'''</span>
| Modifies your chance to use Persuasion in events and diplomacy
| Modifies your chance to use Persuasion in events and diplomacy
|
| style="white-space:nowrap;"|
* <span style="color:Red">-10</span> '''Persuasion'''
* <span style="color:Red">-10</span> '''Persuasion'''
|-<span id="Persuasive4"></span>
|-
| [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Unconvincing'''
| [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''<span id="Persuasive4">Persuasive -2: Unconvincing'''</span>
| Modifies your chance to use Persuasion in events and diplomacy
| Modifies your chance to use Persuasion in events and diplomacy
|
| style="white-space:nowrap;"|
* <span style="color:Red">-25</span> '''Persuasion'''
* <span style="color:Red">-25</span> '''Persuasion'''
|-<span id="Courageous2"></span>
|-
| [[File:RaceTraitCourageous.png|alt=|24px|frameless]]&nbsp;'''Courageous'''
| [[File:RaceTraitCourageous.png|alt=|24px|frameless]]&nbsp;'''<span id="Courageous2">Courageous +1: Courageous'''</span>
| Modifies the ability to resist Invasions
| Modifies the ability to resist Invasions
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Green">+20%</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Planetary Defenses'''
* Colony gets <span style="color:Green">+20%</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Planetary Defenses'''
|-<span id="Influential2"></span>
|-
| [[File:RaceTraitInfluential.png|alt=|24px|frameless]]&nbsp;'''Influential'''
| [[File:RaceTraitInfluential.png|alt=|24px|frameless]]&nbsp;'''<span id="Influential2">Influential +1: Influential'''</span>
| Modifies how quickly borders are expanded
| Modifies how quickly borders are expanded
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
* Colony gets <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
|-<span id="Productive2"></span>
|-
| [[File:RaceTraitProductive.png|alt=|24px|frameless]]&nbsp;'''Productive'''
| [[File:RaceTraitProductive.png|alt=|24px|frameless]]&nbsp;'''<span id="Productive2">Productive +1: Productive'''</span>
| Modifies how quickly improvements are built on your planets
| Modifies how quickly improvements are built on your planets
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Green">+10%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
* Colony gets <span style="color:Green">+10%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
|-<span id="Fast1"></span>
|-
| [[File:RaceTraitFast.png|alt=|24px|frameless]]&nbsp;'''Fast'''
| [[File:RaceTraitFast.png|alt=|24px|frameless]]&nbsp;'''<span id="Fast1">Fast +2: Fast'''</span>
| Modifies how far your ships can travel each turn
| Modifies how far your ships can travel each turn
|
| style="white-space:nowrap;"|
* Ship gets <span style="color:Green">+2</span> [[File:GC3_Moves_Icon.png|alt=|24px|frameless]]&nbsp;'''Moves'''
* Ship gets <span style="color:Green">+2</span> [[File:GC3_Moves_Icon.png|alt=|24px|frameless]]&nbsp;'''Moves'''
|-<span id="Fast2"></span>
|-
| [[File:RaceTraitFast.png|alt=|24px|frameless]]&nbsp;'''Fast'''
| [[File:RaceTraitFast.png|alt=|24px|frameless]]&nbsp;'''<span id="Fast2">Fast +1: Fast'''</span>
| Modifies how far your ships can travel each turn
| Modifies how far your ships can travel each turn
|
| style="white-space:nowrap;"|
* Ship gets <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|alt=|24px|frameless]]&nbsp;'''Moves'''
* Ship gets <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|alt=|24px|frameless]]&nbsp;'''Moves'''
|-<span id="Intimidating3"></span>
|-
| [[File:RaceTraitIntimidating.png|alt=|24px|frameless]]&nbsp;'''Meek'''
| [[File:RaceTraitIntimidating.png|alt=|24px|frameless]]&nbsp;'''<span id="Intimidating3">Intimidating -1: Meek'''</span>
| Modifies your chance to use Intimidation in events and diplomacy
| Modifies your chance to use Intimidation in events and diplomacy
|
| style="white-space:nowrap;"|
* <span style="color:Red">-10</span> '''Intimidation'''
* <span style="color:Red">-10</span> '''Intimidation'''
|-<span id="Clever2"></span>
|-
| [[File:RaceTraitClever.png|alt=|24px|frameless]]&nbsp;'''Clever'''
| [[File:RaceTraitClever.png|alt=|24px|frameless]]&nbsp;'''<span id="Clever2">Clever +1: Clever'''</span>
| Modifies how quickly technologies are learned
| Modifies how quickly technologies are learned
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Green">+10%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
* Colony gets <span style="color:Green">+10%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
|-<span id="Courageous1"></span>
|-
| [[File:RaceTraitCourageous.png|alt=|24px|frameless]]&nbsp;'''Courageous'''
| [[File:RaceTraitCourageous.png|alt=|24px|frameless]]&nbsp;'''<span id="Courageous1">Courageous +2: Courageous'''</span>
| Modifies the ability to resist Cultural Influence effects
| Modifies the ability to resist Cultural Influence effects
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Green">+30%</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Planetary Defenses'''
* Colony gets <span style="color:Green">+30%</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Planetary Defenses'''
|-<span id="Explorer1"></span>
|-
| [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''Explorers'''
| [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''<span id="Explorer1">Explorer +2: Explorers'''</span>
| Modifies how far your ships can travel from your borders
| Modifies how far your ships can travel from your borders
|
| style="white-space:nowrap;"|
* Ship gets <span style="color:Green">+4</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Range'''
* Ship gets <span style="color:Green">+4</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Range'''
* Ship gets <span style="color:Green">+4</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Sensor Range'''
* Ship gets <span style="color:Green">+4</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Sensor Range'''
|-<span id="Likeable3"></span>
|-
| [[File:RaceTraitContent.png|alt=|24px|frameless]]&nbsp;'''Unlikeable'''
| [[File:RaceTraitContent.png|alt=|24px|frameless]]&nbsp;'''<span id="Likeable3">Likeable -1: Unlikeable'''</span>
| Modifies other players' attitude toward you
| Modifies other players' attitude toward you
|
| style="white-space:nowrap;"|
* <span style="color:Red">-1.5</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Red">-1.5</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
|-<span id="Intimidating4"></span>
|-
| [[File:RaceTraitIntimidating.png|alt=|24px|frameless]]&nbsp;'''Meek'''
| [[File:RaceTraitIntimidating.png|alt=|24px|frameless]]&nbsp;'''<span id="Intimidating4">Intimidating -2: Meek'''</span>
| Modifies your chance to use Intimidation in events and diplomacy
| Modifies your chance to use Intimidation in events and diplomacy
|
| style="white-space:nowrap;"|
* <span style="color:Red">-25</span> '''Intimidation'''
* <span style="color:Red">-25</span> '''Intimidation'''
|-<span id="Influential1"></span>
|-
| [[File:RaceTraitInfluential.png|alt=|24px|frameless]]&nbsp;'''Influential'''
| [[File:RaceTraitInfluential.png|alt=|24px|frameless]]&nbsp;'''<span id="Influential1">Influential +2: Influential'''</span>
| Modifies how quickly borders are expanded
| Modifies how quickly borders are expanded
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Green">+15%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
* Colony gets <span style="color:Green">+15%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
|-<span id="Militant3"></span>
|-
| [[File:RaceTraitMilitant.png|alt=|24px|frameless]]&nbsp;'''Passive'''
| [[File:RaceTraitMilitant.png|alt=|24px|frameless]]&nbsp;'''<span id="Militant3">Militant -1: Passive'''</span>
| Decreases your starting Control
| Decreases your starting Control
|
| style="white-space:nowrap;"|
* <span style="color:Red">-10</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
* <span style="color:Red">-10</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
|-<span id="Persuasive2"></span>
|-
| [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Persuasive'''
| [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''<span id="Persuasive2">Persuasive +1: Persuasive'''</span>
| Modifies your chance to use Persuasion in events and diplomacy
| Modifies your chance to use Persuasion in events and diplomacy
|
| style="white-space:nowrap;"|
* <span style="color:Green">+30</span> '''Persuasion'''
* <span style="color:Green">+30</span> '''Persuasion'''
|-<span id="Productive1"></span>
|-
| [[File:RaceTraitProductive.png|alt=|24px|frameless]]&nbsp;'''Productive'''
| [[File:RaceTraitProductive.png|alt=|24px|frameless]]&nbsp;'''<span id="Productive1">Productive +2: Productive'''</span>
| Modifies how quickly improvements are built on your planets
| Modifies how quickly improvements are built on your planets
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Green">+15%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
* Colony gets <span style="color:Green">+15%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
|-<span id="Deceptive4"></span>
|-
| [[File:RaceTraitDeceptive.png|alt=|24px|frameless]]&nbsp;'''Bad Liar'''
| [[File:RaceTraitDeceptive.png|alt=|24px|frameless]]&nbsp;'''<span id="Deceptive4">Deceptive -2: Bad Liar'''</span>
| Modifies your chance to use Deception in events and diplomacy
| Modifies your chance to use Deception in events and diplomacy
|
| style="white-space:nowrap;"|
* <span style="color:Red">-25</span> '''Deception'''
* <span style="color:Red">-25</span> '''Deception'''
|-<span id="Bureaucrat1"></span>
|-
| [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Bureaucrats '''
| [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''<span id="Bureaucrat1">Bureaucrat +1: Bureaucrats '''</span>
| Makes additional organizational technologies available
| Makes additional organizational technologies available
|
| style="white-space:nowrap;"|
* <span style="color:Green">+1</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control Per Month'''
* <span style="color:Green">+1</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control Per Month'''
|-<span id="Deceptive1"></span>
|-
| [[File:RaceTraitDeceptive.png|alt=|24px|frameless]]&nbsp;'''Deceptive'''
| [[File:RaceTraitDeceptive.png|alt=|24px|frameless]]&nbsp;'''<span id="Deceptive1">Deceptive +2: Deceptive'''</span>
| Modifies your chance to use Deception in events and diplomacy
| Modifies your chance to use Deception in events and diplomacy
|
| style="white-space:nowrap;"|
* <span style="color:Green">+25</span> '''Deception'''
* <span style="color:Green">+25</span> '''Deception'''
|-<span id="DisableRepairAbility"></span>
|-
| &nbsp;'''Disable Repair'''
| &nbsp;'''<span id="DisableRepairAbility">Disable Repair'''</span>
| This civilization does not repair normally.
| This civilization does not repair normally.
|
| style="white-space:nowrap;"|
* Ship gets <span style="color:Green">+1</span> '''Disable Repair'''
* Ship gets <span style="color:Green">+1</span> '''Disable Repair'''
|-<span id="Urbanite1"></span>
|-
| [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Urbanites'''
| [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''<span id="Urbanite1">Urbanite +1: Urbanites'''</span>
| Has access to more advanced city building technologies
| Has access to more advanced city building technologies
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Green">+25%</span> [[File:GC3_Population_Cap_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Population Cap'''
* Colony gets <span style="color:Green">+25%</span> [[File:GC3_Population_Cap_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Population Cap'''
|-<span id="Explorer2"></span>
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_PlanetaryOutposts|Planetary Outposts]]''' Tech
| [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''Explorers'''
|-
| [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''<span id="Explorer2">Explorer +1: Explorers'''</span>
| Modifies how far your ships can travel from your borders
| Modifies how far your ships can travel from your borders
|
| style="white-space:nowrap;"|
* Ship gets <span style="color:Green">+2</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Range'''
* Ship gets <span style="color:Green">+2</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Range'''
* Ship gets <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Sensor Range'''
* Ship gets <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Sensor Range'''
|-<span id="Courageous4"></span>
|-
| [[File:RaceTraitCourageous.png|alt=|24px|frameless]]&nbsp;'''Craven'''
| [[File:RaceTraitCourageous.png|alt=|24px|frameless]]&nbsp;'''<span id="Courageous4">Courageous -2: Craven'''</span>
| Modifies the ability to resist Invasions
| Modifies the ability to resist Invasions
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Red">-0.3</span> [[File:GC3_Resistance_Icon.png|alt=|24px|frameless]]&nbsp;'''Resistance'''
* Colony gets <span style="color:Red">-0.3</span> [[File:GC3_Resistance_Icon.png|alt=|24px|frameless]]&nbsp;'''Resistance'''
|-<span id="Explorer3"></span>
|-
| [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''Explorers'''
| [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''<span id="Explorer3">Explorer -1: Explorers'''</span>
| Modifies how far your ships can travel from your borders
| Modifies how far your ships can travel from your borders
|
| style="white-space:nowrap;"|
* Ship gets <span style="color:Red">-1</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Range'''
* Ship gets <span style="color:Red">-1</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Range'''
|-<span id="Persuasive1"></span>
|-
| [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Persuasive'''
| [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''<span id="Persuasive1">Persuasive +2: Persuasive'''</span>
| Modifies your chance to use Persuasion in events and diplomacy
| Modifies your chance to use Persuasion in events and diplomacy
|
| style="white-space:nowrap;"|
* <span style="color:Green">+50</span> '''Persuasion'''
* <span style="color:Green">+50</span> '''Persuasion'''
|-<span id="Brutal4"></span>
|-
| [[File:RaceTraitBrutal.png|alt=|24px|frameless]]&nbsp;'''Gentle'''
| [[File:RaceTraitBrutal.png|alt=|24px|frameless]]&nbsp;'''<span id="Brutal4">Brutal -2: Gentle'''</span>
| Modifies the success of Planetary Invasions
| Modifies the success of Planetary Invasions
|
| style="white-space:nowrap;"|
* <span style="color:Red">-0.3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Soldiering'''
* <span style="color:Red">-0.3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Soldiering'''
|-<span id="Clever4"></span>
|-
| [[File:RaceTraitClever.png|alt=|24px|frameless]]&nbsp;'''Foolish'''
| [[File:RaceTraitClever.png|alt=|24px|frameless]]&nbsp;'''<span id="Clever4">Clever -2: Foolish'''</span>
| Modifies how quickly technologies are learned
| Modifies how quickly technologies are learned
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Red">-30%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
* Colony gets <span style="color:Red">-30%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
|-<span id="Veteran3"></span>
* Blocks [[File:EO_Icon_CosmicEye.png|alt=|24px|frameless]]&nbsp;'''[[GalCiv4:Executive_Orders#Cosmic Eye|Cosmic Eye]]''' Executive Order
| [[File:RaceTraitVeteran.png|alt=|24px|frameless]]&nbsp;'''Veteran'''
|-
| [[File:RaceTraitVeteran.png|alt=|24px|frameless]]&nbsp;'''<span id="Veteran3">Veteran -1: Veteran'''</span>
| Modifies how quickly your ships gain experience
| Modifies how quickly your ships gain experience
|
| style="white-space:nowrap;"|
* <span style="color:Red">-0.2</span> '''Experience Bonus'''
* <span style="color:Red">-0.2</span> '''Experience Bonus'''
|-<span id="Militant4"></span>
|-
| [[File:RaceTraitMilitant.png|alt=|24px|frameless]]&nbsp;'''Passive'''
| [[File:RaceTraitMilitant.png|alt=|24px|frameless]]&nbsp;'''<span id="Militant4">Militant -2: Passive'''</span>
| Decreases your starting Control
| Decreases your starting Control
|
| style="white-space:nowrap;"|
* <span style="color:Red">-20</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
* <span style="color:Red">-20</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
|-<span id="Rich3"></span>
|-
| [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''Poor'''
| [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''<span id="Rich3">Rich -1: Poor'''</span>
| Modifies how quickly credits are gained
| Modifies how quickly credits are gained
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Red">-15%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Gross Income'''
* Colony gets <span style="color:Red">-15%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Gross Income'''
|-<span id="Clever1"></span>
|-
| [[File:RaceTraitClever.png|alt=|24px|frameless]]&nbsp;'''Clever'''
| [[File:RaceTraitClever.png|alt=|24px|frameless]]&nbsp;'''<span id="Clever1">Clever +2: Clever'''</span>
| Modifies how quickly technologies are learned
| Modifies how quickly technologies are learned
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Green">+15%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
* Colony gets <span style="color:Green">+15%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
|-<span id="Intimidating1"></span>
|-
| [[File:RaceTraitIntimidating.png|alt=|24px|frameless]]&nbsp;'''Intimidating'''
| [[File:RaceTraitIntimidating.png|alt=|24px|frameless]]&nbsp;'''<span id="Intimidating1">Intimidating +2: Intimidating'''</span>
| Modifies your chance to use Intimidation in events and diplomacy
| Modifies your chance to use Intimidation in events and diplomacy
|
| style="white-space:nowrap;"|
* <span style="color:Green">+50</span> '''Intimidation'''
* <span style="color:Green">+50</span> '''Intimidation'''
|-<span id="Deceptive2"></span>
|-
| [[File:RaceTraitDeceptive.png|alt=|24px|frameless]]&nbsp;'''Deceptive'''
| [[File:RaceTraitDeceptive.png|alt=|24px|frameless]]&nbsp;'''<span id="Deceptive2">Deceptive +1: Deceptive'''</span>
| Modifies your chance to use Deception in events and diplomacy
| Modifies your chance to use Deception in events and diplomacy
|
| style="white-space:nowrap;"|
* <span style="color:Green">+10</span> '''Deception'''
* <span style="color:Green">+10</span> '''Deception'''
|-<span id="Veteran1"></span>
|-
| [[File:RaceTraitVeteran.png|alt=|24px|frameless]]&nbsp;'''Veteran'''
| [[File:RaceTraitVeteran.png|alt=|24px|frameless]]&nbsp;'''<span id="Veteran1">Veteran +2: Veteran'''</span>
| Modifies how quickly your ships gain experience
| Modifies how quickly your ships gain experience
|
| style="white-space:nowrap;"|
* <span style="color:Green">+1.0</span> '''Experience Bonus'''
* <span style="color:Green">+1.0</span> '''Experience Bonus'''
|-<span id="Productive4"></span>
|-
| [[File:RaceTraitProductive.png|alt=|24px|frameless]]&nbsp;'''Unproductive'''
| [[File:RaceTraitProductive.png|alt=|24px|frameless]]&nbsp;'''<span id="Productive4">Productive -2: Unproductive'''</span>
| Modifies how quickly improvements are built on your planets
| Modifies how quickly improvements are built on your planets
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Red">-30%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
* Colony gets <span style="color:Red">-30%</span> [[File:GC3_Production_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Manufacturing'''
|-<span id="Courageous3"></span>
|-
| [[File:RaceTraitCourageous.png|alt=|24px|frameless]]&nbsp;'''Craven'''
| [[File:RaceTraitCourageous.png|alt=|24px|frameless]]&nbsp;'''<span id="Courageous3">Courageous -1: Craven'''</span>
| Modifies the ability to resist Invasions
| Modifies the ability to resist Invasions
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Red">-0.15</span> [[File:GC3_Resistance_Icon.png|alt=|24px|frameless]]&nbsp;'''Resistance'''
* Colony gets <span style="color:Red">-0.15</span> [[File:GC3_Resistance_Icon.png|alt=|24px|frameless]]&nbsp;'''Resistance'''
|-<span id="Brutal1"></span>
|-
| [[File:RaceTraitBrutal.png|alt=|24px|frameless]]&nbsp;'''Brutal'''
| [[File:RaceTraitBrutal.png|alt=|24px|frameless]]&nbsp;'''<span id="Brutal1">Brutal +2: Brutal'''</span>
| Modifies the success of Planetary Invasions
| Modifies the success of Planetary Invasions
|
| style="white-space:nowrap;"|
* <span style="color:Green">+0.4</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Soldiering'''
* <span style="color:Green">+0.4</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Soldiering'''
|-<span id="Veteran2"></span>
|-
| [[File:RaceTraitVeteran.png|alt=|24px|frameless]]&nbsp;'''Veteran'''
| [[File:RaceTraitVeteran.png|alt=|24px|frameless]]&nbsp;'''<span id="Veteran2">Veteran +1: Veteran'''</span>
| Modifies how quickly your ships gain experience
| Modifies how quickly your ships gain experience
|
| style="white-space:nowrap;"|
* <span style="color:Green">+0.75</span> '''Experience Bonus'''
* <span style="color:Green">+0.75</span> '''Experience Bonus'''
|-<span id="Likeable2"></span>
|-
| [[File:RaceTraitContent.png|alt=|24px|frameless]]&nbsp;'''Likeable'''
| [[File:RaceTraitContent.png|alt=|24px|frameless]]&nbsp;'''<span id="Likeable2">Likeable +1: Likeable'''</span>
| Modifies other players' attitude toward you
| Modifies other players' attitude toward you
|
| style="white-space:nowrap;"|
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
|-<span id="Likeable1"></span>
|-
| [[File:RaceTraitContent.png|alt=|24px|frameless]]&nbsp;'''Likeable'''
| [[File:RaceTraitContent.png|alt=|24px|frameless]]&nbsp;'''<span id="Likeable1">Likeable +2: Likeable'''</span>
| Modifies other players' attitude toward you
| Modifies other players' attitude toward you
|
| style="white-space:nowrap;"|
* <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
* <span style="color:Green">+3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Diplomacy Bonus'''
|-<span id="Deceptive3"></span>
|-
| [[File:RaceTraitDeceptive.png|alt=|24px|frameless]]&nbsp;'''Bad Liar'''
| [[File:RaceTraitDeceptive.png|alt=|24px|frameless]]&nbsp;'''<span id="Deceptive3">Deceptive -1: Bad Liar'''</span>
| Modifies your chance to use Deception in events and diplomacy
| Modifies your chance to use Deception in events and diplomacy
|
| style="white-space:nowrap;"|
* <span style="color:Red">-10</span> '''Deception'''
* <span style="color:Red">-10</span> '''Deception'''
|-<span id="Intimidating2"></span>
|-
| [[File:RaceTraitIntimidating.png|alt=|24px|frameless]]&nbsp;'''Intimidating'''
| [[File:RaceTraitIntimidating.png|alt=|24px|frameless]]&nbsp;'''<span id="Intimidating2">Intimidating +1: Intimidating'''</span>
| Modifies your chance to use Intimidation in events and diplomacy
| Modifies your chance to use Intimidation in events and diplomacy
|
| style="white-space:nowrap;"|
* <span style="color:Green">+30</span> '''Intimidation'''
* <span style="color:Green">+30</span> '''Intimidation'''
|-<span id="Influential4"></span>
|-
| [[File:RaceTraitInfluential.png|alt=|24px|frameless]]&nbsp;'''Forgettable'''
| [[File:RaceTraitInfluential.png|alt=|24px|frameless]]&nbsp;'''<span id="Influential4">Influential -2: Forgettable'''</span>
| Modifies how quickly borders are expanded
| Modifies how quickly borders are expanded
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Red">-30%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
* Colony gets <span style="color:Red">-30%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
|-<span id="Veteran4"></span>
|-
| [[File:RaceTraitVeteran.png|alt=|24px|frameless]]&nbsp;'''Veteran'''
| [[File:RaceTraitVeteran.png|alt=|24px|frameless]]&nbsp;'''<span id="Veteran4">Veteran -2: Veteran'''</span>
| Modifies how quickly your ships gain experience
| Modifies how quickly your ships gain experience
|
| style="white-space:nowrap;"|
* <span style="color:Red">-0.4</span> '''Experience Bonus'''
* <span style="color:Red">-0.4</span> '''Experience Bonus'''
|-<span id="Influential3"></span>
|-
| [[File:RaceTraitInfluential.png|alt=|24px|frameless]]&nbsp;'''Forgettable'''
| [[File:RaceTraitInfluential.png|alt=|24px|frameless]]&nbsp;'''<span id="Influential3">Influential -1: Forgettable'''</span>
| Modifies how quickly borders are expanded
| Modifies how quickly borders are expanded
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Red">-15%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
* Colony gets <span style="color:Red">-15%</span> [[File:GC3_InfluenceGrowth_Icon.png|alt=|24px|frameless]]&nbsp;'''Influence Growth'''
|-<span id="Miners1"></span>
|-
| [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''Miners '''
| [[File:RaceTraitPersuasive.png|alt=|24px|frameless]]&nbsp;'''<span id="Miners1">Miners +1: Miners '''</span>
| Increases output from asteroid mining.
| Increases output from asteroid mining.
|
| style="white-space:nowrap;"|
* Asteroid gets <span style="color:Green">+50%</span> [[File:GC3_Raw_Production_Icon.png|alt=|24px|frameless]]&nbsp;'''Raw Production'''
* Asteroid gets <span style="color:Green">+50%</span> [[File:GC3_Raw_Production_Icon.png|alt=|24px|frameless]]&nbsp;'''Raw Production'''
|-<span id="Militant1"></span>
* Allows [[File:Icon_Production.png|alt=|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_MiningMissions|Mining Missions]]''' Tech
| [[File:RaceTraitMilitant.png|alt=|24px|frameless]]&nbsp;'''Militant'''
|-
| [[File:RaceTraitMilitant.png|alt=|24px|frameless]]&nbsp;'''<span id="Militant1">Militant +2: Militant'''</span>
| Increases your starting Control
| Increases your starting Control
|
| style="white-space:nowrap;"|
* <span style="color:Green">+50</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
* <span style="color:Green">+50</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
|-<span id="Brutal3"></span>
|-
| [[File:RaceTraitBrutal.png|alt=|24px|frameless]]&nbsp;'''Gentle'''
| [[File:RaceTraitBrutal.png|alt=|24px|frameless]]&nbsp;'''<span id="Brutal3">Brutal -1: Gentle'''</span>
| Modifies the success of Planetary Invasions
| Modifies the success of Planetary Invasions
|
| style="white-space:nowrap;"|
* <span style="color:Red">-0.15</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Soldiering'''
* <span style="color:Red">-0.15</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Soldiering'''
|-<span id="Explorer4"></span>
|-
| [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''Explorers'''
| [[File:RaceTraitExplorers.png|alt=|24px|frameless]]&nbsp;'''<span id="Explorer4">Explorer -2: Explorers'''</span>
| Modifies how far your ships can travel from your borders
| Modifies how far your ships can travel from your borders
|
| style="white-space:nowrap;"|
* Ship gets <span style="color:Red">-2</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Range'''
* Ship gets <span style="color:Red">-2</span> [[File:GC3_ShipRange_Icon.png|alt=|24px|frameless]]&nbsp;'''Ship Range'''
|-<span id="Militant2"></span>
|-
| [[File:RaceTraitMilitant.png|alt=|24px|frameless]]&nbsp;'''Militant'''
| [[File:RaceTraitMilitant.png|alt=|24px|frameless]]&nbsp;'''<span id="Militant2">Militant +1: Militant'''</span>
| Increases your starting Control
| Increases your starting Control
|
| style="white-space:nowrap;"|
* <span style="color:Green">+30</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
* <span style="color:Green">+30</span> [[File:Control_Icon_32.png|alt=|24px|frameless]]&nbsp;'''Control'''
|-<span id="Brutal2"></span>
|-
| [[File:RaceTraitBrutal.png|alt=|24px|frameless]]&nbsp;'''Brutal'''
| [[File:RaceTraitBrutal.png|alt=|24px|frameless]]&nbsp;'''<span id="Brutal2">Brutal +1: Brutal'''</span>
| Modifies the success of Planetary Invasions
| Modifies the success of Planetary Invasions
|
| style="white-space:nowrap;"|
* <span style="color:Green">+0.3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Soldiering'''
* <span style="color:Green">+0.3</span> [[File:GC3_Generic_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Soldiering'''
|-<span id="Rich1"></span>
|-
| [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''Rich'''
| [[File:RaceTraitEconomical.png|alt=|24px|frameless]]&nbsp;'''<span id="Rich1">Rich +2: Rich'''</span>
| Modifies how quickly credits are gained
| Modifies how quickly credits are gained
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Green">+15%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Gross Income'''
* Colony gets <span style="color:Green">+15%</span> [[File:Stat_Economic_Power_Icon.png|alt=|24px|frameless]]&nbsp;'''Gross Income'''
|-<span id="Clever3"></span>
|-
| [[File:RaceTraitClever.png|alt=|24px|frameless]]&nbsp;'''Foolish'''
| [[File:RaceTraitClever.png|alt=|24px|frameless]]&nbsp;'''<span id="Clever3">Clever -1: Foolish'''</span>
| Modifies how quickly technologies are learned
| Modifies how quickly technologies are learned
|
| style="white-space:nowrap;"|
* Colony gets <span style="color:Red">-15%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''
* Colony gets <span style="color:Red">-15%</span> [[File:GC3_Research_Spending_Stat_Icon.png|alt=|24px|frameless]]&nbsp;'''Research'''


|-
|-
|}
|}

Latest revision as of 19:19, 25 March 2024

Name Description Effects
 Likeable -2: Unlikeable Modifies other players' attitude toward you
  • -3  Diplomacy Bonus
 Rich -2: Poor Modifies how quickly credits are gained
  • Colony gets -30%  Gross Income
 Farmer +1: Farmers Makes advanced farming technologies available.
 Rich +1: Rich Modifies how quickly credits are gained
  • Colony gets +10%  Gross Income
 Productive -1: Unproductive Modifies how quickly improvements are built on your planets
  • Colony gets -15%  Manufacturing
 Persuasive -1: Unconvincing Modifies your chance to use Persuasion in events and diplomacy
  • -10 Persuasion
 Persuasive -2: Unconvincing Modifies your chance to use Persuasion in events and diplomacy
  • -25 Persuasion
 Courageous +1: Courageous Modifies the ability to resist Invasions
  • Colony gets +20%  Planetary Defenses
 Influential +1: Influential Modifies how quickly borders are expanded
  • Colony gets +10%  Influence Growth
 Productive +1: Productive Modifies how quickly improvements are built on your planets
  • Colony gets +10%  Manufacturing
 Fast +2: Fast Modifies how far your ships can travel each turn
  • Ship gets +2  Moves
 Fast +1: Fast Modifies how far your ships can travel each turn
  • Ship gets +1  Moves
 Intimidating -1: Meek Modifies your chance to use Intimidation in events and diplomacy
  • -10 Intimidation
 Clever +1: Clever Modifies how quickly technologies are learned
  • Colony gets +10%  Research
 Courageous +2: Courageous Modifies the ability to resist Cultural Influence effects
  • Colony gets +30%  Planetary Defenses
 Explorer +2: Explorers Modifies how far your ships can travel from your borders
  • Ship gets +4  Ship Range
  • Ship gets +4  Sensor Range
 Likeable -1: Unlikeable Modifies other players' attitude toward you
  • -1.5  Diplomacy Bonus
 Intimidating -2: Meek Modifies your chance to use Intimidation in events and diplomacy
  • -25 Intimidation
 Influential +2: Influential Modifies how quickly borders are expanded
  • Colony gets +15%  Influence Growth
 Militant -1: Passive Decreases your starting Control
  • -10  Control
 Persuasive +1: Persuasive Modifies your chance to use Persuasion in events and diplomacy
  • +30 Persuasion
 Productive +2: Productive Modifies how quickly improvements are built on your planets
  • Colony gets +15%  Manufacturing
 Deceptive -2: Bad Liar Modifies your chance to use Deception in events and diplomacy
  • -25 Deception
 Bureaucrat +1: Bureaucrats Makes additional organizational technologies available
  • +1  Control Per Month
 Deceptive +2: Deceptive Modifies your chance to use Deception in events and diplomacy
  • +25 Deception
 Disable Repair This civilization does not repair normally.
  • Ship gets +1 Disable Repair
 Urbanite +1: Urbanites Has access to more advanced city building technologies
 Explorer +1: Explorers Modifies how far your ships can travel from your borders
  • Ship gets +2  Ship Range
  • Ship gets +2  Sensor Range
 Courageous -2: Craven Modifies the ability to resist Invasions
  • Colony gets -0.3  Resistance
 Explorer -1: Explorers Modifies how far your ships can travel from your borders
  • Ship gets -1  Ship Range
 Persuasive +2: Persuasive Modifies your chance to use Persuasion in events and diplomacy
  • +50 Persuasion
 Brutal -2: Gentle Modifies the success of Planetary Invasions
  • -0.3  Soldiering
 Clever -2: Foolish Modifies how quickly technologies are learned
  • Colony gets -30%  Research
  • Blocks  Cosmic Eye Executive Order
 Veteran -1: Veteran Modifies how quickly your ships gain experience
  • -0.2 Experience Bonus
 Militant -2: Passive Decreases your starting Control
  • -20  Control
 Rich -1: Poor Modifies how quickly credits are gained
  • Colony gets -15%  Gross Income
 Clever +2: Clever Modifies how quickly technologies are learned
  • Colony gets +15%  Research
 Intimidating +2: Intimidating Modifies your chance to use Intimidation in events and diplomacy
  • +50 Intimidation
 Deceptive +1: Deceptive Modifies your chance to use Deception in events and diplomacy
  • +10 Deception
 Veteran +2: Veteran Modifies how quickly your ships gain experience
  • +1.0 Experience Bonus
 Productive -2: Unproductive Modifies how quickly improvements are built on your planets
  • Colony gets -30%  Manufacturing
 Courageous -1: Craven Modifies the ability to resist Invasions
  • Colony gets -0.15  Resistance
 Brutal +2: Brutal Modifies the success of Planetary Invasions
  • +0.4  Soldiering
 Veteran +1: Veteran Modifies how quickly your ships gain experience
  • +0.75 Experience Bonus
 Likeable +1: Likeable Modifies other players' attitude toward you
  • +2  Diplomacy Bonus
 Likeable +2: Likeable Modifies other players' attitude toward you
  • +3  Diplomacy Bonus
 Deceptive -1: Bad Liar Modifies your chance to use Deception in events and diplomacy
  • -10 Deception
 Intimidating +1: Intimidating Modifies your chance to use Intimidation in events and diplomacy
  • +30 Intimidation
 Influential -2: Forgettable Modifies how quickly borders are expanded
  • Colony gets -30%  Influence Growth
 Veteran -2: Veteran Modifies how quickly your ships gain experience
  • -0.4 Experience Bonus
 Influential -1: Forgettable Modifies how quickly borders are expanded
  • Colony gets -15%  Influence Growth
 Miners +1: Miners Increases output from asteroid mining.
 Militant +2: Militant Increases your starting Control
  • +50  Control
 Brutal -1: Gentle Modifies the success of Planetary Invasions
  • -0.15  Soldiering
 Explorer -2: Explorers Modifies how far your ships can travel from your borders
  • Ship gets -2  Ship Range
 Militant +1: Militant Increases your starting Control
  • +30  Control
 Brutal +1: Brutal Modifies the success of Planetary Invasions
  • +0.3  Soldiering
 Rich +2: Rich Modifies how quickly credits are gained
  • Colony gets +15%  Gross Income
 Clever -1: Foolish Modifies how quickly technologies are learned
  • Colony gets -15%  Research