GalCiv4:Civ Traits Table

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Name Description Effects
 Unlikeable Modifies other players' attitude toward you
  • -3  Diplomacy Bonus
 Poor Modifies how quickly credits are gained
  • Colony gets -30%  Gross Income
 Farmers Makes advanced farming technologies available.
  • Colony gets +25%  Food
 Rich Modifies how quickly credits are gained
  • Colony gets +10%  Gross Income
 Unproductive Modifies how quickly improvements are built on your planets
  • Colony gets -15%  Manufacturing
 Unconvincing Modifies your chance to use Persuasion in events and diplomacy
  • -10 Persuasion
 Unconvincing Modifies your chance to use Persuasion in events and diplomacy
  • -25 Persuasion
 Courageous Modifies the ability to resist Invasions
  • Colony gets +20%  Planetary Defenses
 Influential Modifies how quickly borders are expanded
  • Colony gets +10%  Influence Growth
 Productive Modifies how quickly improvements are built on your planets
  • Colony gets +10%  Manufacturing
 Fast Modifies how far your ships can travel each turn
  • Ship gets +2  Moves
 Fast Modifies how far your ships can travel each turn
  • Ship gets +1  Moves
 Meek Modifies your chance to use Intimidation in events and diplomacy
  • -10 Intimidation
 Clever Modifies how quickly technologies are learned
  • Colony gets +10%  Research
 Courageous Modifies the ability to resist Cultural Influence effects
  • Colony gets +30%  Planetary Defenses
 Explorers Modifies how far your ships can travel from your borders
  • Ship gets +4  Ship Range
  • Ship gets +4  Sensor Range
 Unlikeable Modifies other players' attitude toward you
  • -1.5  Diplomacy Bonus
 Meek Modifies your chance to use Intimidation in events and diplomacy
  • -25 Intimidation
 Influential Modifies how quickly borders are expanded
  • Colony gets +15%  Influence Growth
 Passive Decreases your starting Control
  • -10  Control
 Persuasive Modifies your chance to use Persuasion in events and diplomacy
  • +30 Persuasion
 Productive Modifies how quickly improvements are built on your planets
  • Colony gets +15%  Manufacturing
 Bad Liar Modifies your chance to use Deception in events and diplomacy
  • -25 Deception
 Bureaucrats Makes additional organizational technologies available
  • +1  Control Per Month
 Deceptive Modifies your chance to use Deception in events and diplomacy
  • +25 Deception
 Disable Repair This civilization does not repair normally.
  • Ship gets +1 Disable Repair
 Urbanites Has access to more advanced city building technologies
  • Colony gets +25%  Population Cap
 Explorers Modifies how far your ships can travel from your borders
  • Ship gets +2  Ship Range
  • Ship gets +2  Sensor Range
 Craven Modifies the ability to resist Invasions
  • Colony gets -0.3  Resistance
 Explorers Modifies how far your ships can travel from your borders
  • Ship gets -1  Ship Range
 Persuasive Modifies your chance to use Persuasion in events and diplomacy
  • +50 Persuasion
 Gentle Modifies the success of Planetary Invasions
  • -0.3  Soldiering
 Foolish Modifies how quickly technologies are learned
  • Colony gets -30%  Research
 Veteran Modifies how quickly your ships gain experience
  • -0.2 Experience Bonus
 Passive Decreases your starting Control
  • -20  Control
 Poor Modifies how quickly credits are gained
  • Colony gets -15%  Gross Income
 Clever Modifies how quickly technologies are learned
  • Colony gets +15%  Research
 Intimidating Modifies your chance to use Intimidation in events and diplomacy
  • +50 Intimidation
 Deceptive Modifies your chance to use Deception in events and diplomacy
  • +10 Deception
 Veteran Modifies how quickly your ships gain experience
  • +1.0 Experience Bonus
 Unproductive Modifies how quickly improvements are built on your planets
  • Colony gets -30%  Manufacturing
 Craven Modifies the ability to resist Invasions
  • Colony gets -0.15  Resistance
 Brutal Modifies the success of Planetary Invasions
  • +0.4  Soldiering
 Veteran Modifies how quickly your ships gain experience
  • +0.75 Experience Bonus
 Likeable Modifies other players' attitude toward you
  • +2  Diplomacy Bonus
 Likeable Modifies other players' attitude toward you
  • +3  Diplomacy Bonus
 Bad Liar Modifies your chance to use Deception in events and diplomacy
  • -10 Deception
 Intimidating Modifies your chance to use Intimidation in events and diplomacy
  • +30 Intimidation
 Forgettable Modifies how quickly borders are expanded
  • Colony gets -30%  Influence Growth
 Veteran Modifies how quickly your ships gain experience
  • -0.4 Experience Bonus
 Forgettable Modifies how quickly borders are expanded
  • Colony gets -15%  Influence Growth
 Miners Increases output from asteroid mining.
  • Asteroid gets +50%  Raw Production
 Militant Increases your starting Control
  • +50  Control
 Gentle Modifies the success of Planetary Invasions
  • -0.15  Soldiering
 Explorers Modifies how far your ships can travel from your borders
  • Ship gets -2  Ship Range
 Militant Increases your starting Control
  • +30  Control
 Brutal Modifies the success of Planetary Invasions
  • +0.3  Soldiering
 Rich Modifies how quickly credits are gained
  • Colony gets +15%  Gross Income
 Foolish Modifies how quickly technologies are learned
  • Colony gets -15%  Research