GalCiv4:Ship Component Table: Difference between revisions

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!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
|-
|-
|style="min-width:200px;"|<span id="Upgrade_HitPointsCap">[[File:MechModel_022.png|48px|left]]'''Crew Quarters'''</span></br><small>Level Upgrade - Hit Point Augment</small>
|style="min-width:200px;"|<span id="UVField">[[File:component_flag.png|48px|left]]'''UV Field'''</span></br><small>Modules - Ability Module - limit one per ship</small>
| Our ship's most valuable asset is a dedicated crew that is prepared for any emergency.
| TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION
| Defense
| Module
|
|
* <span style="color:Green">+20%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
|
|
|-
|-
|style="min-width:200px;"|<span id="Upgrade_WeaponRange">[[File:MercModel_09.png|48px|left]]'''Extension Matrix'''</span></br><small>Level Upgrade - Kinetic Support 2</small>
|style="min-width:200px;"|<span id="SporeModule">[[File:component_integritycloud.png|48px|left]]'''Spore Module'''</span></br><small>Modules - Planet Killer Module - limit one per ship</small>
| Increase the range of the ship's weapons.
| During invasion, kills the entire population of the world.
| Support
| Module
|
|
* <span style="color:Green">+25%</span> [[File:GC3_Kinetic_Range_Stat_Icon.png|24px]]&nbsp;'''Kinetic Range'''
* <span style="color:Green">+10</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+25%</span> [[File:GC3_Beam_Range_Stat_Icon.png|24px]]&nbsp;'''Beam Range'''
* <span style="color:Green">+100</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+25%</span> [[File:GC3_Missile_Range_Stat_Icon.png|24px]]&nbsp;'''Missile Range'''
* <span style="color:Green">+0.05</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Can Genocide Planets'''
* <span style="color:Green">+1</span> [[File:GC3_Population_Cap_Stat_Icon.png|24px]]&nbsp;'''Population Cap'''
|
|
* Requires [[File:component_pd1.png|48px|left]]'''Predictive Targeting''' unlocked
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_PlanetaryInvasion|Planetary Invasion]]''' Tech
* Requires [[File:RaceTraitMilitant.png|24px]]&nbsp;'''Exterminators''' Ability
|-
|-
|style="min-width:200px;"|<span id="Upgrade_FleetShieldsTech">[[File:MercModel_04.png|48px|left]]'''Field Generator'''</span></br><small>Level Upgrade - Shield Projection - limit one per ship</small>
|style="min-width:200px;"|<span id="Component_HitPointsZOC50">[[File:component_armor2.png|48px|left]]'''Integrity Cloud'''</span></br><small>Modules - Ability Module - limit one per ship</small>
| Generates a basic Shield system for all ships in fleet
| +50% Hit Points when inside borders
| Support
|
* <span style="color:Green">+4</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+3</span> [[File:GC3_Icon_Elerium_32.png|24px]]&nbsp;'''Elerium Cost'''
|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_UtilityClouds|Utility Clouds]]''' Tech
|-
|style="min-width:200px;"|<span id="Upgrade_FleetPointDefenseTech">[[File:MercModel_15.png|48px|left]]'''Missile Disruptor'''</span></br><small>Level Upgrade - Point Projection - limit one per ship</small>
| Generates a basic Evasion system for all ships in fleet
| Support
|
* <span style="color:Green">+5</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+3</span> [[File:GC3_Icon_Antimatter_32.png|24px]]&nbsp;'''Antimatter Cost'''
|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_UtilityClouds|Utility Clouds]]''' Tech
|-
|style="min-width:200px;"|<span id="Upgrade_EnemyPointDefense">[[File:MercModel_16.png|48px|left]]'''Point Disruption'''</span></br><small>Level Upgrade - Point Degradation</small>
| Reduces the Evasion of the enemy fleet by 50%
| Support
|
* <span style="color:Red">-50%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
|
* Requires [[File:MoonEarth_01.png|48px|left]]'''Low Gravity''' unlocked
|-
|style="min-width:200px;"|<span id="ReinforcedHullX">[[File:component_pd1.png|48px|left]]'''Extended Reinforced Hull'''</span></br><small>Level Upgrade - Hit Point Augment</small>
| Extremely expensive hull enhancement when cost is not a concern.
| Defense
| Defense
|
|
* <span style="color:Green">+30</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+20%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+50%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+4</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+3</span> [[File:GC3_Icon_Durantium_32.png|24px]]&nbsp;'''Durantium Cost'''
|
|
* Requires [[File:Icon_Logistics.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_FleetResupplyDoctrine|Fleet Resupply Doctrine]]''' Tech
|-
|-
|style="min-width:200px;"|<span id="Upgrade_EnemyArmorTech">[[File:MercModel_17.png|48px|left]]'''Integrity Disruptor'''</span></br><small>Level Upgrade - Armor Degradation - limit one per ship</small>
|style="min-width:200px;"|<span id="AssaultCarrierModule">[[File:component_carrier.png|48px|left]]'''Assault Carrier Module'''</span></br><small>Modules - Assault Carrier Module - limit one per ship</small>
| Reduces the Armor of the enemy fleet by 50%
| Carries 9 Fast and deadly Assault Fighters
| Support
| Module
|
|
* <span style="color:Red">-50%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+6</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]]&nbsp;'''Threat'''
* <span style="color:Green">+3</span> [[File:GC3_Icon_Durantium_32.png|24px]]&nbsp;'''Durantium Cost'''
* <span style="color:Green">+10</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+300</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+5</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Assault Fighters Cap'''
* <span style="color:Green">+5</span> [[File:GC3_Icon_Durantium_32.png|24px]]&nbsp;'''Durantium Cost'''
|
|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_MolecularPrinters|Molecular Printers]]''' Tech
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_HighCapacityCarriers|High Capacity Carriers]]''' Tech
|-
|-
|style="min-width:200px;"|<span id="Upgrade_EnemyArmor">[[File:MercModel_17.png|48px|left]]'''Integrity Disruptor'''</span></br><small>Level Upgrade - Armor Degradation</small>
|style="min-width:200px;"|<span id="Component_AntimatterBomb">[[File:component_bomb.png|48px|left]]'''Antimatter Bomb'''</span></br><small>Modules - Ability Module - limit one per ship</small>
| Reduces the Armor of the enemy fleet by 50%
| Antimatter Bomb damages target and everything within 1 tile radius of target.
| Support
| Module
|
|
* <span style="color:Red">-50%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+64</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0.05</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
|
|
* Requires [[File:MoonEarth_01.png|48px|left]]'''Low Gravity''' unlocked
* Requires [[File:Icon_Missile.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_AntimatterDetonation|Antimatter Detonation]]''' Tech
|-
|-
|style="min-width:200px;"|<span id="Upgrade_Jamming">[[File:MercModel_33.png|48px|left]]'''Stealth Field'''</span></br><small>Level Upgrade - Jamming Support</small>
|style="min-width:200px;"|<span id="ShieldBubble">[[File:component_flag.png|48px|left]]'''Shield Bubble'''</span></br><small>Modules - Ability Module - limit one per ship</small>
| Makes the ship much harder to target in battle.
| TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION
| Support
| Module
|
|
* <span style="color:Green">+0.25</span> [[File:RaceTraitIntuitive.png|24px]]&nbsp;'''Evasion'''
|
|
* Requires [[File:MoonEarth_01.png|48px|left]]'''Low Gravity''' unlocked
|-
|-
|style="min-width:200px;"|<span id="Upgrade_DroneCarrier">[[File:MercModel_19.png|48px|left]]'''Drone Carrier Bay'''</span></br><small>Level Upgrade - Interceptor Carrier Module</small>
|style="min-width:200px;"|<span id="CarrierModule">[[File:component_carrier.png|48px|left]]'''Carrier Module'''</span></br><small>Modules - Interceptor Carrier Module - limit one per ship</small>
| Carries 2 small but nasty Interceptor Drones.
| Carries 4 Fast and deadly Fighters
| Module
| Module
|
|
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Interceptor Fighters Cap'''
* <span style="color:Green">+6</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]]&nbsp;'''Threat'''
* <span style="color:Green">+10</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+550</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0.5</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+16</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Interceptor Fighters Cap'''
* <span style="color:Green">+5</span> [[File:GC3_Icon_Durantium_32.png|24px]]&nbsp;'''Durantium Cost'''
|
|
* Requires [[File:MoonEarth_01.png|48px|left]]'''Low Gravity''' unlocked
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_Carriers|Carriers]]''' Tech
|-
|-
|style="min-width:200px;"|<span id="Upgrade_Moves">[[File:MechModel_010.png|48px|left]]'''Command Bridge'''</span></br><small>Level Upgrade - Interstellar Drive</small>
|style="min-width:200px;"|<span id="CloakingDevice">[[File:component_flag.png|48px|left]]'''Cloaking Device'''</span></br><small>Modules - Ability Module - limit one per ship</small>
| By improving the tools at our helm we can make our ship more effective and efficient.
| TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION
| Module
| Module
|
|
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
|
|
|-
|-
|style="min-width:200px;"|<span id="Upgrade_EnemyShields">[[File:MercModel_08.png|48px|left]]'''Leaching Field'''</span></br><small>Level Upgrade - Shield Degradation</small>
|style="min-width:200px;"|<span id="TheronRay">[[File:component_flag.png|48px|left]]'''Theron Ray'''</span></br><small>Modules - Ability Module - limit one per ship</small>
| Reduces Shield strength of the enemy fleet by 50%
| TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION
| Support
| Module
|
|
* <span style="color:Red">-50%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
|
|
* Requires [[File:MoonEarth_01.png|48px|left]]'''Low Gravity''' unlocked
|-
|-
|style="min-width:200px;"|<span id="Upgrade_ShipKineticAttack">[[File:MercModel_26.png|48px|left]]'''Inertial Field Projector'''</span></br><small>Level Upgrade - Kinetic Support 1</small>
|style="min-width:200px;"|<span id="SupplyModule_Prolific">[[File:component_supply.png|48px|left]]'''Prolific Supply Module'''</span></br><small>Modules - Supply Module - limit one per ship</small>
| Ship upgrade that increases damage done by all Kinetic weapons in the fleet.
| Allows a ship to transport Manufacturing to another world.
| Support
| Module
|
|
* <span style="color:Green">+25%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+100</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+100</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+1</span> [[File:Social_Overflow_Icon.png|24px]]&nbsp;'''Overflow Social Production'''
|
|
* Requires [[File:MoonEarth_01.png|48px|left]]'''Low Gravity''' unlocked
* Requires [[File:RaceTraitProliferation.png|24px]]&nbsp;'''Proliferation''' Ability
|-
|-
|style="min-width:200px;"|<span id="Upgrade_BeamUpgrade">[[File:MechModel_023.png|48px|left]]'''Elerium Cell'''</span></br><small>Level Upgrade - Beam Weapon</small>
|style="min-width:200px;"|<span id="NeutronScrambler">[[File:component_flag.png|48px|left]]'''Neutron Scrambler'''</span></br><small>Modules - Ability Module - limit one per ship</small>
| We can increase the power of our lasers by powering them with elerium.
| TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION
| Module
| Module
|
|
* <span style="color:Green">+2</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Icon_Elerium_32.png|24px]]&nbsp;'''Elerium Cost'''
|
|
* Requires Greater Than 0 [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Weapon'''
|-
|-
|style="min-width:200px;"|<span id="Upgrade_SensorRange">[[File:MechModel_030.png|48px|left]]'''Communications Terminal'''</span></br><small>Level Upgrade - Sensor</small>
|style="min-width:200px;"|<span id="ConstructorModule">[[File:component_constructor.png|48px|left]]'''Constructor Module'''</span></br><small>Modules - Construction Module - limit one per ship</small>
| A greater range of sensor equipment will allow us to discover more of the galaxy's wonder, and avoid its threats.
| Allows a ship to build a starbase.
| Module
| Module
|
|
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+10</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+75</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Build Starbases & Shipyards'''
* <span style="color:Green">+1</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Points Cap'''
* <span style="color:Green">+1</span> [[File:GC3_Population_Cap_Stat_Icon.png|24px]]&nbsp;'''Population Cap'''
|
|
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_Starbases|Starbases]]''' Tech
* Blocked by [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
|-
|-
|style="min-width:200px;"|<span id="Upgrade_ImmuneNebula">[[File:MercModel_29.png|48px|left]]'''Environmental Shield'''</span></br><small>Level Upgrade - Range Support - limit one per ship</small>
|style="min-width:200px;"|<span id="TransportModule">[[File:component_troop.png|48px|left]]'''Transport Module'''</span></br><small>Modules - Transport Module - limit one per ship</small>
| Makes all ships in fleet immune to damaging Nebula Effects.
| Allows a ship to Invade planets.
| Support
| Module
|
|
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Is Immune To Nebula'''
* <span style="color:Green">+10</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+100</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0.05</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Invade Planets'''
* <span style="color:Green">+40</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Conquest Rating'''
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Siege Bonus'''
* <span style="color:Green">+1</span> [[File:GC3_Population_Cap_Stat_Icon.png|24px]]&nbsp;'''Population Cap'''
|
|
* Requires [[File:Icon_Marines.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_PlanetaryInvasion|Planetary Invasion]]''' Tech
|-
|-
|style="min-width:200px;"|<span id="Upgrade_EnemyShieldsTech">[[File:MercModel_08.png|48px|left]]'''Leaching Field'''</span></br><small>Level Upgrade - Shield Degradation - limit one per ship</small>
|style="min-width:200px;"|<span id="SurveyModuleX">[[File:component_flag.png|48px|left]]'''Survey Module'''</span></br><small>Modules - Survey Module - limit one per ship</small>
| Reduces Shield strength of the enemy fleet by 50%
| The Q-1 Survey module was constructed from Precursor technologies that were discovered at a dig site several years prior. This unique device allows the ship to investigate interstellar anomalies. Don't lose it.
| Support
| Survey
|
|
* <span style="color:Red">-50%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+0.75</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+3</span> [[File:GC3_Icon_Elerium_32.png|24px]]&nbsp;'''Elerium Cost'''
* <span style="color:Green">+40</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+1</span> [[File:GC3_Population_Cap_Stat_Icon.png|24px]]&nbsp;'''Population Cap'''
* <span style="color:Green">+1</span> [[File:GC3_Can_Be_Surveyed_Icon.png|24px]]&nbsp;'''Survey Anomalies'''
* <span style="color:Green">+1</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> '''Upgradeable'''
|
|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_MolecularPrinters|Molecular Printers]]''' Tech
* Requires [[File:component_flag.png|48px|left]]'''Flag Module''' unlocked
|-
|-
|style="min-width:200px;"|<span id="Upgrade_FleetArmor">[[File:MercModel_18.png|48px|left]]'''Integrity Field'''</span></br><small>Level Upgrade - Armor Support</small>
|style="min-width:200px;"|<span id="ProbeModule">[[File:component_drive_1.png|48px|left]]'''Probe Module'''</span></br><small>Modules - Ability Module - limit one per ship</small>
| Generates a basic Armor system for all ships in fleet
| Unlimited Range
| Support
| Module
|
|
* <span style="color:Green">+6</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+0</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+5</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0.30</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Is Immune To Range'''
* <span style="color:Green">+2</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+1</span> [[File:GC3_Can_Be_Surveyed_Icon.png|24px]]&nbsp;'''Probe'''
* <span style="color:Green">+3</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
|
|
* Requires [[File:MercModel_18.png|48px|left]]'''Integrity Field''' unlocked
|-
|-
|style="min-width:200px;"|<span id="Upgrade_ShipBeamAttack">[[File:MercModel_23.png|48px|left]]'''Beam Magnification Array'''</span></br><small>Level Upgrade - Beam Support 2</small>
|style="min-width:200px;"|<span id="AsteroidModule">[[File:component_pulsecannon.png|48px|left]]'''Mining Laser'''</span></br><small>Modules - Interstellar Drive - limit one per ship</small>
| Increases the damage done by all Beam weapons in the fleet.
| SpaceT Model 3A Asteroid Mining System.
| Support
| Module
|
|
* <span style="color:Green">+25%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+0</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+10</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+1</span> '''Can build Asteroid Mining Bases'''
* <span style="color:Green">+1</span> [[File:GC3_Can_Be_Surveyed_Icon.png|24px]]&nbsp;'''Miner'''
|
|
* Requires [[File:MoonEarth_01.png|48px|left]]'''Low Gravity''' unlocked
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_AsteroidMining|Asteroid Mining]]''' Tech
|-
|-
|style="min-width:200px;"|<span id="Upgrade_ShipMissileAttack">[[File:MercModel_27.png|48px|left]]'''Missile Guidance Array'''</span></br><small>Level Upgrade - Missile Support 2</small>
|style="min-width:200px;"|<span id="TimeDilator">[[File:component_flag.png|48px|left]]'''Time Dilator'''</span></br><small>Modules - Ability Module - limit one per ship</small>
| Increases the damage done by all Missile weapons in the fleet.
| TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION
| Support
| Module
|
|
* <span style="color:Green">+25%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
|
|
* Requires [[File:MoonEarth_01.png|48px|left]]'''Low Gravity''' unlocked
|-
|-
|style="min-width:200px;"|<span id="Upgrade_EnemyPointDefenseTech">[[File:MercModel_16.png|48px|left]]'''Point Disruption'''</span></br><small>Level Upgrade - Point Degradation - limit one per ship</small>
|style="min-width:200px;"|<span id="SurveyModule">[[File:component_flag.png|48px|left]]'''Flag Module'''</span></br><small>Modules - Survey Module - limit one per ship</small>
| Reduces the Evasion of the enemy fleet by 50%
| The Q-1 Survey module was constructed from Precursor technologies that were discovered at a dig site several years prior. This unique device allows the ship to investigate interstellar anomalies. Don't lose it.
| Support
| Survey
|
|
* <span style="color:Red">-50%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+0.75</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+3</span> [[File:GC3_Icon_Antimatter_32.png|24px]]&nbsp;'''Antimatter Cost'''
* <span style="color:Green">+40</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+1</span> [[File:GC3_Population_Cap_Stat_Icon.png|24px]]&nbsp;'''Population Cap'''
* <span style="color:Green">+1</span> [[File:GC3_Can_Be_Surveyed_Icon.png|24px]]&nbsp;'''Survey Anomalies'''
* <span style="color:Green">+1</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1</span> '''Upgradeable'''
|
|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_MolecularPrinters|Molecular Printers]]''' Tech
|-
|-
|style="min-width:200px;"|<span id="Upgrade_MissileUpgrade">[[File:MechModel_013.png|48px|left]]'''Antimatter Warhead'''</span></br><small>Level Upgrade - Missile Weapon</small>
|style="min-width:200px;"|<span id="IonGun">[[File:component_flag.png|48px|left]]'''Ion Gun'''</span></br><small>Modules - Ability Module - limit one per ship</small>
| Even small samples of antimatter can improve the detonation of our warheads.
| TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION
| Module
| Module
|
|
* <span style="color:Green">+2</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Icon_Antimatter_32.png|24px]]&nbsp;'''Antimatter Cost'''
|
|
* Requires Greater Than 0 [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Weapon'''
|-
|-
|style="min-width:200px;"|<span id="Upgrade_FleetAttack">[[File:MercModel_22.png|48px|left]]'''Eye of the Unknown God'''</span></br><small>Level Upgrade - Beam Support 1</small>
|style="min-width:200px;"|<span id="AdvancedTransportModule">[[File:component_troop.png|48px|left]]'''Advanced Transport Module'''</span></br><small>Modules - Transport Module - limit one per ship</small>
| Increases the attack of all ships in fleet.
| Allows a ship to Invade Planets, and carries 2 Interceptor Drones.
| Support
| Module
|
|
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+4</span> [[File:GC3_L_Ship_Threat_Icon.png|24px]]&nbsp;'''Threat'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+10</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+100</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Invade Planets'''
* <span style="color:Green">+60</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Conquest Rating'''
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Siege Bonus'''
* <span style="color:Green">+1</span> [[File:GC3_Population_Cap_Stat_Icon.png|24px]]&nbsp;'''Population Cap'''
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Interceptor Fighters Cap'''
|
|
* Requires "Kill the god, take the eye, use it to encourage our military." choice in Comet event
* Requires '''[[Cultural_Ideology#AggressionTrait4|Aggression Trait 4]''' Culture
|-
|-
|style="min-width:200px;"|<span id="Upgrade_Cantena">[[File:MercModel_157.png|48px|left]]'''Cantina'''</span></br><small>Level Upgrade - Hit Point Augment - limit one per ship</small>
|style="min-width:200px;"|<span id="RepairNaniteCloud">[[File:component_flag.png|48px|left]]'''Repair Nanite Cloud'''</span></br><small>Modules - Ability Module - limit one per ship</small>
| A place for our crew to relax, unwind and establish the bonds that will aid them in battle.
| TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION
| Defense
| Module
|
|
* <span style="color:Green">+30%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+1</span> [[File:GC3_Icon_Durantium_32.png|24px]]&nbsp;'''Durantium Cost'''
|
|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_ShipUpgradeDrones|Ship Upgrade Drones]]''' Tech
|-
|-
|style="min-width:200px;"|<span id="Upgrade_KineticUpgrade">[[File:MechModel_019.png|48px|left]]'''Durantium Forge'''</span></br><small>Level Upgrade - Kinetic Weapon</small>
|style="min-width:200px;"|<span id="VampireModule">[[File:component_flag.png|48px|left]]'''Vampire Module'''</span></br><small>Modules - Ability Module - limit one per ship</small>
| Titanium and aluminum alloys are quickly shredded by durantium composite munitions.
| TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION
| Module
| Module
|
|
* <span style="color:Green">+2</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Icon_Durantium_32.png|24px]]&nbsp;'''Durantium Cost'''
|
|
* Requires Greater Than 0 [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Weapon'''
|-
|-
|style="min-width:200px;"|<span id="Upgrade_FleetMoves">[[File:component_slipdrive.png|48px|left]]'''Slipstream Accelerator'''</span></br><small>Level Upgrade - Moves Support</small>
|style="min-width:200px;"|<span id="ShatteringPulse">[[File:component_flag.png|48px|left]]'''Shattering Pulse'''</span></br><small>Modules - Ability Module - limit one per ship</small>
| +1 Fleet Moves
| TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION
| Support
| Module
|
|
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
|
|
* Requires "I didn't doubt them for a second." choice in Investigating the Debris - Success event
|-
|-
|style="min-width:200px;"|<span id="Upgrade_FleetArmorTech">[[File:MercModel_18.png|48px|left]]'''Integrity Field'''</span></br><small>Level Upgrade - Armor Support - limit one per ship</small>
|style="min-width:200px;"|<span id="SupplyModule">[[File:component_supply.png|48px|left]]'''Supply Module'''</span></br><small>Modules - Supply Module - limit one per ship</small>
| Generates a basic Armor system for all ships in fleet
| Allows a ship to transport Manufacturing to another world.
| Support
| Module
|
|
* <span style="color:Green">+6</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+100</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+3</span> [[File:GC3_Icon_Durantium_32.png|24px]]&nbsp;'''Durantium Cost'''
* <span style="color:Green">+40</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+1</span> [[File:Social_Overflow_Icon.png|24px]]&nbsp;'''Overflow Social Production'''
|
|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_UtilityClouds|Utility Clouds]]''' Tech
* Blocked by [[File:RaceTraitProliferation.png|24px]]&nbsp;'''Proliferation''' Ability
|-
|-
|style="min-width:200px;"|<span id="Upgrade_FleetPointDefense">[[File:MercModel_15.png|48px|left]]'''Missile Disruptor'''</span></br><small>Level Upgrade - Point Projection</small>
|style="min-width:200px;"|<span id="ConstructorModuleAuto">[[File:component_constructor.png|48px|left]]'''Efficient Constructor Module'''</span></br><small>Modules - Construction Module - limit one per ship</small>
| Generates a basic Evasion system for all ships in fleet
| Allows a ship to build a starbase.
| Support
| Module
|
|
* <span style="color:Green">+5</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+10</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+18</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Build Starbases & Shipyards'''
* <span style="color:Green">+1</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Points Cap'''
* <span style="color:Green">+1</span> [[File:GC3_Population_Cap_Stat_Icon.png|24px]]&nbsp;'''Population Cap'''
|
|
* Requires [[File:MercModel_15.png|48px|left]]'''Missile Disruptor''' unlocked
* Requires [[File:Icon_Starbase.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_Starbases|Starbases]]''' Tech
* Requires [[File:GC3_Wealthy_Icon.png|24px]]&nbsp;'''Wealthy''' Ability
|-
|-
|style="min-width:200px;"|<span id="Upgrade_WeaponCooldown">[[File:MercModel_32.png|48px|left]]'''Diablocatalyst'''</span></br><small>Level Upgrade - Beam Support 1</small>
|style="min-width:200px;"|<span id="ColonyModule">[[File:component_colony.png|48px|left]]'''Colony Module'''</span></br><small>Modules - Colony Module - limit one per ship</small>
| Increases the rate of fire of the ship's weapons.
| Allows a ship to Colonize.
| Support
| Module
|
|
* <span style="color:Red">-25%</span> [[File:GC3_Beam_Cooldown_Stat_Icon.png|24px]]&nbsp;'''Beam Cooldown'''
* <span style="color:Green">+10</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Red">-25%</span> [[File:GC3_Missile_Cooldown_Stat_Icon.png|24px]]&nbsp;'''Missile Cooldown'''
* <span style="color:Green">+15</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Red">-25%</span> [[File:GC3_Kinetic_Cooldown_Stat_Icon.png|24px]]&nbsp;'''Kinetic Cooldown'''
* <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Colonize Planets'''
* <span style="color:Green">+1</span> [[File:GC3_Population_Cap_Stat_Icon.png|24px]]&nbsp;'''Population Cap'''
|
|
* Requires "Bring the Diablo Catalyst onboard." choice in Diablocatalyst event
* Requires [[File:Icon_Planet.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterColonizationTech|Colonization]]''' Tech
|-
|-
|style="min-width:200px;"|<span id="Upgrade_FleetShields">[[File:MercModel_04.png|48px|left]]'''Field Generator'''</span></br><small>Level Upgrade - Shield Projection</small>
|style="min-width:200px;"|<span id="CargoModule">[[File:component_cargo.png|48px|left]]'''Cargo Module'''</span></br><small>Modules - Cargo Module - limit one per ship</small>
| Generates a basic Shield system for all ships in fleet
| Allows a ship to create a trade route.
| Support
| Module
|
|
* <span style="color:Green">+4</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+10</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+12</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+2</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+1</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]]&nbsp;'''Create Trade Route'''
|
|
* Requires [[File:MercModel_04.png|48px|left]]'''Field Generator''' unlocked
* Requires [[File:Icon_Sensors.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTranslatorTech|Universal Translator]]''' Tech


|-
|-
|}
|}

Revision as of 20:53, 20 March 2024

Name Description Placement Type Stats Requirements
UV Field

Modules - Ability Module - limit one per ship
TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION Module
Spore Module

Modules - Planet Killer Module - limit one per ship
During invasion, kills the entire population of the world. Module
  • +10  Value
  • +100  Construction Cost
  • +0.05  Mass
  • +1  Can Genocide Planets
  • +1  Population Cap
Integrity Cloud

Modules - Ability Module - limit one per ship
+50% Hit Points when inside borders Defense
  • +30  Construction Cost
  • +0  Mass
  • +50%  Hit Points
Assault Carrier Module

Modules - Assault Carrier Module - limit one per ship
Carries 9 Fast and deadly Assault Fighters Module
  • +6  Threat
  • +10  Value
  • +300  Construction Cost
  • +0  Mass
  • +5  Assault Fighters Cap
  • +5  Durantium Cost
Antimatter Bomb

Modules - Ability Module - limit one per ship
Antimatter Bomb damages target and everything within 1 tile radius of target. Module
  • +64  Construction Cost
  • +0.05  Mass
Shield Bubble

Modules - Ability Module - limit one per ship
TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION Module
Carrier Module

Modules - Interceptor Carrier Module - limit one per ship
Carries 4 Fast and deadly Fighters Module
  • +6  Threat
  • +10  Value
  • +550  Construction Cost
  • +0.5  Mass
  • +16  Interceptor Fighters Cap
  • +5  Durantium Cost
Cloaking Device

Modules - Ability Module - limit one per ship
TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION Module
Theron Ray

Modules - Ability Module - limit one per ship
TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION Module
Prolific Supply Module

Modules - Supply Module - limit one per ship
Allows a ship to transport Manufacturing to another world. Module
  • +100  Value
  • +100  Construction Cost
  • +0  Mass
  • +1  Overflow Social Production
  • Requires  Proliferation Ability
Neutron Scrambler

Modules - Ability Module - limit one per ship
TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION Module
Constructor Module

Modules - Construction Module - limit one per ship
Allows a ship to build a starbase. Module
  • +10  Value
  • +75  Construction Cost
  • +0  Mass
  • +1  Build Starbases & Shipyards
  • +1  Construction Points Cap
  • +1  Population Cap
  • Requires  Starbases Tech
  • Blocked by  Wealthy Ability
Transport Module

Modules - Transport Module - limit one per ship
Allows a ship to Invade planets. Module
  • +10  Value
  • +100  Construction Cost
  • +0.05  Mass
  • +1  Invade Planets
  • +40  Conquest Rating
  • +1  Siege Bonus
  • +1  Population Cap
Survey Module

Modules - Survey Module - limit one per ship
The Q-1 Survey module was constructed from Precursor technologies that were discovered at a dig site several years prior. This unique device allows the ship to investigate interstellar anomalies. Don't lose it. Survey
  • +0.75  Value
  • +40  Construction Cost
  • +0  Mass
  • +1  Population Cap
  • +1  Survey Anomalies
  • +1  Sensor Range
  • +1 Upgradeable
  • Requires
    Flag Module unlocked
Probe Module

Modules - Ability Module - limit one per ship
Unlimited Range Module
  • +0  Value
  • +5  Construction Cost
  • +0.30  Mass
  • +1  Is Immune To Range
  • +2  Moves
  • +1  Probe
  • +3  Sensor Range
Mining Laser

Modules - Interstellar Drive - limit one per ship
SpaceT Model 3A Asteroid Mining System. Module
  • +0  Value
  • +10  Construction Cost
  • +0  Mass
  • +1 Can build Asteroid Mining Bases
  • +1  Miner
Time Dilator

Modules - Ability Module - limit one per ship
TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION Module
Flag Module

Modules - Survey Module - limit one per ship
The Q-1 Survey module was constructed from Precursor technologies that were discovered at a dig site several years prior. This unique device allows the ship to investigate interstellar anomalies. Don't lose it. Survey
  • +0.75  Value
  • +40  Construction Cost
  • +0  Mass
  • +1  Population Cap
  • +1  Survey Anomalies
  • +1  Sensor Range
  • +1 Upgradeable
Ion Gun

Modules - Ability Module - limit one per ship
TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION Module
Advanced Transport Module

Modules - Transport Module - limit one per ship
Allows a ship to Invade Planets, and carries 2 Interceptor Drones. Module
  • +4  Threat
  • +10  Value
  • +100  Construction Cost
  • +0  Mass
  • +1  Invade Planets
  • +60  Conquest Rating
  • +1  Siege Bonus
  • +1  Population Cap
  • +2  Interceptor Fighters Cap
  • Requires [[Cultural_Ideology#AggressionTrait4|Aggression Trait 4] Culture
Repair Nanite Cloud

Modules - Ability Module - limit one per ship
TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION Module
Vampire Module

Modules - Ability Module - limit one per ship
TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION Module
Shattering Pulse

Modules - Ability Module - limit one per ship
TODO_BATTLE_COMP: PLACEHOLDER - NEED AN ACTUAL DESCRIPTION Module
Supply Module

Modules - Supply Module - limit one per ship
Allows a ship to transport Manufacturing to another world. Module
  • +100  Value
  • +40  Construction Cost
  • +0  Mass
  • +1  Overflow Social Production
  • Blocked by  Proliferation Ability
Efficient Constructor Module

Modules - Construction Module - limit one per ship
Allows a ship to build a starbase. Module
  • +10  Value
  • +18  Construction Cost
  • +0  Mass
  • +1  Build Starbases & Shipyards
  • +1  Construction Points Cap
  • +1  Population Cap
  • Requires  Starbases Tech
  • Requires  Wealthy Ability
Colony Module

Modules - Colony Module - limit one per ship
Allows a ship to Colonize. Module
  • +10  Value
  • +15  Construction Cost
  • +0  Mass
  • +1  Colonize Planets
  • +1  Population Cap
Cargo Module

Modules - Cargo Module - limit one per ship
Allows a ship to create a trade route. Module
  • +10  Value
  • +12  Construction Cost
  • +0  Mass
  • +2  Moves
  • +1  Create Trade Route