GalCiv4:Ship Component Table: Difference between revisions
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!! style="background-color: #1C4D8B; color: white;" | '''Requirements''' | !! style="background-color: #1C4D8B; color: white;" | '''Requirements''' | ||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_HitPointsCap">[[File:MechModel_022.png|48px|left]]'''Crew Quarters'''</span></br><small>Level Upgrade - Hit Point Augment</small> | ||
| | | Our ship's most valuable asset is a dedicated crew that is prepared for any emergency. | ||
| | | Defense | ||
| | |||
* <span style="color:Green">+20%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' | |||
| | |||
|- | |||
|style="min-width:200px;"|<span id="Upgrade_WeaponRange">[[File:MercModel_09.png|48px|left]]'''Extension Matrix'''</span></br><small>Level Upgrade - Kinetic Support 2</small> | |||
| Increase the range of the ship's weapons. | |||
| Support | |||
| | |||
* <span style="color:Green">+25%</span> [[File:GC3_Kinetic_Range_Stat_Icon.png|24px]] '''Kinetic Range''' | |||
* <span style="color:Green">+25%</span> [[File:GC3_Beam_Range_Stat_Icon.png|24px]] '''Beam Range''' | |||
* <span style="color:Green">+25%</span> [[File:GC3_Missile_Range_Stat_Icon.png|24px]] '''Missile Range''' | |||
| | |||
* Requires [[File:component_pd1.png|48px|left]]'''Predictive Targeting''' unlocked | |||
|- | |||
|style="min-width:200px;"|<span id="Upgrade_FleetShieldsTech">[[File:MercModel_04.png|48px|left]]'''Field Generator'''</span></br><small>Level Upgrade - Shield Projection - limit one per ship</small> | |||
| Generates a basic Shield system for all ships in fleet | |||
| Support | |||
| | |||
* <span style="color:Green">+4</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | |||
* <span style="color:Green">+3</span> [[File:GC3_Icon_Elerium_32.png|24px]] '''Elerium Cost''' | |||
| | |||
* Requires [[File:Icon_Production.png|24px|frameless]] '''[[Research_Tree#MasterTech_UtilityClouds|Utility Clouds]]''' Tech | |||
|- | |||
|style="min-width:200px;"|<span id="Upgrade_FleetPointDefenseTech">[[File:MercModel_15.png|48px|left]]'''Missile Disruptor'''</span></br><small>Level Upgrade - Point Projection - limit one per ship</small> | |||
| Generates a basic Evasion system for all ships in fleet | |||
| Support | |||
| | | | ||
* <span style="color:Green">+5</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]] '''Evasion''' | |||
* <span style="color:Green">+3</span> [[File:GC3_Icon_Antimatter_32.png|24px]] '''Antimatter Cost''' | |||
| | | | ||
* Requires [[File:Icon_Production.png|24px|frameless]] '''[[Research_Tree#MasterTech_UtilityClouds|Utility Clouds]]''' Tech | |||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_EnemyPointDefense">[[File:MercModel_16.png|48px|left]]'''Point Disruption'''</span></br><small>Level Upgrade - Point Degradation</small> | ||
| | | Reduces the Evasion of the enemy fleet by 50% | ||
| | | Support | ||
| | | | ||
* <span style="color: | * <span style="color:Red">-50%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]] '''Evasion''' | ||
| | | | ||
* Requires [[File: | * Requires [[File:MoonEarth_01.png|48px|left]]'''Low Gravity''' unlocked | ||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="ReinforcedHullX">[[File:component_pd1.png|48px|left]]'''Extended Reinforced Hull'''</span></br><small>Level Upgrade - Hit Point Augment</small> | ||
| | | Extremely expensive hull enhancement when cost is not a concern. | ||
| Defense | | Defense | ||
| | | | ||
* <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass''' | * <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Mass''' | ||
* <span style="color:Green">+ | * <span style="color:Green">+20%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' | ||
* <span style="color:Green">+4</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' | |||
* <span style="color:Green">+3</span> [[File:GC3_Icon_Durantium_32.png|24px]] '''Durantium Cost''' | |||
| | | | ||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_EnemyArmorTech">[[File:MercModel_17.png|48px|left]]'''Integrity Disruptor'''</span></br><small>Level Upgrade - Armor Degradation - limit one per ship</small> | ||
| | | Reduces the Armor of the enemy fleet by 50% | ||
| | | Support | ||
| | | | ||
* <span style="color: | * <span style="color:Red">-50%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | ||
* <span style="color:Green">+3</span> [[File:GC3_Icon_Durantium_32.png|24px]] '''Durantium Cost''' | |||
* <span style="color:Green">+ | |||
| | | | ||
* Requires [[File: | * Requires [[File:Icon_Production.png|24px|frameless]] '''[[Research_Tree#MasterTech_MolecularPrinters|Molecular Printers]]''' Tech | ||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_EnemyArmor">[[File:MercModel_17.png|48px|left]]'''Integrity Disruptor'''</span></br><small>Level Upgrade - Armor Degradation</small> | ||
| | | Reduces the Armor of the enemy fleet by 50% | ||
| | | Support | ||
| | | | ||
* <span style="color: | * <span style="color:Red">-50%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | ||
| | | | ||
* Requires [[File: | * Requires [[File:MoonEarth_01.png|48px|left]]'''Low Gravity''' unlocked | ||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_Jamming">[[File:MercModel_33.png|48px|left]]'''Stealth Field'''</span></br><small>Level Upgrade - Jamming Support</small> | ||
| | | Makes the ship much harder to target in battle. | ||
| | | Support | ||
| | | | ||
* <span style="color:Green">+0.25</span> [[File:RaceTraitIntuitive.png|24px]] '''Evasion''' | |||
| | | | ||
* Requires [[File:MoonEarth_01.png|48px|left]]'''Low Gravity''' unlocked | |||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_DroneCarrier">[[File:MercModel_19.png|48px|left]]'''Drone Carrier Bay'''</span></br><small>Level Upgrade - Interceptor Carrier Module</small> | ||
| Carries | | Carries 2 small but nasty Interceptor Drones. | ||
| Module | | Module | ||
| | | | ||
* <span style="color:Green">+ | * <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Interceptor Fighters Cap''' | ||
| | | | ||
* Requires [[File: | * Requires [[File:MoonEarth_01.png|48px|left]]'''Low Gravity''' unlocked | ||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_Moves">[[File:MechModel_010.png|48px|left]]'''Command Bridge'''</span></br><small>Level Upgrade - Interstellar Drive</small> | ||
| | | By improving the tools at our helm we can make our ship more effective and efficient. | ||
| Module | | Module | ||
| | | | ||
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]] '''Moves''' | |||
| | | | ||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_EnemyShields">[[File:MercModel_08.png|48px|left]]'''Leaching Field'''</span></br><small>Level Upgrade - Shield Degradation</small> | ||
| | | Reduces Shield strength of the enemy fleet by 50% | ||
| | | Support | ||
| | | | ||
* <span style="color:Red">-50%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | |||
| | | | ||
* Requires [[File:MoonEarth_01.png|48px|left]]'''Low Gravity''' unlocked | |||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_ShipKineticAttack">[[File:MercModel_26.png|48px|left]]'''Inertial Field Projector'''</span></br><small>Level Upgrade - Kinetic Support 1</small> | ||
| | | Ship upgrade that increases damage done by all Kinetic weapons in the fleet. | ||
| | | Support | ||
| | | | ||
* <span style="color:Green">+ | * <span style="color:Green">+25%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | ||
| | | | ||
* Requires [[File: | * Requires [[File:MoonEarth_01.png|48px|left]]'''Low Gravity''' unlocked | ||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_BeamUpgrade">[[File:MechModel_023.png|48px|left]]'''Elerium Cell'''</span></br><small>Level Upgrade - Beam Weapon</small> | ||
| | | We can increase the power of our lasers by powering them with elerium. | ||
| Module | | Module | ||
| | | | ||
* <span style="color:Green">+2</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | |||
* <span style="color:Green">+1</span> [[File:GC3_Icon_Elerium_32.png|24px]] '''Elerium Cost''' | |||
| | | | ||
* Requires Greater Than 0 [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Weapon''' | |||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_SensorRange">[[File:MechModel_030.png|48px|left]]'''Communications Terminal'''</span></br><small>Level Upgrade - Sensor</small> | ||
| | | A greater range of sensor equipment will allow us to discover more of the galaxy's wonder, and avoid its threats. | ||
| Module | | Module | ||
| | | | ||
* <span style="color:Green">+ | * <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]] '''Sensor Range''' | ||
| | | | ||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_ImmuneNebula">[[File:MercModel_29.png|48px|left]]'''Environmental Shield'''</span></br><small>Level Upgrade - Range Support - limit one per ship</small> | ||
| | | Makes all ships in fleet immune to damaging Nebula Effects. | ||
| | | Support | ||
| | | | ||
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Is Immune To Nebula''' | |||
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] ''' | |||
| | | | ||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_EnemyShieldsTech">[[File:MercModel_08.png|48px|left]]'''Leaching Field'''</span></br><small>Level Upgrade - Shield Degradation - limit one per ship</small> | ||
| | | Reduces Shield strength of the enemy fleet by 50% | ||
| | | Support | ||
| | | | ||
* <span style="color: | * <span style="color:Red">-50%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | ||
* <span style="color:Green">+ | * <span style="color:Green">+3</span> [[File:GC3_Icon_Elerium_32.png|24px]] '''Elerium Cost''' | ||
| | | | ||
* Requires [[File: | * Requires [[File:Icon_Production.png|24px|frameless]] '''[[Research_Tree#MasterTech_MolecularPrinters|Molecular Printers]]''' Tech | ||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_FleetArmor">[[File:MercModel_18.png|48px|left]]'''Integrity Field'''</span></br><small>Level Upgrade - Armor Support</small> | ||
| | | Generates a basic Armor system for all ships in fleet | ||
| | | Support | ||
| | | | ||
* <span style="color:Green">+ | * <span style="color:Green">+6</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | ||
| | | | ||
* Requires [[File:MercModel_18.png|48px|left]]'''Integrity Field''' unlocked | |||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_ShipBeamAttack">[[File:MercModel_23.png|48px|left]]'''Beam Magnification Array'''</span></br><small>Level Upgrade - Beam Support 2</small> | ||
| | | Increases the damage done by all Beam weapons in the fleet. | ||
| | | Support | ||
| | | | ||
* <span style="color:Green">+ | * <span style="color:Green">+25%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | ||
| | | | ||
* Requires [[File: | * Requires [[File:MoonEarth_01.png|48px|left]]'''Low Gravity''' unlocked | ||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_ShipMissileAttack">[[File:MercModel_27.png|48px|left]]'''Missile Guidance Array'''</span></br><small>Level Upgrade - Missile Support 2</small> | ||
| | | Increases the damage done by all Missile weapons in the fleet. | ||
| | | Support | ||
| | | | ||
* <span style="color:Green">+25%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | |||
| | | | ||
* Requires [[File:MoonEarth_01.png|48px|left]]'''Low Gravity''' unlocked | |||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_EnemyPointDefenseTech">[[File:MercModel_16.png|48px|left]]'''Point Disruption'''</span></br><small>Level Upgrade - Point Degradation - limit one per ship</small> | ||
| | | Reduces the Evasion of the enemy fleet by 50% | ||
| | | Support | ||
| | | | ||
* <span style="color: | * <span style="color:Red">-50%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]] '''Evasion''' | ||
* <span style="color:Green">+ | * <span style="color:Green">+3</span> [[File:GC3_Icon_Antimatter_32.png|24px]] '''Antimatter Cost''' | ||
| | | | ||
* Requires [[File:Icon_Production.png|24px|frameless]] '''[[Research_Tree#MasterTech_MolecularPrinters|Molecular Printers]]''' Tech | |||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_MissileUpgrade">[[File:MechModel_013.png|48px|left]]'''Antimatter Warhead'''</span></br><small>Level Upgrade - Missile Weapon</small> | ||
| | | Even small samples of antimatter can improve the detonation of our warheads. | ||
| Module | | Module | ||
| | | | ||
* <span style="color:Green">+2</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | |||
* <span style="color:Green">+1</span> [[File:GC3_Icon_Antimatter_32.png|24px]] '''Antimatter Cost''' | |||
| | | | ||
* Requires Greater Than 0 [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Weapon''' | |||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_FleetAttack">[[File:MercModel_22.png|48px|left]]'''Eye of the Unknown God'''</span></br><small>Level Upgrade - Beam Support 1</small> | ||
| | | Increases the attack of all ships in fleet. | ||
| | | Support | ||
| | | | ||
* <span style="color:Green">+ | * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | ||
* <span style="color:Green">+10</span> [[File: | * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | ||
* <span style="color:Green">+ | * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | ||
| | | | ||
* Requires | * Requires "Kill the god, take the eye, use it to encourage our military." choice in Comet event | ||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_Cantena">[[File:MercModel_157.png|48px|left]]'''Cantina'''</span></br><small>Level Upgrade - Hit Point Augment - limit one per ship</small> | ||
| | | A place for our crew to relax, unwind and establish the bonds that will aid them in battle. | ||
| | | Defense | ||
| | | | ||
* <span style="color:Green">+30%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' | |||
* <span style="color:Green">+1</span> [[File:GC3_Icon_Durantium_32.png|24px]] '''Durantium Cost''' | |||
| | | | ||
* Requires [[File:Icon_Production.png|24px|frameless]] '''[[Research_Tree#MasterTech_ShipUpgradeDrones|Ship Upgrade Drones]]''' Tech | |||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_KineticUpgrade">[[File:MechModel_019.png|48px|left]]'''Durantium Forge'''</span></br><small>Level Upgrade - Kinetic Weapon</small> | ||
| | | Titanium and aluminum alloys are quickly shredded by durantium composite munitions. | ||
| Module | | Module | ||
| | | | ||
* <span style="color:Green">+2</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | |||
* <span style="color:Green">+1</span> [[File:GC3_Icon_Durantium_32.png|24px]] '''Durantium Cost''' | |||
| | | | ||
* Requires Greater Than 0 [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Weapon''' | |||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_FleetMoves">[[File:component_slipdrive.png|48px|left]]'''Slipstream Accelerator'''</span></br><small>Level Upgrade - Moves Support</small> | ||
| | | +1 Fleet Moves | ||
| | | Support | ||
| | | | ||
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]] '''Moves''' | |||
| | | | ||
* Requires "I didn't doubt them for a second." choice in Investigating the Debris - Success event | |||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_FleetArmorTech">[[File:MercModel_18.png|48px|left]]'''Integrity Field'''</span></br><small>Level Upgrade - Armor Support - limit one per ship</small> | ||
| | | Generates a basic Armor system for all ships in fleet | ||
| | | Support | ||
| | | | ||
* <span style="color:Green">+ | * <span style="color:Green">+6</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]] '''Armor Rating''' | ||
* <span style="color:Green">+ | * <span style="color:Green">+3</span> [[File:GC3_Icon_Durantium_32.png|24px]] '''Durantium Cost''' | ||
| | | | ||
* | * Requires [[File:Icon_Production.png|24px|frameless]] '''[[Research_Tree#MasterTech_UtilityClouds|Utility Clouds]]''' Tech | ||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_FleetPointDefense">[[File:MercModel_15.png|48px|left]]'''Missile Disruptor'''</span></br><small>Level Upgrade - Point Projection</small> | ||
| | | Generates a basic Evasion system for all ships in fleet | ||
| | | Support | ||
| | | | ||
* <span style="color:Green">+ | * <span style="color:Green">+5</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]] '''Evasion''' | ||
| | | | ||
* Requires [[File: | * Requires [[File:MercModel_15.png|48px|left]]'''Missile Disruptor''' unlocked | ||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_WeaponCooldown">[[File:MercModel_32.png|48px|left]]'''Diablocatalyst'''</span></br><small>Level Upgrade - Beam Support 1</small> | ||
| | | Increases the rate of fire of the ship's weapons. | ||
| | | Support | ||
| | | | ||
* <span style="color: | * <span style="color:Red">-25%</span> [[File:GC3_Beam_Cooldown_Stat_Icon.png|24px]] '''Beam Cooldown''' | ||
* <span style="color: | * <span style="color:Red">-25%</span> [[File:GC3_Missile_Cooldown_Stat_Icon.png|24px]] '''Missile Cooldown''' | ||
* <span style="color: | * <span style="color:Red">-25%</span> [[File:GC3_Kinetic_Cooldown_Stat_Icon.png|24px]] '''Kinetic Cooldown''' | ||
| | | | ||
* Requires | * Requires "Bring the Diablo Catalyst onboard." choice in Diablocatalyst event | ||
|- | |- | ||
|style="min-width:200px;"|<span id=" | |style="min-width:200px;"|<span id="Upgrade_FleetShields">[[File:MercModel_04.png|48px|left]]'''Field Generator'''</span></br><small>Level Upgrade - Shield Projection</small> | ||
| | | Generates a basic Shield system for all ships in fleet | ||
| | | Support | ||
| | | | ||
* <span style="color:Green">+ | * <span style="color:Green">+4</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | ||
| | | | ||
* Requires [[File: | * Requires [[File:MercModel_04.png|48px|left]]'''Field Generator''' unlocked | ||
|- | |- | ||
|} | |} |
Revision as of 20:54, 20 March 2024
Name | Description | Placement Type | Stats | Requirements |
---|---|---|---|---|
Crew Quarters Level Upgrade - Hit Point Augment |
Our ship's most valuable asset is a dedicated crew that is prepared for any emergency. | Defense | ||
Extension Matrix Level Upgrade - Kinetic Support 2 |
Increase the range of the ship's weapons. | Support |
| |
Field Generator Level Upgrade - Shield Projection - limit one per ship |
Generates a basic Shield system for all ships in fleet | Support |
| |
Missile Disruptor Level Upgrade - Point Projection - limit one per ship |
Generates a basic Evasion system for all ships in fleet | Support |
| |
Point Disruption Level Upgrade - Point Degradation |
Reduces the Evasion of the enemy fleet by 50% | Support |
| |
Extended Reinforced Hull Level Upgrade - Hit Point Augment |
Extremely expensive hull enhancement when cost is not a concern. | Defense | ||
Integrity Disruptor Level Upgrade - Armor Degradation - limit one per ship |
Reduces the Armor of the enemy fleet by 50% | Support |
| |
Integrity Disruptor Level Upgrade - Armor Degradation |
Reduces the Armor of the enemy fleet by 50% | Support |
| |
Stealth Field Level Upgrade - Jamming Support |
Makes the ship much harder to target in battle. | Support |
| |
Drone Carrier Bay Level Upgrade - Interceptor Carrier Module |
Carries 2 small but nasty Interceptor Drones. | Module |
| |
Command Bridge Level Upgrade - Interstellar Drive |
By improving the tools at our helm we can make our ship more effective and efficient. | Module | ||
Leaching Field Level Upgrade - Shield Degradation |
Reduces Shield strength of the enemy fleet by 50% | Support |
| |
Inertial Field Projector Level Upgrade - Kinetic Support 1 |
Ship upgrade that increases damage done by all Kinetic weapons in the fleet. | Support |
| |
Elerium Cell Level Upgrade - Beam Weapon |
We can increase the power of our lasers by powering them with elerium. | Module | ||
Communications Terminal Level Upgrade - Sensor |
A greater range of sensor equipment will allow us to discover more of the galaxy's wonder, and avoid its threats. | Module | ||
Environmental Shield Level Upgrade - Range Support - limit one per ship |
Makes all ships in fleet immune to damaging Nebula Effects. | Support | ||
Leaching Field Level Upgrade - Shield Degradation - limit one per ship |
Reduces Shield strength of the enemy fleet by 50% | Support |
| |
Integrity Field Level Upgrade - Armor Support |
Generates a basic Armor system for all ships in fleet | Support |
| |
Beam Magnification Array Level Upgrade - Beam Support 2 |
Increases the damage done by all Beam weapons in the fleet. | Support |
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Missile Guidance Array Level Upgrade - Missile Support 2 |
Increases the damage done by all Missile weapons in the fleet. | Support |
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Point Disruption Level Upgrade - Point Degradation - limit one per ship |
Reduces the Evasion of the enemy fleet by 50% | Support |
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Antimatter Warhead Level Upgrade - Missile Weapon |
Even small samples of antimatter can improve the detonation of our warheads. | Module | ||
Eye of the Unknown God Level Upgrade - Beam Support 1 |
Increases the attack of all ships in fleet. | Support |
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Cantina Level Upgrade - Hit Point Augment - limit one per ship |
A place for our crew to relax, unwind and establish the bonds that will aid them in battle. | Defense |
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Durantium Forge Level Upgrade - Kinetic Weapon |
Titanium and aluminum alloys are quickly shredded by durantium composite munitions. | Module | ||
Slipstream Accelerator Level Upgrade - Moves Support |
+1 Fleet Moves | Support |
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Integrity Field Level Upgrade - Armor Support - limit one per ship |
Generates a basic Armor system for all ships in fleet | Support |
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Missile Disruptor Level Upgrade - Point Projection |
Generates a basic Evasion system for all ships in fleet | Support |
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Diablocatalyst Level Upgrade - Beam Support 1 |
Increases the rate of fire of the ship's weapons. | Support |
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Field Generator Level Upgrade - Shield Projection |
Generates a basic Shield system for all ships in fleet | Support |
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