GalCiv4:Ship Component Table: Difference between revisions

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* <span style="color:Green">+25%</span> [[File:GC3_Missile_Range_Stat_Icon.png|24px]]&nbsp;'''Missile Range'''
* <span style="color:Green">+25%</span> [[File:GC3_Missile_Range_Stat_Icon.png|24px]]&nbsp;'''Missile Range'''
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* Requires [[File:component_pd1.png|48px|left]]'''Predictive Targeting''' unlocked
* Requires [[File:component_pd1.png|24px|left]]'''Predictive Targeting''' unlocked
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|style="min-width:200px;"|<span id="Upgrade_FleetShieldsTech">[[File:MercModel_04.png|48px|left]]'''Field Generator'''</span></br><small>Level Upgrade - Shield Projection - limit one per ship</small>
|style="min-width:200px;"|<span id="Upgrade_FleetShieldsTech">[[File:MercModel_04.png|48px|left]]'''Field Generator'''</span></br><small>Level Upgrade - Shield Projection - limit one per ship</small>
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* <span style="color:Red">-50%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Red">-50%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
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* Requires [[File:MercModel_16.png|48px|left]]'''Point Disruption''' unlocked
* Requires [[File:MercModel_16.png|24px|left]]'''Point Disruption''' base component unlocked
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|style="min-width:200px;"|<span id="ReinforcedHullX">[[File:component_pd1.png|48px|left]]'''Extended Reinforced Hull'''</span></br><small>Level Upgrade - Hit Point Augment</small>
|style="min-width:200px;"|<span id="ReinforcedHullX">[[File:component_pd1.png|48px|left]]'''Extended Reinforced Hull'''</span></br><small>Level Upgrade - Hit Point Augment</small>
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* <span style="color:Red">-50%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Red">-50%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
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* Requires [[File:MercModel_17.png|48px|left]]'''Integrity Disruptor''' unlocked
* Requires [[File:MercModel_17.png|24px|left]]'''Integrity Disruptor''' base component unlocked
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|style="min-width:200px;"|<span id="Upgrade_Jamming">[[File:MercModel_33.png|48px|left]]'''Stealth Field'''</span></br><small>Level Upgrade - Jamming Support</small>
|style="min-width:200px;"|<span id="Upgrade_Jamming">[[File:MercModel_33.png|48px|left]]'''Stealth Field'''</span></br><small>Level Upgrade - Jamming Support</small>
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* <span style="color:Green">+0.25</span> [[File:RaceTraitIntuitive.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+0.25</span> [[File:RaceTraitIntuitive.png|24px]]&nbsp;'''Evasion'''
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* Requires [[File:MercModel_33.png|48px|left]]'''Stealth Field''' unlocked
* Requires [[File:MercModel_33.png|24px|left]]'''Stealth Field''' base component unlocked
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|style="min-width:200px;"|<span id="Upgrade_DroneCarrier">[[File:MercModel_19.png|48px|left]]'''Drone Carrier Bay'''</span></br><small>Level Upgrade - Interceptor Carrier Module</small>
|style="min-width:200px;"|<span id="Upgrade_DroneCarrier">[[File:MercModel_19.png|48px|left]]'''Drone Carrier Bay'''</span></br><small>Level Upgrade - Interceptor Carrier Module</small>
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* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Interceptor Fighters Cap'''
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Interceptor Fighters Cap'''
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* Requires [[File:MercModel_19.png|48px|left]]'''Drone Carrier Bay''' unlocked
* Requires [[File:MercModel_19.png|24px|left]]'''Drone Carrier Bay''' base component unlocked
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|style="min-width:200px;"|<span id="Upgrade_Moves">[[File:MechModel_010.png|48px|left]]'''Command Bridge'''</span></br><small>Level Upgrade - Interstellar Drive</small>
|style="min-width:200px;"|<span id="Upgrade_Moves">[[File:MechModel_010.png|48px|left]]'''Command Bridge'''</span></br><small>Level Upgrade - Interstellar Drive</small>
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* <span style="color:Red">-50%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Red">-50%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
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* Requires [[File:MercModel_08.png|48px|left]]'''Leaching Field''' unlocked
* Requires [[File:MercModel_08.png|24px|left]]'''Leaching Field''' base component unlocked
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|style="min-width:200px;"|<span id="Upgrade_ShipKineticAttack">[[File:MercModel_26.png|48px|left]]'''Inertial Field Projector'''</span></br><small>Level Upgrade - Kinetic Support 1</small>
|style="min-width:200px;"|<span id="Upgrade_ShipKineticAttack">[[File:MercModel_26.png|48px|left]]'''Inertial Field Projector'''</span></br><small>Level Upgrade - Kinetic Support 1</small>
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* <span style="color:Green">+25%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+25%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
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* Requires [[File:MercModel_26.png|48px|left]]'''Inertial Field Projector''' unlocked
* Requires [[File:MercModel_26.png|24px|left]]'''Inertial Field Projector''' base component unlocked
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|style="min-width:200px;"|<span id="Upgrade_BeamUpgrade">[[File:MechModel_023.png|48px|left]]'''Elerium Cell'''</span></br><small>Level Upgrade - Beam Weapon</small>
|style="min-width:200px;"|<span id="Upgrade_BeamUpgrade">[[File:MechModel_023.png|48px|left]]'''Elerium Cell'''</span></br><small>Level Upgrade - Beam Weapon</small>
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* <span style="color:Green">+6</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+6</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
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* Requires [[File:MercModel_18.png|48px|left]]'''Integrity Field''' unlocked
* Requires [[File:MercModel_18.png|24px|left]]'''Integrity Field''' unlocked
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|style="min-width:200px;"|<span id="Upgrade_ShipBeamAttack">[[File:MercModel_23.png|48px|left]]'''Beam Magnification Array'''</span></br><small>Level Upgrade - Beam Support 2</small>
|style="min-width:200px;"|<span id="Upgrade_ShipBeamAttack">[[File:MercModel_23.png|48px|left]]'''Beam Magnification Array'''</span></br><small>Level Upgrade - Beam Support 2</small>
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* <span style="color:Green">+25%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+25%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
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* Requires [[File:MercModel_23.png|48px|left]]'''Beam Magnification Array''' unlocked
* Requires [[File:MercModel_23.png|24px|left]]'''Beam Magnification Array''' base component unlocked
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|style="min-width:200px;"|<span id="Upgrade_ShipMissileAttack">[[File:MercModel_27.png|48px|left]]'''Missile Guidance Array'''</span></br><small>Level Upgrade - Missile Support 2</small>
|style="min-width:200px;"|<span id="Upgrade_ShipMissileAttack">[[File:MercModel_27.png|48px|left]]'''Missile Guidance Array'''</span></br><small>Level Upgrade - Missile Support 2</small>
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* <span style="color:Green">+25%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+25%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
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* Requires [[File:MercModel_27.png|48px|left]]'''Missile Guidance Array''' unlocked
* Requires [[File:MercModel_27.png|24px|left]]'''Missile Guidance Array''' base component unlocked
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|style="min-width:200px;"|<span id="Upgrade_EnemyPointDefenseTech">[[File:MercModel_16.png|48px|left]]'''Point Disruption'''</span></br><small>Level Upgrade - Point Degradation - limit one per ship</small>
|style="min-width:200px;"|<span id="Upgrade_EnemyPointDefenseTech">[[File:MercModel_16.png|48px|left]]'''Point Disruption'''</span></br><small>Level Upgrade - Point Degradation - limit one per ship</small>
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* <span style="color:Green">+5</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+5</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
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* Requires [[File:MercModel_15.png|48px|left]]'''Missile Disruptor''' unlocked
* Requires [[File:MercModel_15.png|24px|left]]'''Missile Disruptor''' unlocked
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|style="min-width:200px;"|<span id="Upgrade_WeaponCooldown">[[File:MercModel_32.png|48px|left]]'''Diablocatalyst'''</span></br><small>Level Upgrade - Beam Support 1</small>
|style="min-width:200px;"|<span id="Upgrade_WeaponCooldown">[[File:MercModel_32.png|48px|left]]'''Diablocatalyst'''</span></br><small>Level Upgrade - Beam Support 1</small>
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* <span style="color:Green">+4</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+4</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
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* Requires [[File:MercModel_04.png|48px|left]]'''Field Generator''' unlocked
* Requires [[File:MercModel_04.png|24px|left]]'''Field Generator''' unlocked


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Revision as of 20:59, 20 March 2024

Name Description Placement Type Stats Requirements
Crew Quarters

Level Upgrade - Hit Point Augment
Our ship's most valuable asset is a dedicated crew that is prepared for any emergency. Defense
  • +20%  Hit Points
Extension Matrix

Level Upgrade - Kinetic Support 2
Increase the range of the ship's weapons. Support
  • +25%  Kinetic Range
  • +25%  Beam Range
  • +25%  Missile Range
  • Requires
    Predictive Targeting unlocked
Field Generator

Level Upgrade - Shield Projection - limit one per ship
Generates a basic Shield system for all ships in fleet Support
  • +4  Shield Strength
  • +3  Elerium Cost
Missile Disruptor

Level Upgrade - Point Projection - limit one per ship
Generates a basic Evasion system for all ships in fleet Support
  • +5  Evasion
  • +3  Antimatter Cost
Point Disruption

Level Upgrade - Point Degradation
Reduces the Evasion of the enemy fleet by 50% Support
  • -50%  Evasion
  • Requires
    Point Disruption base component unlocked
Extended Reinforced Hull

Level Upgrade - Hit Point Augment
Extremely expensive hull enhancement when cost is not a concern. Defense
  • +0  Mass
  • +20%  Hit Points
  • +4  Hit Points
  • +3  Durantium Cost
Integrity Disruptor

Level Upgrade - Armor Degradation - limit one per ship
Reduces the Armor of the enemy fleet by 50% Support
  • -50%  Armor Rating
  • +3  Durantium Cost
Integrity Disruptor

Level Upgrade - Armor Degradation
Reduces the Armor of the enemy fleet by 50% Support
  • -50%  Armor Rating
  • Requires
    Integrity Disruptor base component unlocked
Stealth Field

Level Upgrade - Jamming Support
Makes the ship much harder to target in battle. Support
  • +0.25  Evasion
  • Requires
    Stealth Field base component unlocked
Drone Carrier Bay

Level Upgrade - Interceptor Carrier Module
Carries 2 small but nasty Interceptor Drones. Module
  • +2  Interceptor Fighters Cap
  • Requires
    Drone Carrier Bay base component unlocked
Command Bridge

Level Upgrade - Interstellar Drive
By improving the tools at our helm we can make our ship more effective and efficient. Module
  • +1  Moves
Leaching Field

Level Upgrade - Shield Degradation
Reduces Shield strength of the enemy fleet by 50% Support
  • -50%  Shield Strength
  • Requires
    Leaching Field base component unlocked
Inertial Field Projector

Level Upgrade - Kinetic Support 1
Ship upgrade that increases damage done by all Kinetic weapons in the fleet. Support
  • +25%  Kinetic Attack
  • Requires
    Inertial Field Projector base component unlocked
Elerium Cell

Level Upgrade - Beam Weapon
We can increase the power of our lasers by powering them with elerium. Module
  • +2  Beam Attack
  • +1  Elerium Cost
  • Requires Greater Than 0  Beam Weapon
Communications Terminal

Level Upgrade - Sensor
A greater range of sensor equipment will allow us to discover more of the galaxy's wonder, and avoid its threats. Module
  • +2  Sensor Range
Environmental Shield

Level Upgrade - Range Support - limit one per ship
Makes all ships in fleet immune to damaging Nebula Effects. Support
  • +1  Is Immune To Nebula
Leaching Field

Level Upgrade - Shield Degradation - limit one per ship
Reduces Shield strength of the enemy fleet by 50% Support
  • -50%  Shield Strength
  • +3  Elerium Cost
Integrity Field

Level Upgrade - Armor Support
Generates a basic Armor system for all ships in fleet Support
  • +6  Armor Rating
  • Requires
    Integrity Field unlocked
Beam Magnification Array

Level Upgrade - Beam Support 2
Increases the damage done by all Beam weapons in the fleet. Support
  • +25%  Beam Attack
  • Requires
    Beam Magnification Array base component unlocked
Missile Guidance Array

Level Upgrade - Missile Support 2
Increases the damage done by all Missile weapons in the fleet. Support
  • +25%  Missile Attack
  • Requires
    Missile Guidance Array base component unlocked
Point Disruption

Level Upgrade - Point Degradation - limit one per ship
Reduces the Evasion of the enemy fleet by 50% Support
  • -50%  Evasion
  • +3  Antimatter Cost
Antimatter Warhead

Level Upgrade - Missile Weapon
Even small samples of antimatter can improve the detonation of our warheads. Module
  • +2  Missile Attack
  • +1  Antimatter Cost
  • Requires Greater Than 0  Missile Weapon
Eye of the Unknown God

Level Upgrade - Beam Support 1
Increases the attack of all ships in fleet. Support
  • +10%  Beam Attack
  • +10%  Missile Attack
  • +10%  Kinetic Attack
  • Requires "Kill the god, take the eye, use it to encourage our military." choice in Comet event
Cantina

Level Upgrade - Hit Point Augment - limit one per ship
A place for our crew to relax, unwind and establish the bonds that will aid them in battle. Defense
  • +30%  Hit Points
  • +1  Durantium Cost
Durantium Forge

Level Upgrade - Kinetic Weapon
Titanium and aluminum alloys are quickly shredded by durantium composite munitions. Module
  • +2  Kinetic Attack
  • +1  Durantium Cost
  • Requires Greater Than 0  Kinetic Weapon
Slipstream Accelerator

Level Upgrade - Moves Support
+1 Fleet Moves Support
  • +1  Moves
  • Requires "I didn't doubt them for a second." choice in Investigating the Debris - Success event
Integrity Field

Level Upgrade - Armor Support - limit one per ship
Generates a basic Armor system for all ships in fleet Support
  • +6  Armor Rating
  • +3  Durantium Cost
Missile Disruptor

Level Upgrade - Point Projection
Generates a basic Evasion system for all ships in fleet Support
  • +5  Evasion
  • Requires
    Missile Disruptor unlocked
Diablocatalyst

Level Upgrade - Beam Support 1
Increases the rate of fire of the ship's weapons. Support
  • -25%  Beam Cooldown
  • -25%  Missile Cooldown
  • -25%  Kinetic Cooldown
  • Requires "Bring the Diablo Catalyst onboard." choice in Diablocatalyst event
Field Generator

Level Upgrade - Shield Projection
Generates a basic Shield system for all ships in fleet Support
  • +4  Shield Strength
  • Requires
    Field Generator unlocked