GalCiv4:Ship Component Table: Difference between revisions

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!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
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|style="min-width:200px;"|<span id="Upgrade_HitPointsCap">[[File:MechModel_022.png|48px|left]]'''Crew Quarters'''</span></br><small>Level Upgrade - Hit Point Augment</small>
|style="min-width:200px;"|<span id="Chaff">[[File:component_targetingcomputer.png|48px|left]]'''Chaff'''</span></br><small>Defenses - Point Defense - limit one per ship</small>
| Our ship's most valuable asset is a dedicated crew that is prepared for any emergency.
| Increases Evasion
| Defense
| Defense
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* <span style="color:Green">+20%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+0.2</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+1</span> [[File:GC3_Icon_Durantium_32.png|24px]]&nbsp;'''Durantium Cost'''
* <span style="color:Green">+8</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing Cost'''
* <span style="color:Green">+.05</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+5</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
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Requires [[Tales_of_Centauron|Tales Of Centauron]] DLC
* Requires [[File:Icon_Weapons.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_ArmedShuttles|Armed Shuttles]]''' Tech
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|style="min-width:200px;"|<span id="Upgrade_WeaponRange">[[File:MercModel_09.png|48px|left]]'''Extension Matrix'''</span></br><small>Level Upgrade - Kinetic Support 2</small>
|style="min-width:200px;"|<span id="DurantiumComposite">[[File:component_armor7.png|48px|left]]'''Thulium Alloy Armor'''</span></br><small>Defenses - Armor - limit one per ship</small>
| Increase the range of the ship's weapons.
| Increases Armor Rating using Thulium
| Support
| Defense
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* <span style="color:Green">+25%</span> [[File:GC3_Kinetic_Range_Stat_Icon.png|24px]]&nbsp;'''Kinetic Range'''
* <span style="color:Green">+0.9</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+25%</span> [[File:GC3_Beam_Range_Stat_Icon.png|24px]]&nbsp;'''Beam Range'''
* <span style="color:Green">+10</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Armor Cost'''
* <span style="color:Green">+25%</span> [[File:GC3_Missile_Range_Stat_Icon.png|24px]]&nbsp;'''Missile Range'''
* <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+18</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+1</span> [[File:GC3_Icon_Thulium_32.png|24px]]&nbsp;'''Thulium Cost'''
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* Requires [[File:component_pd1.png|24px|left]]'''Predictive Targeting''' unlocked
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_ArmorMaterialScience|Armor Material Science]]''' Tech
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|style="min-width:200px;"|<span id="Upgrade_FleetShieldsTech">[[File:MercModel_04.png|48px|left]]'''Field Generator'''</span></br><small>Level Upgrade - Shield Projection - limit one per ship</small>
|style="min-width:200px;"|<span id="PointDefense">[[File:PointDefense.png|48px|left]]'''Point Defense'''</span></br><small>Defenses - Point Defense - limit one per ship</small>
| Generates a basic Shield system for all ships in fleet
| Shoots out a counter measure to block enemy weapons
| Support
| Defense
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* <span style="color:Green">+4</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+0.3</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+3</span> [[File:GC3_Icon_Elerium_32.png|24px]]&nbsp;'''Elerium Cost'''
* <span style="color:Green">+1</span> [[File:GC3_Icon_Antimatter_32.png|24px]]&nbsp;'''Antimatter Cost'''
* <span style="color:Green">+15</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing Cost'''
* <span style="color:Green">+0.075</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+10</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
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* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_UtilityClouds|Utility Clouds]]''' Tech
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_DefensiveStudies|Defensive Studies]]''' Tech
|-
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|style="min-width:200px;"|<span id="Upgrade_FleetPointDefenseTech">[[File:MercModel_15.png|48px|left]]'''Missile Disruptor'''</span></br><small>Level Upgrade - Point Projection - limit one per ship</small>
|style="min-width:200px;"|<span id="CarbonCrystalComposite">[[File:component_armor6.png|48px|left]]'''Carbon Crystal Plating'''</span></br><small>Defenses - Armor - limit one per ship</small>
| Generates a basic Evasion system for all ships in fleet
| Increases Armor Rating
| Support
| Defense
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* <span style="color:Green">+5</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+0.9</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+3</span> [[File:GC3_Icon_Antimatter_32.png|24px]]&nbsp;'''Antimatter Cost'''
* <span style="color:Green">+8</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Armor Cost'''
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+12</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
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* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_UtilityClouds|Utility Clouds]]''' Tech
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_ArmorMaterialScience|Armor Material Science]]''' Tech
|-
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|style="min-width:200px;"|<span id="Upgrade_EnemyPointDefense">[[File:MercModel_16.png|48px|left]]'''Point Disruption'''</span></br><small>Level Upgrade - Point Degradation</small>
|style="min-width:200px;"|<span id="KanviumLaminate">[[File:component_armor4.png|48px|left]]'''Kanvium Laminate'''</span></br><small>Defenses - Armor - limit one per ship</small>
| Reduces the Evasion of the enemy fleet by 50%
| Increases Armor Rating
| Support
|
* <span style="color:Red">-50%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
|
* Requires [[File:MercModel_16.png|24px|left]]'''Point Disruption''' base component unlocked
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|style="min-width:200px;"|<span id="ReinforcedHullX">[[File:component_pd1.png|48px|left]]'''Extended Reinforced Hull'''</span></br><small>Level Upgrade - Hit Point Augment</small>
| Extremely expensive hull enhancement when cost is not a concern.
| Defense
| Defense
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* <span style="color:Green">+1.2</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+12</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Armor Cost'''
* <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+20%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+24</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+4</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+1</span> [[File:GC3_Icon_Thulium_32.png|24px]]&nbsp;'''Thulium Cost'''
* <span style="color:Green">+3</span> [[File:GC3_Icon_Durantium_32.png|24px]]&nbsp;'''Durantium Cost'''
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* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_OrganicArmor|Organic Armor]]''' Tech
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|style="min-width:200px;"|<span id="Upgrade_EnemyArmorTech">[[File:MercModel_17.png|48px|left]]'''Integrity Disruptor'''</span></br><small>Level Upgrade - Armor Degradation - limit one per ship</small>
|style="min-width:200px;"|<span id="HullPlating">[[File:component_armor3.png|48px|left]]'''Hull Plating'''</span></br><small>Defenses - Armor</small>
| Reduces the Armor of the enemy fleet by 50%
| Adds additional Armor protection. Can be stacked.
| Support
| Defense
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* <span style="color:Red">-50%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+0.3</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+3</span> [[File:GC3_Icon_Durantium_32.png|24px]]&nbsp;'''Durantium Cost'''
* <span style="color:Green">+10</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Armor Cost'''
* <span style="color:Green">+0.02</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+2</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
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* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_MolecularPrinters|Molecular Printers]]''' Tech
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_DefensiveStudies|Defensive Studies]]''' Tech
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|style="min-width:200px;"|<span id="Upgrade_EnemyArmor">[[File:MercModel_17.png|48px|left]]'''Integrity Disruptor'''</span></br><small>Level Upgrade - Armor Degradation</small>
|style="min-width:200px;"|<span id="AdvECM">[[File:component_shields.png|48px|left]]'''Advanced ECM'''</span></br><small>Defenses - Point Defense</small>
| Reduces the Armor of the enemy fleet by 50%
| Increases Evasion with Antimatter detection
| Support
| Defense
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* <span style="color:Red">-50%</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+0.4</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+7</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing Cost'''
* <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+10</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+1</span> [[File:GC3_Icon_Antimatter_32.png|24px]]&nbsp;'''Antimatter Cost'''
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* Requires [[File:MercModel_17.png|24px|left]]'''Integrity Disruptor''' base component unlocked
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_PointDefenseSystem|Point Defense System]]''' Tech
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|style="min-width:200px;"|<span id="Upgrade_Jamming">[[File:MercModel_33.png|48px|left]]'''Stealth Field'''</span></br><small>Level Upgrade - Jamming Support</small>
|style="min-width:200px;"|<span id="DroneSentries">[[File:component_shield7.png|48px|left]]'''Drone Sentries'''</span></br><small>Defenses - Point Defense</small>
| Makes the ship much harder to target in battle.
| Increases Evasion
| Support
| Defense
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* <span style="color:Green">+0.25</span> [[File:RaceTraitIntuitive.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+0.5</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+8</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing Cost'''
* <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+14</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+1</span> [[File:GC3_Icon_Antimatter_32.png|24px]]&nbsp;'''Antimatter Cost'''
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* Requires [[File:MercModel_33.png|24px|left]]'''Stealth Field''' base component unlocked
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_AntiMissileDroneSentries|Anti-Missile Drone Sentries]]''' Tech
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|style="min-width:200px;"|<span id="Upgrade_DroneCarrier">[[File:MercModel_19.png|48px|left]]'''Drone Carrier Bay'''</span></br><small>Level Upgrade - Interceptor Carrier Module</small>
|style="min-width:200px;"|<span id="TitaniumPlating">[[File:component_pd1.png|48px|left]]'''Titanium Plating'''</span></br><small>Defenses - Armor - limit one per ship</small>
| Carries 2 small but nasty Interceptor Drones.
| Increases Armor Rating
| Module
| Defense
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* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Interceptor Fighters Cap'''
* <span style="color:Green">+0.6</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+5</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Armor Cost'''
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+10</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
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* Requires [[File:MercModel_19.png|24px|left]]'''Drone Carrier Bay''' base component unlocked
* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_ArmorDefenseTheory|Armor Defense Theory]]''' Tech
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|style="min-width:200px;"|<span id="Upgrade_Moves">[[File:MechModel_010.png|48px|left]]'''Command Bridge'''</span></br><small>Level Upgrade - Interstellar Drive</small>
|style="min-width:200px;"|<span id="AdvPointDefense">[[File:component_armor5.png|48px|left]]'''Advanced Evasion'''</span></br><small>Defenses - Point Defense</small>
| By improving the tools at our helm we can make our ship more effective and efficient.
| Increases Evasion with Antimatter detection
| Module
| Defense
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* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
* <span style="color:Green">+0.3</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+5</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing Cost'''
* <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+6</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+1</span> [[File:GC3_Icon_Antimatter_32.png|24px]]&nbsp;'''Antimatter Cost'''
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* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_MissileCountermeasures|Missile Countermeasures]]''' Tech
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|style="min-width:200px;"|<span id="Upgrade_EnemyShields">[[File:MercModel_08.png|48px|left]]'''Leaching Field'''</span></br><small>Level Upgrade - Shield Degradation</small>
|style="min-width:200px;"|<span id="BarrierFields">[[File:component_shield_5.png|48px|left]]'''Barrier Fields'''</span></br><small>Defenses - Shields</small>
| Reduces Shield strength of the enemy fleet by 50%
| Increases Shield Strength
| Support
| Defense
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* <span style="color:Red">-50%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+0.6</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+12</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing Cost'''
* <span style="color:Green">+0.05</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+15</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
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* Requires [[File:MercModel_08.png|24px|left]]'''Leaching Field''' base component unlocked
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_EnergyShields|Energy Shields]]''' Tech
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|style="min-width:200px;"|<span id="Upgrade_ShipKineticAttack">[[File:MercModel_26.png|48px|left]]'''Inertial Field Projector'''</span></br><small>Level Upgrade - Kinetic Support 1</small>
|style="min-width:200px;"|<span id="ForceFields">[[File:component_shield_1.png|48px|left]]'''Force Fields'''</span></br><small>Defenses - Shields</small>
| Ship upgrade that increases damage done by all Kinetic weapons in the fleet.
| Increases Shield Strength
| Support
| Defense
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* <span style="color:Green">+25%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+0.8</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+18</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing Cost'''
* <span style="color:Green">+0.05</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+18</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+1</span> [[File:GC3_Icon_Elerium_32.png|24px]]&nbsp;'''Elerium Cost'''
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* Requires [[File:MercModel_26.png|24px|left]]'''Inertial Field Projector''' base component unlocked
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_GravimetricShields|Gravimetric Shields]]''' Tech
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|style="min-width:200px;"|<span id="Upgrade_BeamUpgrade">[[File:MechModel_023.png|48px|left]]'''Elerium Cell'''</span></br><small>Level Upgrade - Beam Weapon</small>
|style="min-width:200px;"|<span id="AdvShieldGenerators">[[File:component_shield_4.png|48px|left]]'''Advanced Shield Generators'''</span></br><small>Defenses - Shields</small>
| We can increase the power of our lasers by powering them with elerium.
| Increases Shield Strength using Elerium.
| Module
| Defense
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* <span style="color:Green">+2</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+0.4</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+12</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing Cost'''
* <span style="color:Green">+0.05</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+12</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+1</span> [[File:GC3_Icon_Elerium_32.png|24px]]&nbsp;'''Elerium Cost'''
* <span style="color:Green">+1</span> [[File:GC3_Icon_Elerium_32.png|24px]]&nbsp;'''Elerium Cost'''
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* Requires Greater Than 0 [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Weapon'''
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_EnergyDeflectionTheory|Energy Deflection Theory]]''' Tech
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|style="min-width:200px;"|<span id="Upgrade_SensorRange">[[File:MechModel_030.png|48px|left]]'''Communications Terminal'''</span></br><small>Level Upgrade - Sensor</small>
|style="min-width:200px;"|<span id="ZeroPointArmor">[[File:component_armor1.png|48px|left]]'''Zero Point Armor'''</span></br><small>Defenses - Armor - limit one per ship</small>
| A greater range of sensor equipment will allow us to discover more of the galaxy's wonder, and avoid its threats.
| Increases Armor Rating
| Module
| Defense
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|
* <span style="color:Green">+2</span> [[File:GC3_SensorRange_Icon.png|24px]]&nbsp;'''Sensor Range'''
* <span style="color:Green">+1.5</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+14</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Armor Cost'''
* <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+30</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+1</span> [[File:GC3_Icon_Thulium_32.png|24px]]&nbsp;'''Thulium Cost'''
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* Requires [[File:Icon_Armor.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_NullPointArmor|Null Point Armor]]''' Tech
|-
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|style="min-width:200px;"|<span id="Upgrade_ImmuneNebula">[[File:MercModel_29.png|48px|left]]'''Environmental Shield'''</span></br><small>Level Upgrade - Range Support - limit one per ship</small>
|style="min-width:200px;"|<span id="ShieldGenerators">[[File:component_shield_3.png|48px|left]]'''Shield Generators'''</span></br><small>Defenses - Shields</small>
| Makes all ships in fleet immune to damaging Nebula Effects.
| Increases Shield Strength
| Support
| Defense
|
|
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Is Immune To Nebula'''
* <span style="color:Green">+0.4</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+12</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing Cost'''
* <span style="color:Green">+0.05</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+10</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
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* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_EnergyDeflectionTheory|Energy Deflection Theory]]''' Tech
|-
|-
|style="min-width:200px;"|<span id="Upgrade_EnemyShieldsTech">[[File:MercModel_08.png|48px|left]]'''Leaching Field'''</span></br><small>Level Upgrade - Shield Degradation - limit one per ship</small>
|style="min-width:200px;"|<span id="InvulnerabilityField">[[File:component_shield_2.png|48px|left]]'''Invulnerability Field'''</span></br><small>Defenses - Shields</small>
| Reduces Shield strength of the enemy fleet by 50%
| Increases Shield Strength
| Support
| Defense
|
|
* <span style="color:Red">-50%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+1</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+3</span> [[File:GC3_Icon_Elerium_32.png|24px]]&nbsp;'''Elerium Cost'''
* <span style="color:Green">+24</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing Cost'''
* <span style="color:Green">+0.05</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+20</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+1</span> [[File:GC3_Icon_Elerium_32.png|24px]]&nbsp;'''Elerium Cost'''
|
|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_MolecularPrinters|Molecular Printers]]''' Tech
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_InvulnerabilityShields|Invulnerability Shields]]''' Tech
|-
|-
|style="min-width:200px;"|<span id="Upgrade_FleetArmor">[[File:MercModel_18.png|48px|left]]'''Integrity Field'''</span></br><small>Level Upgrade - Armor Support</small>
|style="min-width:200px;"|<span id="FleetShieldModule">[[File:component_shield7.png|48px|left]]'''Fleet Shield'''</span></br><small>Defenses - Shield Support - limit one per ship</small>
| Generates a basic Armor system for all ships in fleet
| Provides its shields to every ship in the fleet
| Support
| Support
|
|
* <span style="color:Green">+6</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+3</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+6</span> [[File:GC3_L_Ship_Value_Icon.png|24px]]&nbsp;'''Value'''
* <span style="color:Green">+35</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Construction Cost'''
* <span style="color:Green">+.01</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+5</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
* <span style="color:Green">+5</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
|
|
* Requires [[File:MercModel_18.png|24px|left]]'''Integrity Field''' unlocked
Requires [[Tales_of_Centauron|Tales Of Centauron]] DLC
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''[[Shield Harmonics]]''' Tech
|-
|-
|style="min-width:200px;"|<span id="Upgrade_ShipBeamAttack">[[File:MercModel_23.png|48px|left]]'''Beam Magnification Array'''</span></br><small>Level Upgrade - Beam Support 2</small>
|style="min-width:200px;"|<span id="ECM">[[File:component_shield8.png|48px|left]]'''ECM'''</span></br><small>Defenses - Point Defense</small>
| Increases the damage done by all Beam weapons in the fleet.
| Increases Evasion
| Support
| Defense
|
|
* <span style="color:Green">+25%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+0.4</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+6</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing Cost'''
* <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+8</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
|
|
* Requires [[File:MercModel_23.png|24px|left]]'''Beam Magnification Array''' base component unlocked
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_PointDefenseSystem|Point Defense System]]''' Tech
|-
|-
|style="min-width:200px;"|<span id="Upgrade_ShipMissileAttack">[[File:MercModel_27.png|48px|left]]'''Missile Guidance Array'''</span></br><small>Level Upgrade - Missile Support 2</small>
|style="min-width:200px;"|<span id="Deflectors">[[File:component_shield_3.png|48px|left]]'''Deflectors'''</span></br><small>Defenses - Shields</small>
| Increases the damage done by all Missile weapons in the fleet.
| Increases Shield Strength
| Support
| Defense
|
|
* <span style="color:Green">+25%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+0.2</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+7</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing Cost'''
* <span style="color:Green">+0.05</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+3</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
|
|
* Requires [[File:MercModel_27.png|24px|left]]'''Missile Guidance Array''' base component unlocked
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_DefensiveStudies|Defensive Studies]]''' Tech
|-
|-
|style="min-width:200px;"|<span id="Upgrade_EnemyPointDefenseTech">[[File:MercModel_16.png|48px|left]]'''Point Disruption'''</span></br><small>Level Upgrade - Point Degradation - limit one per ship</small>
|style="min-width:200px;"|<span id="WeaponJammer">[[File:component_targeting.png|48px|left]]'''Weapon Jammer'''</span></br><small>Defenses - Point Defense - limit one per ship</small>
| Reduces the Evasion of the enemy fleet by 50%
| Versala Corp K-305 Standard Jammer. Uses Quantum entanglement to disrupt the probability of enemy ships being able to accurate target the ship.
| Support
| Defense
|
|
* <span style="color:Red">-50%</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+0.2</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+3</span> [[File:GC3_Icon_Antimatter_32.png|24px]]&nbsp;'''Antimatter Cost'''
* <span style="color:Green">+15</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing Cost'''
* <span style="color:Green">+0.1</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+5</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
|
|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_MolecularPrinters|Molecular Printers]]''' Tech
* Requires [[File:Icon_Defense.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_EvasiveTactics|Evasive Tactics]]''' Tech
|-
|-
|style="min-width:200px;"|<span id="Upgrade_MissileUpgrade">[[File:MechModel_013.png|48px|left]]'''Antimatter Warhead'''</span></br><small>Level Upgrade - Missile Weapon</small>
|style="min-width:200px;"|<span id="ArreonMissileDefense">[[File:component_probe.png|48px|left]]'''Arreon Missile Defense'''</span></br><small>Defenses - Point Defense</small>
| Even small samples of antimatter can improve the detonation of our warheads.
| Increases Evasion
| Module
| Defense
|
|
* <span style="color:Green">+2</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+0.6</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+10</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing Cost'''
* <span style="color:Green">+0</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* <span style="color:Green">+18</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
* <span style="color:Green">+1</span> [[File:GC3_Icon_Antimatter_32.png|24px]]&nbsp;'''Antimatter Cost'''
* <span style="color:Green">+1</span> [[File:GC3_Icon_Antimatter_32.png|24px]]&nbsp;'''Antimatter Cost'''
|
|
* Requires Greater Than 0 [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Weapon'''
* Requires [[File:Icon_Point_Defense.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_AeronMissileDefense|Aeron Missile Defense]]''' Tech
|-
|-
|style="min-width:200px;"|<span id="Upgrade_FleetAttack">[[File:MercModel_22.png|48px|left]]'''Eye of the Unknown God'''</span></br><small>Level Upgrade - Beam Support 1</small>
|style="min-width:200px;"|<span id="AdvBarrierFields">[[File:component_shield_6.png|48px|left]]'''Advanced Barrier Fields'''</span></br><small>Defenses - Shields</small>
| Increases the attack of all ships in fleet.
| Increases Shield Strength using Elerium.
| Support
|
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]]&nbsp;'''Beam Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]]&nbsp;'''Missile Attack'''
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
|
* Requires "Kill the god, take the eye, use it to encourage our military." choice in Comet event
|-
|style="min-width:200px;"|<span id="Upgrade_Cantena">[[File:MercModel_157.png|48px|left]]'''Cantina'''</span></br><small>Level Upgrade - Hit Point Augment - limit one per ship</small>
| A place for our crew to relax, unwind and establish the bonds that will aid them in battle.
| Defense
| Defense
|
|
* <span style="color:Green">+30%</span> [[File:GC3_HitPoints_Icon.png|24px]]&nbsp;'''Hit Points'''
* <span style="color:Green">+0.6</span> [[File:GC3_L_Ship_Strength_Icon.png|24px]]&nbsp;'''Fortitude'''
* <span style="color:Green">+1</span> [[File:GC3_Icon_Durantium_32.png|24px]]&nbsp;'''Durantium Cost'''
* <span style="color:Green">+12</span> [[File:GC3_Production_Spending_Stat_Icon.png|24px]]&nbsp;'''Manufacturing Cost'''
|
* <span style="color:Green">+0.05</span> [[File:GC3_Generic_Stat_Icon.png|24px]]&nbsp;'''Mass'''
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_ShipUpgradeDrones|Ship Upgrade Drones]]''' Tech
* <span style="color:Green">+8</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
|-
* <span style="color:Green">+1</span> [[File:GC3_Icon_Elerium_32.png|24px]]&nbsp;'''Elerium Cost'''
|style="min-width:200px;"|<span id="Upgrade_KineticUpgrade">[[File:MechModel_019.png|48px|left]]'''Durantium Forge'''</span></br><small>Level Upgrade - Kinetic Weapon</small>
| Titanium and aluminum alloys are quickly shredded by durantium composite munitions.
| Module
|
* <span style="color:Green">+2</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Attack'''
* <span style="color:Green">+1</span> [[File:GC3_Icon_Durantium_32.png|24px]]&nbsp;'''Durantium Cost'''
|
* Requires Greater Than 0 [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]]&nbsp;'''Kinetic Weapon'''
|-
|style="min-width:200px;"|<span id="Upgrade_FleetMoves">[[File:component_slipdrive.png|48px|left]]'''Slipstream Accelerator'''</span></br><small>Level Upgrade - Moves Support</small>
| +1 Fleet Moves
| Support
|
* <span style="color:Green">+1</span> [[File:GC3_Moves_Icon.png|24px]]&nbsp;'''Moves'''
|
* Requires "I didn't doubt them for a second." choice in Investigating the Debris - Success event
|-
|style="min-width:200px;"|<span id="Upgrade_FleetArmorTech">[[File:MercModel_18.png|48px|left]]'''Integrity Field'''</span></br><small>Level Upgrade - Armor Support - limit one per ship</small>
| Generates a basic Armor system for all ships in fleet
| Support
|
* <span style="color:Green">+6</span> [[File:GC3_Armor_Rateing_Stat_Icon.png|24px]]&nbsp;'''Armor Rating'''
* <span style="color:Green">+3</span> [[File:GC3_Icon_Durantium_32.png|24px]]&nbsp;'''Durantium Cost'''
|
* Requires [[File:Icon_Production.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_UtilityClouds|Utility Clouds]]''' Tech
|-
|style="min-width:200px;"|<span id="Upgrade_FleetPointDefense">[[File:MercModel_15.png|48px|left]]'''Missile Disruptor'''</span></br><small>Level Upgrade - Point Projection</small>
| Generates a basic Evasion system for all ships in fleet
| Support
|
* <span style="color:Green">+5</span> [[File:GC3_Point_Defense_Stat_Icon.png|24px]]&nbsp;'''Evasion'''
|
* Requires [[File:MercModel_15.png|24px|left]]'''Missile Disruptor''' unlocked
|-
|style="min-width:200px;"|<span id="Upgrade_WeaponCooldown">[[File:MercModel_32.png|48px|left]]'''Diablocatalyst'''</span></br><small>Level Upgrade - Beam Support 1</small>
| Increases the rate of fire of the ship's weapons.
| Support
|
* <span style="color:Red">-25%</span> [[File:GC3_Beam_Cooldown_Stat_Icon.png|24px]]&nbsp;'''Beam Cooldown'''
* <span style="color:Red">-25%</span> [[File:GC3_Missile_Cooldown_Stat_Icon.png|24px]]&nbsp;'''Missile Cooldown'''
* <span style="color:Red">-25%</span> [[File:GC3_Kinetic_Cooldown_Stat_Icon.png|24px]]&nbsp;'''Kinetic Cooldown'''
|
* Requires "Bring the Diablo Catalyst onboard." choice in Diablocatalyst event
|-
|style="min-width:200px;"|<span id="Upgrade_FleetShields">[[File:MercModel_04.png|48px|left]]'''Field Generator'''</span></br><small>Level Upgrade - Shield Projection</small>
| Generates a basic Shield system for all ships in fleet
| Support
|
* <span style="color:Green">+4</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]]&nbsp;'''Shield Strength'''
|
|
* Requires [[File:MercModel_04.png|24px|left]]'''Field Generator''' unlocked
* Requires [[File:Icon_Shields.png|24px|frameless]]&nbsp;'''[[Research_Tree#MasterTech_EnergyShields|Energy Shields]]''' Tech


|-
|-
|}
|}

Revision as of 21:00, 20 March 2024

Name Description Placement Type Stats Requirements
Chaff

Defenses - Point Defense - limit one per ship
Increases Evasion Defense
  • +0.2  Fortitude
  • +1  Durantium Cost
  • +8  Manufacturing Cost
  • +.05  Mass
  • +5  Evasion

Requires Tales Of Centauron DLC

Thulium Alloy Armor

Defenses - Armor - limit one per ship
Increases Armor Rating using Thulium Defense
  • +0.9  Fortitude
  • +10  Armor Cost
  • +0  Mass
  • +18  Armor Rating
  • +1  Thulium Cost
Point Defense

Defenses - Point Defense - limit one per ship
Shoots out a counter measure to block enemy weapons Defense
  • +0.3  Fortitude
  • +1  Antimatter Cost
  • +15  Manufacturing Cost
  • +0.075  Mass
  • +10  Evasion
Carbon Crystal Plating

Defenses - Armor - limit one per ship
Increases Armor Rating Defense
  • +0.9  Fortitude
  • +8  Armor Cost
  • +0.1  Mass
  • +12  Armor Rating
Kanvium Laminate

Defenses - Armor - limit one per ship
Increases Armor Rating Defense
  • +1.2  Fortitude
  • +12  Armor Cost
  • +0  Mass
  • +24  Armor Rating
  • +1  Thulium Cost
Hull Plating

Defenses - Armor
Adds additional Armor protection. Can be stacked. Defense
  • +0.3  Fortitude
  • +10  Armor Cost
  • +0.02  Mass
  • +2  Armor Rating
Advanced ECM

Defenses - Point Defense
Increases Evasion with Antimatter detection Defense
  • +0.4  Fortitude
  • +7  Manufacturing Cost
  • +0  Mass
  • +10  Evasion
  • +1  Antimatter Cost
Drone Sentries

Defenses - Point Defense
Increases Evasion Defense
  • +0.5  Fortitude
  • +8  Manufacturing Cost
  • +0  Mass
  • +14  Evasion
  • +1  Antimatter Cost
Titanium Plating

Defenses - Armor - limit one per ship
Increases Armor Rating Defense
  • +0.6  Fortitude
  • +5  Armor Cost
  • +0.1  Mass
  • +10  Armor Rating
Advanced Evasion

Defenses - Point Defense
Increases Evasion with Antimatter detection Defense
  • +0.3  Fortitude
  • +5  Manufacturing Cost
  • +0  Mass
  • +6  Evasion
  • +1  Antimatter Cost
Barrier Fields

Defenses - Shields
Increases Shield Strength Defense
  • +0.6  Fortitude
  • +12  Manufacturing Cost
  • +0.05  Mass
  • +15  Shield Strength
Force Fields

Defenses - Shields
Increases Shield Strength Defense
  • +0.8  Fortitude
  • +18  Manufacturing Cost
  • +0.05  Mass
  • +18  Shield Strength
  • +1  Elerium Cost
Advanced Shield Generators

Defenses - Shields
Increases Shield Strength using Elerium. Defense
  • +0.4  Fortitude
  • +12  Manufacturing Cost
  • +0.05  Mass
  • +12  Shield Strength
  • +1  Elerium Cost
Zero Point Armor

Defenses - Armor - limit one per ship
Increases Armor Rating Defense
  • +1.5  Fortitude
  • +14  Armor Cost
  • +0  Mass
  • +30  Armor Rating
  • +1  Thulium Cost
Shield Generators

Defenses - Shields
Increases Shield Strength Defense
  • +0.4  Fortitude
  • +12  Manufacturing Cost
  • +0.05  Mass
  • +10  Shield Strength
Invulnerability Field

Defenses - Shields
Increases Shield Strength Defense
  • +1  Fortitude
  • +24  Manufacturing Cost
  • +0.05  Mass
  • +20  Shield Strength
  • +1  Elerium Cost
Fleet Shield

Defenses - Shield Support - limit one per ship
Provides its shields to every ship in the fleet Support
  • +3  Fortitude
  • +6  Value
  • +35  Construction Cost
  • +.01  Mass
  • +5  Shield Strength
  • +5  Shield Strength

Requires Tales Of Centauron DLC

ECM

Defenses - Point Defense
Increases Evasion Defense
  • +0.4  Fortitude
  • +6  Manufacturing Cost
  • +0  Mass
  • +8  Evasion
Deflectors

Defenses - Shields
Increases Shield Strength Defense
  • +0.2  Fortitude
  • +7  Manufacturing Cost
  • +0.05  Mass
  • +3  Shield Strength
Weapon Jammer

Defenses - Point Defense - limit one per ship
Versala Corp K-305 Standard Jammer. Uses Quantum entanglement to disrupt the probability of enemy ships being able to accurate target the ship. Defense
  • +0.2  Fortitude
  • +15  Manufacturing Cost
  • +0.1  Mass
  • +5  Evasion
Arreon Missile Defense

Defenses - Point Defense
Increases Evasion Defense
  • +0.6  Fortitude
  • +10  Manufacturing Cost
  • +0  Mass
  • +18  Evasion
  • +1  Antimatter Cost
Advanced Barrier Fields

Defenses - Shields
Increases Shield Strength using Elerium. Defense
  • +0.6  Fortitude
  • +12  Manufacturing Cost
  • +0.05  Mass
  • +8  Shield Strength
  • +1  Elerium Cost