GalCiv4:Ship Component Table
Name | Description | Placement Type | Stats | Requirements |
---|---|---|---|---|
Crew Quarters Level Upgrade - Hit Point Augment |
Our ship's most valuable asset is a dedicated crew that is prepared for any emergency. | Defense | ||
Extension Matrix Level Upgrade - Kinetic Support 2 |
Increase the range of the ship's weapons. | Support |
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Field Generator Level Upgrade - Shield Projection - limit one per ship |
Generates a basic Shield system for all ships in fleet | Support |
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Missile Disruptor Level Upgrade - Point Projection - limit one per ship |
Generates a basic Evasion system for all ships in fleet | Support |
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Point Disruption Level Upgrade - Point Degradation |
Reduces the Evasion of the enemy fleet by 50% | Support |
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Extended Reinforced Hull Level Upgrade - Hit Point Augment |
Extremely expensive hull enhancement when cost is not a concern. | Defense | ||
Integrity Disruptor Level Upgrade - Armor Degradation - limit one per ship |
Reduces the Armor of the enemy fleet by 50% | Support |
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Integrity Disruptor Level Upgrade - Armor Degradation |
Reduces the Armor of the enemy fleet by 50% | Support |
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Stealth Field Level Upgrade - Jamming Support |
Makes the ship much harder to target in battle. | Support |
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Drone Carrier Bay Level Upgrade - Interceptor Carrier Module |
Carries 2 small but nasty Interceptor Drones. | Module |
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Command Bridge Level Upgrade - Interstellar Drive |
By improving the tools at our helm we can make our ship more effective and efficient. | Module | ||
Leaching Field Level Upgrade - Shield Degradation |
Reduces Shield strength of the enemy fleet by 50% | Support |
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Inertial Field Projector Level Upgrade - Kinetic Support 1 |
Ship upgrade that increases damage done by all Kinetic weapons in the fleet. | Support |
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Elerium Cell Level Upgrade - Beam Weapon |
We can increase the power of our lasers by powering them with elerium. | Module | ||
Communications Terminal Level Upgrade - Sensor |
A greater range of sensor equipment will allow us to discover more of the galaxy's wonder, and avoid its threats. | Module | ||
Environmental Shield Level Upgrade - Range Support - limit one per ship |
Makes all ships in fleet immune to damaging Nebula Effects. | Support | ||
Leaching Field Level Upgrade - Shield Degradation - limit one per ship |
Reduces Shield strength of the enemy fleet by 50% | Support |
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Integrity Field Level Upgrade - Armor Support |
Generates a basic Armor system for all ships in fleet | Support |
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Beam Magnification Array Level Upgrade - Beam Support 2 |
Increases the damage done by all Beam weapons in the fleet. | Support |
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Missile Guidance Array Level Upgrade - Missile Support 2 |
Increases the damage done by all Missile weapons in the fleet. | Support |
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Point Disruption Level Upgrade - Point Degradation - limit one per ship |
Reduces the Evasion of the enemy fleet by 50% | Support |
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Antimatter Warhead Level Upgrade - Missile Weapon |
Even small samples of antimatter can improve the detonation of our warheads. | Module | ||
Eye of the Unknown God Level Upgrade - Beam Support 1 |
Increases the attack of all ships in fleet. | Support |
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Cantina Level Upgrade - Hit Point Augment - limit one per ship |
A place for our crew to relax, unwind and establish the bonds that will aid them in battle. | Defense |
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Durantium Forge Level Upgrade - Kinetic Weapon |
Titanium and aluminum alloys are quickly shredded by durantium composite munitions. | Module | ||
Slipstream Accelerator Level Upgrade - Moves Support |
+1 Fleet Moves | Support |
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Integrity Field Level Upgrade - Armor Support - limit one per ship |
Generates a basic Armor system for all ships in fleet | Support |
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Missile Disruptor Level Upgrade - Point Projection |
Generates a basic Evasion system for all ships in fleet | Support |
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Diablocatalyst Level Upgrade - Beam Support 1 |
Increases the rate of fire of the ship's weapons. | Support |
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Field Generator Level Upgrade - Shield Projection |
Generates a basic Shield system for all ships in fleet | Support |
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