GalCiv4:Ship Designer: Difference between revisions

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* [[GalCiv4:Engines Components|Engine Components]]
* [[GalCiv4:Engines Components|Engine Components]]
* [[GalCiv4:Modules Components|Module Components]]
* [[GalCiv4:Modules Components|Module Components]]
* [[GalCiv4:Siege Components|Siege Components]]
* [[GalCiv4:Support Components|Support Components]]
* [[GalCiv4:Support Components|Support Components]]
* [[GalCiv4:Weapons Components|Weapon Components]]
* [[GalCiv4:Weapons Components|Weapon Components]]

Latest revision as of 18:29, 25 March 2024

Ship Designer - Overview

For a great tutorial on the ship designer please see this forum post

Ship Components

Ship Blueprints

Ship types are defined by blueprints that outwardly change based on the ship style set applied. However the base of the ship set is defined by blueprints.

Name Role Hull Type Base Hull Stats Components
Sniper X Blueprint
Fighter - Sniper Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Beam Weapon Enhanced

Base Components

  • 1 - Best Armor Enhanced
  • 1 - Beam Weapon Enhanced

Filler Components

  • 1 - Beam Weapon
Probe Blueprint
Support - Probe Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range
Armed Shuttle Blueprint
Fighter - ArmedShuttle Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Kinetic Weapon

Base Components

  • 1 - Kinetic Weapon

Filler Components

  • 1 - Kinetic Weapon
Cruiser Blueprint
Cruiser - Ranger Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Kinetic Weapon Enhanced
  • 1 - Beam Weapon
  • 1 - Missile Weapon

Base Components

  • 1 - Best Armor
  • 2 - Best Point Defense

Filler Components

  • 1 - Best Defense
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon
  • 1 - Missile Weapon
Avatar Blueprint
Capital - Avatar Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Beam Weapon
  • 3 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon

Base Components

  • 3 - Best Armor
  • 3 - Best Shields
  • 3 - Best Point Defense

Filler Components

  • 1 - Best Defense
  • 1 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Destroyer Blueprint
Capital - Frigate Large
  • +500  Construction Cost
  • +2  Maintenance
  • +150  Hit Points
  • +60  Capacity
  • +12  Logistics
  • +400  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +4  Fortitude
  • +2  Value
  • +12  XP Value
  • +400  Defense Range
  • +75%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 3 - Missile Weapon Enhanced
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon

Base Components

  • 3 - Best Shields
  • 2 - Best Point Defense
  • 1 - Best Armor

Filler Components

  • 1 - Best Defense
  • 1 - Missile Weapon
Spore Blueprint
Support - Spore Cargo
  • +25  Construction Cost
  • +0  Maintenance
  • +5  Hit Points
  • +20  Capacity
  • +4  Logistics
  • +60  Crew
  • +3  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +6  Value
  • +2  XP Value
  • +400  Defense Range
  • +10%  Tactical Speed
  • -80%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Planet Killer Module
Gunboat Blueprint
Frigate - Gunboat Small
  • +60  Construction Cost
  • +0.50  Maintenance
  • +8  Hit Points
  • +18  Capacity
  • +2  Logistics
  • +10  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +1  Fortitude
  • +6  XP Value
  • +400  Defense Range
  • +150%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Kinetic Weapon

Base Components

  • 1 - Kinetic Weapon Enhanced
  • 1 - Best Armor
  • 1 - Beam Weapon
  • 1 - Best Point Defense

Filler Components

  • 1 - Kinetic Weapon
  • 1 - Best Defense
Sentinel X Blueprint
Capital - Cruiser Large
  • +500  Construction Cost
  • +2  Maintenance
  • +150  Hit Points
  • +60  Capacity
  • +12  Logistics
  • +400  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +4  Fortitude
  • +2  Value
  • +12  XP Value
  • +400  Defense Range
  • +75%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon Enhanced

Base Components

  • 1 - Best Armor Enhanced
  • 2 - Best Shields Enhanced
  • 1 - Best Point Defense Enhanced
  • 2 - Beam Weapon

Filler Components

  • 1 - Best Defense
  • 1 - Beam Weapon
Sentinel Blueprint
Capital - Cruiser Large
  • +500  Construction Cost
  • +2  Maintenance
  • +150  Hit Points
  • +60  Capacity
  • +12  Logistics
  • +400  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +4  Fortitude
  • +2  Value
  • +12  XP Value
  • +400  Defense Range
  • +75%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon Enhanced

Base Components

  • 1 - Best Armor
  • 2 - Best Shields
  • 1 - Best Point Defense
  • 2 - Beam Weapon

Filler Components

  • 1 - Best Defense
  • 2 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Titan Blueprint
Capital - Titan Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Missile Weapon Enhanced
  • 2 - Kinetic Weapon Enhanced
  • 2 - Beam Weapon Enhanced

Base Components

  • 1 - Best Defense
  • 4 - Best Point Defense
  • 4 - Best Shields
  • 2 - Best Armor
  • 1 - Beam Weapon

Filler Components

  • 1 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Destroyer Enhanced Blueprint
Capital - Frigate Large
  • +500  Construction Cost
  • +2  Maintenance
  • +150  Hit Points
  • +60  Capacity
  • +12  Logistics
  • +400  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +4  Fortitude
  • +2  Value
  • +12  XP Value
  • +400  Defense Range
  • +75%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 3 - Missile Weapon Enhanced
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon

Base Components

  • 2 - Best Shields Enhanced
  • 2 - Best Point Defense
  • 1 - Best Armor
  • 1 - Best Shields

Filler Components

  • 1 - Best Defense
  • 1 - Missile Weapon
Paladin Enhanced Blueprint
Cruiser - Paladin Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon

Base Components

  • 2 - Best Armor Enhanced

Filler Components

  • 1 - Best Defense
  • 1 - Beam Weapon Enhanced
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon
  • 1 - Missile Weapon
Cruiser Enhanced Blueprint
Cruiser - Ranger Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Kinetic Weapon
  • 1 - Beam Weapon
  • 1 - Missile Weapon Enhanced

Base Components

  • 1 - Best Armor
  • 1 - Kinetic Weapon Enhanced
  • 1 - Beam Weapon Enhanced
  • 1 - Best Shields

Filler Components

  • 1 - Best Point Defense
  • 1 - Kinetic Weapon
  • 1 - Best Armor
  • 1 - Beam Weapon
  • 1 - Missile Weapon
Constructor Blueprint
Support - Constructor Cargo
  • +25  Construction Cost
  • +0  Maintenance
  • +5  Hit Points
  • +20  Capacity
  • +4  Logistics
  • +60  Crew
  • +3  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +6  Value
  • +2  XP Value
  • +400  Defense Range
  • +10%  Tactical Speed
  • -80%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Construction Module

Filler Components

  • 1 - Construction Module
Avatar Enhanced Blueprint
Capital - Avatar Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 6 - Beam Weapon Enhanced

Base Components

  • 1 - Best Defense
  • 3 - Best Armor Enhanced
  • 1 - Best Shields Enhanced
  • 3 - Best Point Defense
  • 3 - Best Armor

Filler Components

  • 1 - Best Defense
  • 1 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Survey Blueprint
Support - Survey Small
  • +60  Construction Cost
  • +0.50  Maintenance
  • +8  Hit Points
  • +18  Capacity
  • +2  Logistics
  • +10  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +1  Fortitude
  • +6  XP Value
  • +400  Defense Range
  • +150%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Base Components

  • 1 - Beam Weapon
Ranger Enhanced Blueprint
Cruiser - Ranger Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Missile Weapon Enhanced
  • 1 - Beam Weapon
  • 1 - Kinetic Weapon

Base Components

  • 2 - Best Shields Enhanced
  • 1 - Best Point Defense

Filler Components

  • 1 - Best Defense
  • 1 - Missile Weapon Enhanced
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon
  • 1 - Missile Weapon
Carrier Blueprint
Cruiser - Carrier Large
  • +500  Construction Cost
  • +2  Maintenance
  • +150  Hit Points
  • +60  Capacity
  • +12  Logistics
  • +400  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +4  Fortitude
  • +2  Value
  • +12  XP Value
  • +400  Defense Range
  • +75%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Kinetic Weapon

Base Components

  • 1 - Best Armor
  • 1 - Best Shields
  • 1 - Best Point Defense
  • 1 - Kinetic Weapon
Caretaker Blueprint
Support - Knight Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range
Ranger Blueprint
Cruiser - Ranger Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Missile Weapon
  • 1 - Beam Weapon
  • 1 - Kinetic Weapon

Base Components

  • 2 - Best Shields
  • 1 - Best Point Defense

Filler Components

  • 1 - Best Defense
  • 2 - Missile Weapon
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon
Asteroid Blueprint
Support - Asteroid Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range
Spearman Blueprint
Frigate - Spearman Small
  • +60  Construction Cost
  • +0.50  Maintenance
  • +8  Hit Points
  • +18  Capacity
  • +2  Logistics
  • +10  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +1  Fortitude
  • +6  XP Value
  • +400  Defense Range
  • +150%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Missile Weapon

Base Components

  • 2 - Missile Weapon Enhanced
  • 1 - Best Defense
  • 1 - Beam Weapon
  • 1 - Best Armor

Filler Components

  • 1 - Missile Weapon
  • 1 - Best Defense
Assault Carrier Blueprint
Capital - AssaultCarrier Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Kinetic Weapon

Base Components

  • 1 - Best Armor
  • 1 - Best Shields
  • 1 - Best Point Defense
  • 1 - Kinetic Weapon
Heavy Survey Blueprint
Cruiser - Survey Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Missile Weapon
  • 1 - Beam Weapon

Base Components

  • 1 - Best Defense
Worker Blueprint
Support - Worker Cargo
  • +25  Construction Cost
  • +0  Maintenance
  • +5  Hit Points
  • +20  Capacity
  • +4  Logistics
  • +60  Crew
  • +3  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +6  Value
  • +2  XP Value
  • +400  Defense Range
  • +10%  Tactical Speed
  • -80%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Supply Module
Defender Blueprint
Frigate - Defender Small
  • +60  Construction Cost
  • +0.50  Maintenance
  • +8  Hit Points
  • +18  Capacity
  • +2  Logistics
  • +10  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +1  Fortitude
  • +6  XP Value
  • +400  Defense Range
  • +150%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Missile Weapon
  • 1 - Beam Weapon
  • 1 - Kinetic Weapon

Base Components

  • 2 - Best Defense
  • 1 - Missile Weapon Enhanced
  • 1 - Best Armor
  • 1 - Missile Weapon
  • 1 - Best Point Defense

Filler Components

  • 1 - Missile Weapon
  • 1 - Best Defense
Survey Moves Blueprint
Support - Survey Small
  • +60  Construction Cost
  • +0.50  Maintenance
  • +8  Hit Points
  • +18  Capacity
  • +2  Logistics
  • +10  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +1  Fortitude
  • +6  XP Value
  • +400  Defense Range
  • +150%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Base Components

  • 1 - Beam Weapon
Battleship Blueprint
Capital - Battleship Large
  • +500  Construction Cost
  • +2  Maintenance
  • +150  Hit Points
  • +60  Capacity
  • +12  Logistics
  • +400  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +4  Fortitude
  • +2  Value
  • +12  XP Value
  • +400  Defense Range
  • +75%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Kinetic Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon

Base Components

  • 2 - Best Armor
  • 3 - Best Point Defense
  • 1 - Best Shields

Filler Components

  • 1 - Best Defense
  • 1 - Kinetic Weapon
Probe Moves Blueprint
Support - Probe Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range
Corvette Enhanced Blueprint
Cruiser - Corvette Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon

Base Components

  • 1 - Beam Weapon Enhanced

Filler Components

  • 1 - Best Defense
  • 2 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Sniper Blueprint
Fighter - Sniper Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Beam Weapon

Base Components

  • 2 - Beam Weapon

Filler Components

  • 1 - Beam Weapon
Paladin Blueprint
Cruiser - Paladin Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Beam Weapon
  • 1 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon

Base Components

  • 2 - Best Armor
  • 1 - Best Shields

Filler Components

  • 1 - Best Defense
  • 1 - Beam Weapon Enhanced
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon
  • 1 - Missile Weapon
Transport Blueprint
Support - Transport Cargo
  • +25  Construction Cost
  • +0  Maintenance
  • +5  Hit Points
  • +20  Capacity
  • +4  Logistics
  • +60  Crew
  • +3  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +6  Value
  • +2  XP Value
  • +400  Defense Range
  • +10%  Tactical Speed
  • -80%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Transport Module

Filler Components

  • 1 - Transport Module
Freighter Blueprint
Support - Freighter Cargo
  • +25  Construction Cost
  • +0  Maintenance
  • +5  Hit Points
  • +20  Capacity
  • +4  Logistics
  • +60  Crew
  • +3  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +6  Value
  • +2  XP Value
  • +400  Defense Range
  • +10%  Tactical Speed
  • -80%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Cargo Module
Fortress Enhanced Blueprint
Capital - Fortress Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 3 - Missile Weapon Enhanced
  • 1 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon

Base Components

  • 1 - Best Defense
  • 2 - Best Armor Enhanced
  • 2 - Best Shields
  • 1 - Best Point Defense Enhanced
  • 3 - Best Point Defense
  • 3 - Best Armor

Filler Components

  • 1 - Best Defense
  • 1 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Colony Blueprint
Support - Colony Cargo
  • +25  Construction Cost
  • +0  Maintenance
  • +5  Hit Points
  • +20  Capacity
  • +4  Logistics
  • +60  Crew
  • +3  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +6  Value
  • +2  XP Value
  • +400  Defense Range
  • +10%  Tactical Speed
  • -80%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Colony Module
Fortress Blueprint
Capital - Fortress Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 3 - Missile Weapon Enhanced
  • 1 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon

Base Components

  • 1 - Best Defense
  • 5 - Best Armor
  • 2 - Best Shields
  • 4 - Best Point Defense

Filler Components

  • 1 - Best Defense
  • 1 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Dreadnought Blueprint
Capital - Dreadnought Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 3 - Kinetic Weapon Enhanced
  • 1 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon

Base Components

  • 1 - Best Defense
  • 5 - Best Point Defense
  • 3 - Best Shields
  • 3 - Best Armor

Filler Components

  • 1 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Cutter Blueprint
Frigate - Cutter Small
  • +60  Construction Cost
  • +0.50  Maintenance
  • +8  Hit Points
  • +18  Capacity
  • +2  Logistics
  • +10  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +1  Fortitude
  • +6  XP Value
  • +400  Defense Range
  • +150%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Beam Weapon

Base Components

  • 1 - Beam Weapon Enhanced
  • 1 - Best Defense
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon

Filler Components

  • 1 - Beam Weapon
  • 1 - Best Defense
Titan Enhanced Blueprint
Capital - Titan Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Missile Weapon Enhanced
  • 2 - Kinetic Weapon Enhanced
  • 2 - Beam Weapon Enhanced

Base Components

  • 1 - Best Defense
  • 1 - Best Point Defense Enhanced
  • 3 - Best Shields Enhanced
  • 1 - Best Armor Enhanced
  • 1 - Beam Weapon
  • 3 - Best Point Defense
  • 1 - Best Armor
  • 1 - Best Shields

Filler Components

  • 1 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Guardian Blueprint
Fighter - Guardian Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Kinetic Weapon

Base Components

  • 1 - Kinetic Weapon Enhanced
  • 1 - Kinetic Weapon

Filler Components

  • 1 - Kinetic Weapon
Probe Sensor Range Blueprint
Support - Probe Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range
Survey Sensor Range Blueprint
Support - Survey Small
  • +60  Construction Cost
  • +0.50  Maintenance
  • +8  Hit Points
  • +18  Capacity
  • +2  Logistics
  • +10  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +1  Fortitude
  • +6  XP Value
  • +400  Defense Range
  • +150%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Base Components

  • 1 - Beam Weapon
Battleship Enhanced Blueprint
Capital - Battleship Large
  • +500  Construction Cost
  • +2  Maintenance
  • +150  Hit Points
  • +60  Capacity
  • +12  Logistics
  • +400  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +4  Fortitude
  • +2  Value
  • +12  XP Value
  • +400  Defense Range
  • +75%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Kinetic Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon

Base Components

  • 3 - Best Armor Enhanced
  • 3 - Best Shields

Filler Components

  • 1 - Best Defense
  • 1 - Kinetic Weapon
Bomber Blueprint
Bomber - Bomber Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Missile Weapon

Base Components

  • 2 - Missile Weapon Enhanced

Filler Components

  • 1 - Missile Weapon
Corvette Blueprint
Cruiser - Corvette Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Beam Weapon
  • 1 - Kinetic Weapon

Base Components

  • 1 - Best Defense
  • 1 - Best Armor
  • 2 - Beam Weapon Enhanced
  • 1 - Best Shields

Filler Components

  • 1 - Best Defense
  • 2 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Dreadnought Enhanced Blueprint
Capital - Dreadnought Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 6 - Kinetic Weapon Enhanced

Base Components

  • 1 - Best Defense
  • 2 - Best Point Defense Enhanced
  • 2 - Best Shields Enhanced
  • 3 - Best Point Defense
  • 3 - Best Armor
  • 1 - Best Shields

Filler Components

  • 1 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Siege Blueprint
Support - Support Small
  • +60  Construction Cost
  • +0.50  Maintenance
  • +8  Hit Points
  • +18  Capacity
  • +2  Logistics
  • +10  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +1  Fortitude
  • +6  XP Value
  • +400  Defense Range
  • +150%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Siege Module

Filler Components

  • 1 - Siege Module