Improvements GC4: Difference between revisions

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<h3>Improvements</h3>
<h3>Improvements</h3>
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Improvements are the engines that power and accelerate core world output. As the game progresses, so do the volume and efficiency of planetary improvements. Improvements functionally produce, or multiply by a percentage, the resources that eventually compose the planetary output of any given core world.
Improvements are the engines that power and accelerate core world output. As the game progresses, so do the volume and efficiency of planetary improvements. Improvements functionally produce, or multiply by a percentage, the resources that eventually compose the planetary output of any given core world.


The efficiency of improvements increases with their "level," which can be increased in 2 ways:<br>
The efficiency of improvements increases with their "level," which can be achieved in 2 ways:<br>
* Increased by planet-wide level upgrades by improvement categories, which require technological research.
* Increased by planet-wide level upgrades by improvement categories, which require technological research.
* Adjacency bonuses from other improvements that neighbor the target improvement.
* Adjacency bonuses from other improvements that neighbor the target improvement.
{{:GC4_General_Improvements_Table}}


<h3>Districts</h3>
<h3>Districts</h3>
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{{:GC4_Orbital_Improvements_Table}}
{{:GC4_Orbital_Improvements_Table}}
<h3>Homeworld Improvements</h3>
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Homeworld Improvements are, as the name suggests, only buildable on your civilization's homeworld. These planetary improvements often come from pivotal event decisions and tend to be quite powerful due to their limited nature.
{{:GC4_Homeworld_Improvements_Table}}
<h3>Trade Resources</h3>
----
Trade Resources that provide bonuses to tiles around them.
{{:GC4_Trade_Resource_Table}}

Latest revision as of 18:48, 18 March 2024

Improvements


Improvements

Improvements are the engines that power and accelerate core world output. As the game progresses, so do the volume and efficiency of planetary improvements. Improvements functionally produce, or multiply by a percentage, the resources that eventually compose the planetary output of any given core world.

The efficiency of improvements increases with their "level," which can be achieved in 2 ways:

  • Increased by planet-wide level upgrades by improvement categories, which require technological research.
  • Adjacency bonuses from other improvements that neighbor the target improvement.



Improvement Production Cost Base Effects Level Effects Adjacency Level Bonuses Requirements
Core World Capital

Provides the basic needs of a Core World.

+0 Manufacturing Cost +1 Food Income

+5 Maintenance +0.02 Crime +1 Manufacturing +1 Population Cap

+0.05% Colony Gross Income

+1 Population Cap

+1 All Improvements Unavailable for Race Trait:
  • Ravenous Ability
  • Spores Ability
  • Silicon Based Biology

Unavailable with Improvement:

  • Civilization Capital
Capital City

The heart of our civilization.

+0 Manufacturing Cost +0.1 Tourism

+6 Population Cap +3 Sensor Range +1 Control Per Turn +100 Influence +10 Colony Gross Income +1 Culture Points Per Turn

+0.05% Colony Gross Income

+1 Population Cap

+2 All Improvements Unavailable for Race Trait:
  • Ravenous Ability
  • Spores Ability
  • Silicon Based Biology

Unavailable with Improvement:

  • Colony Capital Civilization Capital
Planetary Recycling Center

A massive structure dedicated to reusing materials in order to reduce Pollution.

-430 Manufacturing Cost +2 Maintenance

+-0.05 Pollution

+-0.04 Pollution +2 Manufacturing Technology Required:
  • Terraforming

Unavailable for Race Trait:

  • Ammonia Based Biology
Tower of Endless Night

A center for our most morally ambiguous military planning. Needs to operate with discretion, so it cannot be built on our homeworld.

-256 Manufacturing Cost +1 Control Per Turn

+2 Sensor Range +0.1 Crime

+0.03% Max Manufacturing +2 All Improvements Technology Required:
  • Espionage

Unavailable with Improvement:

  • Civilization Capital
Worldheart Borehole

A borehole large enough to penetrate the planet's crust. Too dangerous to build on our homeworld.

-128 Manufacturing Cost +0.3% Colony Gross Income

+0.3% Max Manufacturing +0.2 Pollution

+0.05% Colony Gross Income

+0.05% Max Manufacturing

+2 Wealth

+2 Manufacturing

Technology Required:
  • Deep Core Mining

Unavailable with Improvement:

  • Civilization Capital
Infinite Garden

A legendary garden that is not only beautiful and fertile, but it will attract three Baratak Farmers citizens as caregivers. Cannot be built on our homeworld.

-628 Manufacturing Cost

-10 Aurorus Arboretum Cost

+0.03 Approval

+2 Food Income +0.3 Tourism

+1 Food Income

+0.05 Wealth +0.03 Tourism

+2 All Improvements Technology Required:
  • Exotic World Colonization

Unavailable for Race Trait:

  • Synthetic Life

Unavailable with Improvement:

  • Civilization Capital
Capital Mainframe

Allows us to jumpstart our research.

-20 Manufacturing Cost +1 Maintenance

+0.20% Research

+0.03% Research +3 Research Technology Required:
  • Colonization Tech

Unavailable for Race Trait:

  • Wealthy Ability
  • Slavers Ability
  • Ammonia Based Biology
  • Silicon Based Life
  • Ravenous Ability
  • Starfaring Ability
  • Synthetic Life
  • Proliferation Ability
  • Crimelord Ability
  • Loyal Ability
  • Ancient Ability
  • Resourceful Ability
  • Genocidal Ability
  • Amphibious Ability
  • Entrepreneurs Ability
  • Spores Ability
  • Silicon Based Biology
Kazar's Mainframe

A wonder of invention and madness.

-250 Manufacturing Cost

-1 Promethion Cost -3 Hyper Silicates Cost

+0.25% Research +0.05% Research +2 Research Technology Required:
  • Xeno Research

Unavailable for Race Trait:

  • Wealthy Ability
  • Slavers Ability
  • Ammonia Based Biology
  • Ravenous Ability
Planetary Mainframe

Provides a central hub for our research efforts. Cannot be built on our homeworld.

-90 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+1 Research

+0.03% Research +2 Research Technology Required:
  • Xeno Research

Unavailable for Race Trait:

  • Wealthy Ability
  • Slavers Ability
  • Ammonia Based Biology
  • Ravenous Ability

Unavailable with Improvement:

  • Civilization Capital
AI Overseer

Crime reduction across all our worlds. Control generation per scientist on planet. However, the constant surveillance angers citizens but only on this world.

-720 Manufacturing Cost

-3 Hyper Silicates Cost

+ Control Per Turn

+-0.03 Approval +-0.2 Crime

+0.03% Research

+-0.01 Crime

+2 Research Technology Required:
  • A I Overseer
Coordination Beacon

Allows us to directly communicate with any and all colonies more effectively.

-120 Manufacturing Cost +1 Maintenance

+1 Control Per Turn

+0.05% Influence Per Turn +2 Influence Technology Required:
  • Hyperwave Radio
Office of Control

Kilometers of cubicles provide oversight and Control.

-680 Manufacturing Cost +3 Control Per Turn +0.1 Control Per Turn +1 Population Technology Required:
  • Colonial Bureaucracy
Central Bank

Provides your biggest source of raw economic output.

-200 Manufacturing Cost

-1 Durantium Cost

+8 Colony Gross Income +1 Colony Gross Income +3 Wealth Technology Required:
  • Interstellar Banking
Starport

Increases shipyard manufacturing by easing the transportation of materials to space and increases ship speed by 1 for ships constructed here.

-75 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.05% Military +0.02 Pollution

+0.08% Military

+0.02 Pollution

+1 Military

+1 Wealth +1 Manufacturing

Technology Required:
  • Orbital Manufacturing

Sponsoring Shipyard Required

Planetary Generator

A massive source of power production to increase manufacturing on this planet.

-32 Manufacturing Cost +1 Maintenance

+1 Max Manufacturing

+0.03% Max Manufacturing

+0.01 Pollution

+2 Manufacturing

+2 Military

Technology Required:
  • Colonial Policies

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Biology
  • Silicon Based Life
  • Ravenous Ability
  • Entrepreneurs Ability
  • Silicon Based Biology
Stellar Forge

A massive starship foundry for providing material to the orbiting shipyard. Cannot be constructed on your Capital world.

-250 Manufacturing Cost +0.25% Military +0.01% Max Manufacturing

+0.02% Military

+2 Manufacturing

+2 Military

Technology Required:
  • Planetary Mobilization

Unavailable with Improvement:

  • Civilization Capital
Durantium Processor

Converts Durantium into a powerful manufacturing material.

-340 Manufacturing Cost

-3 Durantium Cost

+0.10% Max Manufacturing

+1 Minerals +1 Maintenance +0.1 Pollution

+0.04% Max Manufacturing

+0.01 Pollution

+2 Manufacturing

+2 Military

Technology Required:
  • Xeno Manufacturing
Industrial Center

The center of your civilization's manufacturing.

-25 Manufacturing Cost +0.12% Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing

+0.01% Pollution

+2 Manufacturing

+2 Military

Technology Required:
  • Colonization Tech

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Biology
  • Silicon Based Life
  • Ravenous Ability
  • Slavers Ability
  • Starfaring Ability
  • Proliferation Ability
  • Crimelord Ability
  • Loyal Ability
  • Ancient Ability
  • Resourceful Ability
  • Genocidal Ability
  • Amphibious Ability
  • Entrepreneurs Ability
  • Spores Ability
  • Silicon Based Biology
Supply Depot

Streamlines the distribution of goods and supplies to residents, improving productivity and comfort.

-32 Manufacturing Cost +0.1% Max Manufacturing

+1 Maintenance

+0.02 Approval

+-0.02 Crime

+2 Manufacturing

+2 Military

Technology Required:
  • Xeno Industrialization

Unavailable for Race Trait:

  • Ammonia Based Biology
  • Ravenous Ability
  • Entrepreneurs Ability
  • Silicon Based Biology
Fusion Power Plant

Makes factories more efficient, and boosts Production.

-600 Manufacturing Cost

-5 Antimatter Cost

+1 Maintenance

+0.2% Max Manufacturing +0.05 Pollution

+0.025% Max Manufacturing +3 Manufacturing

+3 Military +3 Research

Technology Required:
  • Fusion Power Plants
Singularity Power Plant

Provides a Manufacturing bonus to all your worlds.

-800 Manufacturing Cost

-5 Antimatter Cost -5 Durantium Cost -5 Elerium Cost

+1 Maintenance

+0.1% Max Manufacturing +0.05 Pollution

+0.025% Max Manufacturing +3 All Improvements Technology Required:
  • Singularity Power Plants
Manufacturing Capital

A unique improvement that greatly boosts Production and Pollution.

-1000 Manufacturing Cost

-5 Antimatter Cost -5 Durantium Cost

+1 Maintenance

+0.2% Max Manufacturing +0.1 Pollution

+0.025% Max Manufacturing +3 Manufacturing Technology Required:
  • Manufacturing Capitals
Razar's Lift

The galaxy's first space elevator

-500 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.1% Max Manufacturing

+0.05% Max Manufacturing +3 Manufacturing

+3 Military

Technology Required:
  • Space Elevators
Beacon of Babylon

Universal Communication platform that vastly increases the influence of the civilization and planet.

-800 Manufacturing Cost

-3 Harmony Crystals Cost

+0.05% Influence Per Turn

+1% Influence Per Turn

+0.05% Influence Per Turn +3 Influence Technology Required:
  • Hyperwave Radio
Technological Capital

A unique improvement that greatly boosts Research and Influence.

-400 Manufacturing Cost

-3 Promethion Cost

+1 Maintenance

+0.2% Research +0.1% Influence Per Turn

+0.03% Research +3 Research Technology Required:
  • Research Districts

Unavailable for Race Trait:

  • Wealthy Ability
  • Silicon Based Biology
Virtual World

This virtual world is indistinguishable from reality and provides new entertainment opportunities for our citizens, no matter where they are.

-600 Manufacturing Cost

-3 Epimetheus Pollen Cost -3 Hyper Silicates Cost

+1 Maintenance

+0.03 Approval

+0.01 Approval Technology Required:
  • Xeno Entertainment
Holo Theater

Provides a place for all beings to be entertained with news and stories.

-300 Manufacturing Cost +1 Maintenance

+0.05 Approval

+0.03 Approval +1 Approval

+1 Tourism +1 Population

Technology Required:
  • Xeno Entertainment
Eyes of the Universe

Locates the homeworld of all the hyperdrive-capable civilizations.

-320 Manufacturing Cost

-3 Promethion Cost

+1 Maintenance

+0.1% Research

+3 Research Technology Required:
  • Subspace Scanning

Unavailable for Race Trait:

  • Wealthy Ability
Kimberly's Refuge

Professor Taylor's Uganda growing techniques produce food on an alien world.

-150 Manufacturing Cost

-1 Monsatium Deposit Cost

+5 Food Income

+0.25% Growth

+1 Food Income +3 Population Technology Required:
  • Planetology

Unavailable for Race Trait:

  • Synthetic Life
  • Silicon Based Biology
Colonial Clinic

Increases a planet's population growth rate.

-150 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.2% Growth

+0.1% Growth +2 Population Technology Required:
  • Xeno Biology

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Biology
  • Silicon Based Life
  • Ravenous Ability
  • Silicon Based Biology
Medical Center

Increases a planet's population growth rate.

-97 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.3% Growth

+0.1% Growth +2 Population Technology Required:
  • Xeno Medicine

Unavailable for Race Trait:

  • Synthetic Life
Fertility Center

Increases a planet's population growth rate.

-120 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.4% Growth

+0.1% Growth +2 Population Technology Required:
  • Artificial Wombs

Unavailable for Race Trait:

  • Synthetic Life
Longevity Center

Increases a planet's Growth and Approval.

-150 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+0.5% Growth +0.02 Approval

+0.1% Growth +2 Population Technology Required:
  • Life Extension

Unavailable for Race Trait:

  • Synthetic Life
Cybernetic Hospital

Increases a planet's Growth and Approval.

-200 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+1% Growth +0.04 Approval

+0.1% Growth +2 Population Technology Required:
  • Cybernetics

Unavailable for Race Trait:

  • Synthetic Life
Organ Market

Dramatically increases the planet's Growth and Crime.

-90 Manufacturing Cost +1 Maintenance

+0.5% Growth +0.05 Crime

+0.1% Growth +1 Population

+1 Wealth

Technology Required:
  • Regenerative Gels

Unavailable for Race Trait:

  • Synthetic Life
Planetary Conversion

Allows us to convert a unproductive tile into a useful one.

-60 Manufacturing Cost Allows us to convert a unproductive tile into a useful one. Technology Required:
  • Xeno Biology
Planetary Soil Upgrade

Terraform one salvageable tile.

-60 Manufacturing Cost Terraform one salvageable tile. Technology Required:
  • Soil Enhancement
Soil Engineering

Terraform one salvageable tile.

-90 Manufacturing Cost Terraform one salvageable tile. Technology Required:
  • Adapted Crop Engineering
Terraforming Module

Terraform one tile of decent quality.

-120 Manufacturing Cost Terraform one tile of decent quality. Technology Required:
  • Terraforming
Terraforming Plant

Terraform one tile of decent quality.

-120 Manufacturing Cost Terraform one tile of decent quality. Technology Required:
  • Environmental Engineering
Habitat Improvement

Terraform one tile of lesser quality.

-150 Manufacturing Cost Terraform one tile of lesser quality. Technology Required:
  • Soil Enhancement
Resequencing Station

Terraform one almost useless tile.

-200 Manufacturing Cost Terraform one almost useless tile. Technology Required:
  • Resequencer Stations
Ultra Terraformer

Terraform any remaining salvageable tile.

-250 Manufacturing Cost Terraform any remaining salvageable tile. Technology Required:
  • Resequencer Stations
Engineered Landslide

Terraform one useless tile at the cost of increased Pollution.

-120 Manufacturing Cost Terraform one useless tile at the cost of increased Pollution. Technology Required:
  • Planetary Enhancement
Planetary Defense Dome

Greatly increases the Resistance of a colony.

-300 Manufacturing Cost

-5 Durantium Cost -1 Xanthium Deposit Cost

+1 Maintenance

+10 Planetary Defenses Max H P

+10 Planetary Defenses Max H P +2 Military Technology Required:
  • Planetary Defense Dome
Surveillance Center

Reduces Crime.

-200 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+-0.1 Crime

+-0.03 Crime +1 Population

+1 Military

Technology Required:
  • Planetary Mobilization
Planetary Court

Reduces Crime.

-250 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+-0.1 Crime

+-0.05 Crime +1 Wealth Technology Required:
  • Colonial Law And Policy
Prison

Reduces Crime.

-300 Manufacturing Cost

-5 Durantium Cost

+1 Maintenance

+-0.15 Crime

+-0.05 Crime +1 Military Technology Required:
  • Colonial Bureaucracy
Diplomatic Embassy

Facilitates relations with other races, and helps spread Influence.

-1200 Manufacturing Cost

-5 Durantium Cost -3 Aurorus Arboretum Cost

+1 Maintenance

+1 Diplomacy

+0.1% Influence Per Turn +3 Influence

+3 Wealth +3 Tourism

Technology Required:
  • Eminence
Assimilation Foundation

Increases the Influence of all worlds in our civilization.

-900 Manufacturing Cost

-5 Durantium Cost -1 Harmony Crystals Cost

+1 Maintenance

+0.25% Influence Per Turn +1 Influence Per Turn

+0.1% Influence Per Turn +3 Influence Technology Required:
  • Cultural Assimilation
Cultural Beacon

Increases the Influence of this planet, and provides a Cultural Point.

-800 Manufacturing Cost

-5 Durantium Cost -1 Harmony Crystals Cost

+1 Maintenance

+0.1% Influence Per Turn

+0.1% Influence Per Turn +3 Influence Technology Required:
  • Cultural Domination
Iridia Exchange

Increases wealth, and supports nearby infrastructure greatly.

-30 Manufacturing Cost

-5 Promethion Cost

+0.1% Colony Gross Income

+10 Influence Per Turn

+0.05% Colony Gross Income +4 Wealth

+4 Research +4 Manufacturing +4 Approval

Race Trait Required:
  • Wealthy Ability
Galactic Stock Exchange

Increases the gross Income of all our worlds.

-500 Manufacturing Cost

-5 Promethion Cost

+0.2% Colony Gross Income

+0.1 Influence Per Turn

+0.05% Colony Gross Income +3 Wealth Technology Required:
  • Financial Sectors
Financial Capital

A unique improvement that greatly boosts Income and Influence.

-500 Manufacturing Cost

-5 Promethion Cost -1 Aurorus Arboretum Cost

+0.25% Colony Gross Income

+0.1% Influence Per Turn

+0.03% Colony Gross Income +3 Wealth Technology Required:
  • Xeno Economics
Trade Network

Establishes a central hub for traders to buy and sell products and services.

-120 Manufacturing Cost +0.1% Colony Gross Income +0.10% Colony Gross Income +1 Wealth Technology Required:
  • Trade Networks
Galactic Bazaar

Increases Trade Income from trade routes across our civilization.

-2000 Manufacturing Cost

-1 Elerium Cost -1 Ultra Spice Cost

+0.25% Trade Route Value Raw +0.01% Trade Route Value Raw +2 Wealth

+2 Tourism

Technology Required:
  • Galactic Trade
Entertainment Capital

A unique improvement that greatly boosts Approval, Influence and Crime.

-151 Manufacturing Cost

-1 Harmony Crystals Cost

+1 Maintenance

+0.4 Approval +0.25% Influence Per Turn +0.06 Crime

+0.01 Approval +3 Approval

+3 Influence +3 Tourism

Technology Required:
  • Cultural Affinity
Heritage Center

Allows visitors from alien worlds to learn a little bit about our history.

-150 Manufacturing Cost

-1 Promethion Cost

+0.05 Tourism +0.05 Tourism +1 Tourism

+1 Wealth +2 Influence

Technology Required:
  • Translator Tech

Unavailable for Race Trait:

  • Ammonia Based Biology
  • Ravenous Ability
  • Synthetic Life
  • Wealthy Ability
  • Genocidal Ability
  • Silicon Based Biology
Hall Of Tradition

A building dedicated to our civilizations heritage, folklore, values, and traditions.

-100 Manufacturing Cost

-1 Promethion Cost

+1 Technology

+1 Culture Points Per Turn

+0.01% Colony Gross Income +2 Tourism Culture Required:
  • History
Union Center

A hall for planning collective bargining for our laborers.

-100 Manufacturing Cost

-1 Durantium Cost

+.15% Max Manufacturing +0.01% Colony Gross Income +5 Manufacturing Culture Required:
  • Labor Rights
Shark Tank

A center for investors to tear equity off of the planets best inventions and buisnesses.

-500 Manufacturing Cost

-1 Durantium Cost

+0.15% Colony Gross Income +0.1% Colony Gross Income +3 Research

+3 Wealth

Culture Required:
  • Risk Taking
Innovation Complex

A central research hub for development of our most import scientific projects.

-200 Manufacturing Cost

-1 Elerium Cost

+0.05% Research +5 Research Culture Required:
  • Innovation
Hyperion Shrinker

Hyperion Shrinking technology creates a modest reduction in the volume of various ship components, leaving more room for whatever else our ship designers choose.

-600 Manufacturing Cost

-5 Promethion Cost

+3 Mass Cap

+.15% Mass Cap

+0.03% Research +2 Research Culture Required:
  • Breakthrough
Spice Market

Allows visitors from alien worlds to sample the tastes of our civilization.

-675 Manufacturing Cost

-3 Ultra Spice Cost

+0.10 Tourism

+0.01 Crime

+0.01% Colony Gross Income +3 Tourism

+3 Wealth

Technology Required:
  • Interstellar Trade
Grand Casino

A great way to attract tourists, and criminals, to your colony.

-75 Manufacturing Cost

-5 Thulium Cost -1 Ultra Spice Cost

+0.1 Tourism

+0.02 Crime

+0.01% Colony Gross Income +1 Tourism

+1 Wealth

Technology Required:
  • Interstellar Tourism
Galactic Zoo

Collects the most amazing and bizarre creatures from across the galaxy.

-500 Manufacturing Cost

-5 Thulium Cost -1 Snuggler Colony Cost -1 Techapod Hive Cost

+0.1 Tourism +0.01 Approval +2 Tourism

+1 Approval

Technology Required:
  • Open Immigration
Utopian Resort

The ideal place to cleanse your mind, body, spirit, and bank account.

-800 Manufacturing Cost

-5 Thulium Cost -1 Epimetheus Pollen Cost -1 Harmony Crystals Cost

+0.1 Tourism +0.01 Approval +3 Tourism

+1 Approval

Technology Required:
  • Wonders Of The Galaxy
Restaurant of Eternity

A legendary restaurant serving species from across the galaxy other species from across the galaxy.

-1000 Manufacturing Cost

-5 Thulium Cost -1 Artocarpus Viriles Cost -1 Ultra Spice Cost

+0.1 Tourism +1 Food Income +3 Tourism

+3 Influence

Technology Required:
  • Galactic Recruitment
Prison Labor Camp

Provides +15% Manufacturing per Prisoner on the planet.

-90 Manufacturing Cost +% Manufacturing

+-0.05 Crime +0.01 Pollution

+0.03% Manufacturing +1 Manufacturing Race Trait Required:
  • Slavers Ability

Unavailable with Improvement:

  • Prison Research Lab
Prison Research Lab

Provides +15% Research per Prisoner on the planet.

-180 Manufacturing Cost +% Research

+-0.05 Crime

+0.01% Research +1 Research Technology Required:
  • Xeno Research

Race Trait Required:

  • Slavers Ability

Unavailable with Improvement:

  • Prison Labor Camp
Garrison

Increases Resistance on the planet.

-150 Manufacturing Cost +0.3 Resistance Bonus +0.01% Max Manufacturing

+0.01 Resistance Bonus

+1 Military Unavailable
Black Market

Increases a world's Crime but provides access to illicit goods.

-150 Manufacturing Cost

-1 Durantium Cost

+0.1 Crime

+0.05 Ultra Spice Income +0.05 Helios Ore Income +0.05 Techapod Hive Income

+0.01 Crime +2 Wealth

+2 Approval +2 Influence

Technology Required:
  • Black Market Tech

Stat Required:

  • Crime >= 0.25
Smuggler Port

Increases Income.

-150 Manufacturing Cost

-1 Durantium Cost

+0.3% Colony Gross Income +0.01% Colony Gross Income +2 Wealth Race Trait Required:
  • Crimelord Ability

Stat Required:

  • Crime >= 0.3
Pleasure Dome

Increases Approval and Tourism.

-225 Manufacturing Cost

-1 Durantium Cost

+0.1 Approval

+0.2 Tourism

+0.01 Approval +2 Approval

+2 Tourism

Technology Required:
  • Xeno Entertainment

Race Trait Required:

  • Crimelord Ability

Stat Required:

  • Crime >= 0.5
Mercenary Camp

Increases Resistance on the planet, and generates a free Leader.

-300 Manufacturing Cost

-1 Durantium Cost

+0.3 Resistance Bonus +0.01 Resistance Bonus +2 Military Technology Required:
  • Cultural Assimilation

Race Trait Required:

  • Crimelord Ability

Stat Required:

  • Crime >= 0.7
Drathian Temple

Increases Approval.

-66 Manufacturing Cost

-1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.2 Approval

+0.01 Approval +2 Approval

+2 Influence

Technology Required:
  • Xeno Theology
Shrine of the Mithrilar

Increases the Approval and Tourism of a world.

-151 Manufacturing Cost

-1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.3 Approval +0.2 Tourism

+0.01 Approval

+0.02 Tourism

+1 Approval

+1 Influence +1 Tourism

Technology Required:
  • Mithrilarian Epics
Shrine of Tandis

Increases Approval and Tourism on all of your worlds.

-227 Manufacturing Cost

-1 Durantium Cost -1 Ultra Spice Cost

+1 Maintenance

+0.05 Approval +0.25% Influence Per Turn +0.05 Tourism

+0.01 Approval

+0.01% Influence Per Turn

+1 Approval

+1 Influence +1 Tourism

Technology Required:
  • Mascrinthus And Draginol
Precursor Souvenir Shop

Increase the world's Income.

-101 Manufacturing Cost

-1 Durantium Cost -3 Precursor Nanites Cost -3 Ultra Spice Cost

+1 Maintenance

+0.03 Tourism

+0.01 Tourism +2 Wealth

+2 Tourism

Technology Required:
  • Cultural Influence

Unavailable

Coordination Temple

Gives Adjacency Bonus to all adjacent Improvements.

-45 Manufacturing Cost

-1 Techapod Hive Cost

+1 Maintenance +2 All Improvements Technology Required:
  • Xeno Religions
Temple of Whispers

Make this world the focus of political intrigue.

-645 Manufacturing Cost

-3 Epimetheus Pollen Cost

+1 Maintenance

+1 Diplomacy +10 Diplomatic Capital Income

+5 Diplomatic Capital Income +3 Influence Technology Required:
  • Espionage
Tide Pools

Increases a world's Influence and Approval.Can only be built on Oceanic worlds.

-75 Manufacturing Cost +0.1% Influence Per Turn

+0.1 Approval

+1 Influence Per Turn +1 All Improvements Race Trait Required:
  • Amphibious Ability

Planet Trait Required:

  • Aquatic World
Barrier Reef

Increases a world's Influence and Planetary Defense.Can only be built on Oceanic worlds.

-100 Manufacturing Cost +0.1% Influence Per Turn

+8 Planetary Defenses Max H P

+1 Influence Per Turn +1 All Improvements Technology Required:
  • Defensive Studies

Race Trait Required:

  • Amphibious Ability

Planet Trait Required:

  • Aquatic World
Exotic Hatchery

Increases a world's Tourism.Can only be built on Oceanic worlds.

-250 Manufacturing Cost +0.3 Tourism +0.03 Tourism +1 All Improvements Technology Required:
  • Cultural Outreach

Race Trait Required:

  • Amphibious Ability

Planet Trait Required:

  • Aquatic World
Krynn Consulate

Increases a world's Influence and Approval.

-30 Manufacturing Cost

-1 Xanthium Deposit Cost

+1 Maintenance

+0.03 Approval +10 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:
  • The Path Tech

Race Trait Required:

  • Devout Ability
Krynniac Temple

Increases a world's Influence and Approval.

-50 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.06 Approval +20 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:
  • The Path Tech
Krynniac Mission

Increases a world's Influence and Approval.

-90 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.09 Approval +30 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:
  • The Calling Tech
Krynniac Order

Increases a world's Influence and Approval.

-101 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.12 Approval +40 Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+1 Approval

+1 Influence

Technology Required:
  • The Order Tech
Krynniac Ministry

Increases a world's Influence and Approval.

-227 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+0.03 Approval +0.25% Influence Per Turn +0.01 Tourism

+0.01 Approval

+1 Influence Per Turn

+3 Approval

+3 Influence +3 Tourism

Technology Required:
  • The Path Tech
Krynniac Sanctuary

The High Temple of the Way. Increases a world's Influence and Approval.

-300 Manufacturing Cost

-5 Durantium Cost -3 Promethion Cost

+0.03 Approval

+0.25% Influence Per Turn +0.03 Tourism

+0.01 Approval

+0.01% Influence Per Turn

+4 Approval

+4 Influence +4 Tourism

Sacred World required
Monument to Divine Rosalind

Increases a world's Influence and Approval.

-300 Manufacturing Cost

-3 Elerium Cost -1 Harmony Crystals Cost

+0.03 Approval

+0.25% Influence Per Turn

+0.01 Approval

+1 Influence Per Turn

+2 Approval

+2 Influence

Monument Rosalind required
Krynniac Altar

A sacred place for the Krynn. This is needed to bring their colonists to your world.

-60 Manufacturing Cost

-1 Helios Ore Cost

+1 Influence Per Turn +0.01 Approval +1 Approval

+1 Influence

Unlock Krynniac Altar required
Baratak Grove

This beautiful grove will provide a perfect home for the Baratak that want to come to our world.

-60 Manufacturing Cost

-1 Aurorus Arboretum Cost

+0.1% Food Income

+1 Population Cap

+0.1% Food Income +1 Approval

+1 Food

Unlock Baratak Grove required
Torian Academy

This campus will serve as the perfect location for the Torian Scientists to complete their experiments.

-60 Manufacturing Cost

-5 Promethion Cost

+2 Research

+1 Population Cap

+0.02% Research +1 Research Unlock Torian Academy required
Crucible Lab

A lab dedicated to producing Crucible Vapors, a highly addictive substance prized by the Lantern.

-60 Manufacturing Cost +0.1 Crime +0.01% Research +1 Research Unlock Crucible Lab required
Manti Birthing Pool

If we are to draw the Manti to the world we will need to build this birthing pool for them.Can only be built on Lake terrain.

-60 Manufacturing Cost

-1 Artocarpus Viriles Cost

+0.1% Growth

+1 Population Cap

+0.01% Growth +1 Population Unlock Manti Pool required
Hall of Unity

A place for people across the galaxy to meet and marvel at its wonders.+20 Prestige

-500 Manufacturing Cost

-3 Harmony Crystals Cost -3 Helios Ore Cost

+1 Maintenance

+0.2 Tourism

+0.01 Tourism +2 All Improvements Unlock Hall Of Unity required
Astrolab of the Arnor

The perfect precision of this device benefits every aspect of our society.+30 Prestige

-500 Manufacturing Cost

-3 Helios Ore Cost -3 Precursor Nanites Cost -3 Xanthium Deposit Cost

+1 Maintenance

+0.2 Tourism +0.1% Max Manufacturing

+0.01% Max Manufacturing +2 Manufacturing Unlock Astrolab Of The Arnor required
Infinite Archive

Able to store the complete history of the galaxy.+75 Prestige

-600 Manufacturing Cost

-5 Promethion Cost

+1 Maintenance

+0.2 Tourism +0.1% Research

+0.01% Research +2 Research Unlock Infinite Archive required
Grand Menagerie

The galaxy's most exotic animals live in freedom and comfort in open environments designed for their needs.+40 Prestige

-500 Manufacturing Cost

-3 Helios Ore Cost -3 Snuggler Colony Cost -3 Techapod Hive Cost

+1 Maintenance

+0.2 Tourism +0.05 Approval

+0.01 Approval +2 Approval Unlock Grand Menagerie required
New Eden

Travelers from across the galaxy will come to visit this tranquil garden.+50 Prestige

-500 Manufacturing Cost

-5 Artocarpus Viriles Cost -5 Aurorus Arboretum Cost -5 Monsatium Deposit Cost

+1 Maintenance

+0.2 Tourism +0.3% Food Income

+0.05% Food Income +2 Food Unlock New Eden required
Bob

A perfect, simulated version of our brightest researcher without physical limitations.

-800 Manufacturing Cost

-5 Promethion Cost -5 Precursor Nanites Cost

+1 Maintenance

+0.15% Research

+0.1% Research +3 Research Technology Required:
  • Strong A I
Xeno Anthropology Center

Boosts the relations with other races, and helps spread our influence.

-30 Manufacturing Cost +1 Maintenance

+1 Diplomacy

+1 Influence Per Turn +1 Tourism

+1 Influence +1 Wealth +1 Approval

Technology Required:
  • Xeno Anthropology
Weather Control Center

Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.

-500 Manufacturing Cost

-3 Helios Ore Cost

+1 Maintenance

+0.15% Max Manufacturing +-0.15% Maintenance

+0.01 Approval +1 All Improvements Technology Required:
  • Weather Control Tech

Race Trait Required:

  • Vigilant Ability

Unavailable with Improvement:

  • Weather Control Center Weather Control Zenith
Weather Control Zenith

Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.

-700 Manufacturing Cost

-3 Helios Ore Cost

+1 Maintenance

+0.3% Max Manufacturing +-0.3% Maintenance

+0.01 Approval +2 All Improvements Technology Required:
  • Weather Control Zenith Tech

Race Trait Required:

  • Vigilant Ability
Antimatter Power Plant

Greatly increases the abilities of all adjacent improvements, but requires Antimatter to build.

-200 Manufacturing Cost

-3 Antimatter Cost

+1 Maintenance +3 All Improvements Technology Required:
  • Anti Matter Power Plants
Wildland Refuge

Reduces Pollution based on its level, as well as being a popular Tourist destination.

-240 Manufacturing Cost

-1 Aurorus Arboretum Cost

+0.1 Tourism +-0.002 Pollution Per Turn +1 Food Technology Required:
  • Land Preservation

Unavailable for Race Trait:

  • Synthetic Life
Memory Center

Increases the Intelligence of citizens on this world.

-90 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+1 Intelligence +1 Research

+0.02% Research +2 Research Unavailable

Unavailable for Race Trait:

  • Synthetic Life
Augmentation Center

Increases the Intelligence of citizens across our empire.

-480 Manufacturing Cost

-3 Promethion Cost -3 Precursor Nanites Cost

+3 Intelligence +0.02% Research +1 Research Technology Required:
  • Post Sentience

Unavailable for Race Trait:

  • Synthetic Life
Warforged Foundry

Provides starting experience to ships built at this planet's shipyard.

-303 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance +2 Military Warforged required
Natural League Center

Planetary headquarters for the Natural League. Increases a planet's Growth rate substantially.

-200 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+0.5% Growth

+0.02% Growth +2 Population Natural League required
Irrigation Network

Makes neighboring farms more efficient.

-67 Manufacturing Cost +1 Maintenance +0.02% Food Income +3 Food Technology Required:
  • Xeno Agriculture
Governor's Manor

A prominent display of the governor's power and influence.

-200 Manufacturing Cost

-1 Durantium Cost

+1 Maintenance

+20 Loyalty

+0.05% Colony Gross Income +1 All Improvements Technology Required:
  • Leadership Recruiting

Unavailable with Improvement:

  • Civilization Capital
Thulium Extractor

Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet.

-60 Manufacturing Cost +1 Maintenance

+0.1 Thulium Income +0.1% Colony Gross Income

+2 Wealth
Thulium Mine

Increases the yields of Thulium Mines.

-120 Manufacturing Cost +1 Maintenance

+0.5 Thulium Income +0.2% Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Mining
Advanced Thulium Mine

Increases the yields of Thulium Mines.

-380 Manufacturing Cost +1 Maintenance

+1.0 Thulium Income +0.3% Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Extraction
Crystallized Elerium Extractor

Can be used to mine rare deposits of Crystallized Elerium, and increase wealth.

-60 Manufacturing Cost +1 Maintenance

+0.1 Elerium Income +1 Colony Gross Income

+2 Wealth
Crystallized Elerium Mine

Increases the yields of Crystallized Elerium Mines.

-120 Manufacturing Cost +1 Maintenance

+0.5 Elerium Income +2 Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Mining
Advanced Elerium Mine

Increases the yields of Crystallized Elerium Mines.

-380 Manufacturing Cost +1 Maintenance

+1.0 Elerium Income +4 Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Extraction
Prometheus Stone Extractor

Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade.

-60 Manufacturing Cost +1 Maintenance

+0.1 Promethion Income +4 Colony Gross Income

+2 Wealth
Prometheus Stone Mine

Increases the yields of Prometheus Stone Mines.

-120 Manufacturing Cost +1 Maintenance

+0.5 Promethion Income +5 Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Mining
Advanced Prometheus Mine

Increases the yields of Prometheus Stone Mines.

-380 Manufacturing Cost +1 Maintenance

+1.0 Promethion Income +6 Colony Gross Income

+2 Wealth Technology Required:
  • Xeno Resource Extraction
Helios Ore Extractor

A beautiful, exotic metal popular in many luxury items.

-60 Manufacturing Cost +1 Maintenance

+0.1 Helios Ore Income +2 Colony Gross Income

+2 Military
Helios Mine

A beautiful, exotic metal popular in many luxury items.

-120 Manufacturing Cost +1 Maintenance

+0.2 Helios Ore Income +4 Colony Gross Income

+2 Military Technology Required:
  • Xeno Resource Mining
Advanced Helios Mine

A beautiful, exotic metal popular in many luxury items.

-380 Manufacturing Cost +1 Maintenance

+0.3 Helios Ore Income +6 Colony Gross Income

+2 Military Technology Required:
  • Xeno Resource Extraction
Silicate Extractor

This exotic material is useful in constructing powerful research databanks.

-50 Manufacturing Cost +1 Maintenance

+0.1 Hyper Silicates Income +2 Research

+2 Research
Silicate Mine

This exotic material is useful in constructing powerful research databanks.

-120 Manufacturing Cost +1 Maintenance

+0.2 Hyper Silicates Income +2 Research

+2 Research Technology Required:
  • Xeno Resource Mining
Advanced Silicate Mine

This exotic material is useful in constructing powerful research databanks.

-380 Manufacturing Cost +1 Maintenance

+0.3 Hyper Silicates Income +2 Research

+2 Research Technology Required:
  • Xeno Resource Extraction
Xanthium Extractor

This rare metal is prized by shipbuilders around the galaxy.

-50 Manufacturing Cost +1 Maintenance

+0.1 Xanthium Deposit Income +2 Max Manufacturing

+2 Military

+2 Manufacturing

Xanthium Mine

This rare metal is prized by shipbuilders around the galaxy.

-120 Manufacturing Cost +1 Maintenance

+0.2 Xanthium Deposit Income +3 Max Manufacturing

+2 Military

+3 Manufacturing

Technology Required:
  • Xeno Resource Mining
Advanced Xanthium Mine

This rare metal is prized by shipbuilders around the galaxy.

-380 Manufacturing Cost +1 Maintenance

+0.3 Xanthium Deposit Income +4 Max Manufacturing

+2 Military

+4 Manufacturing

Technology Required:
  • Xeno Resource Extraction
Precursor Nanites

Tiny machines increase overall planetary production.

-60 Manufacturing Cost +1 Maintenance

+0.1 Precursor Nanites Income +0.05% Max Manufacturing

+2 Manufacturing
Precursor Nanites

Tiny machines increase overall planetary production.

-120 Manufacturing Cost +1 Maintenance

+0.2 Precursor Nanites Income +0.1% Max Manufacturing

+2 Manufacturing Technology Required:
  • Artifact Studies
Precursor Nanites

Tiny machines increase overall planetary production.

-380 Manufacturing Cost +1 Maintenance

+0.3 Precursor Nanites Income +0.15% Max Manufacturing

+2 Manufacturing Technology Required:
  • Artifact Mastery
Harmony Crystal Extractor

These rare and beautiful Crystals resonate with a gentle hum.

-60 Manufacturing Cost +1 Maintenance

+0.1 Harmony Crystals Income +0.05 Approval

+2 Approval
Harmony Crystal Mine

These rare and beautiful Crystals resonate with a gentle hum.

-120 Manufacturing Cost +1 Maintenance

+0.25 Harmony Crystals Income +0.1 Approval

+2 Approval Technology Required:
  • Xeno Resource Mining
Advanced Harmony Crystal Mine

These rare and beautiful Crystals resonate with a gentle hum.

-380 Manufacturing Cost +1 Maintenance

+0.5 Harmony Crystals Income +0.15 Approval

+2 Approval Technology Required:
  • Xeno Resource Extraction
Techapod Hatchery

These small creatures can be trained to do menial tasks on starships.

-90 Manufacturing Cost +0.1 Techapod Hive Income

+2 Max Manufacturing

+2 Manufacturing
Techapod Farm

These small creatures can be trained to do menial tasks on starships.

-120 Manufacturing Cost +0.2 Techapod Hive Income

+2 Max Manufacturing

+2 Manufacturing Technology Required:
  • Environmental Engineering
Advanced Techapod Hive Farm

These small creatures can be trained to do menial tasks on starships.

-380 Manufacturing Cost +0.3 Techapod Hive Income

+2 Max Manufacturing

+2 Manufacturing Technology Required:
  • Adapted Crop Engineering
Snuggler Shelter

These furry creatures are the dream pet for all children in the galaxy.

-90 Manufacturing Cost +0.1 Snuggler Colony Income

+2 Influence Per Turn

+2 Approval

+1 Wealth

Snuggler Farm

These furry creatures are the dream pet for all children in the galaxy.

-120 Manufacturing Cost +0.25 Snuggler Colony Income

+2 Influence Per Turn

+2 Approval

+1 Wealth

Technology Required:
  • Environmental Engineering
Advanced Snuggler Farm

These furry creatures are the dream pet for all children in the galaxy.

-380 Manufacturing Cost +0.5 Snuggler Colony Income

+2 Influence Per Turn

+2 Approval

+1 Wealth

Technology Required:
  • Adapted Crop Engineering
Arnor Spice Harvester

Arnor Spice expands consciousness, leading to greater research capabilities.

-90 Manufacturing Cost +1 Maintenance

+0.1 Ultra Spice Income +2 Research

+2 Research

+1 Wealth

Arnor Spice Farm

Increases spice production.

-120 Manufacturing Cost +1 Maintenance

+0.2 Ultra Spice Income +3 Research

+2 Research

+1 Wealth

Technology Required:
  • Environmental Engineering
Advanced Arnor Spice Farm

Increases spice production.

-380 Manufacturing Cost +1 Maintenance

+0.5 Ultra Spice Income +4 Research

+2 Research

+1 Wealth

Technology Required:
  • Adapted Crop Engineering
Epimetheus Field

The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.

-90 Manufacturing Cost +1 Maintenance

+0.1 Epimetheus Pollen Income +0.1 Resistance Bonus

+2 Food

+1 Wealth

Epimetheus Farm

The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.

-120 Manufacturing Cost +1 Maintenance

+0.25 Epimetheus Pollen Income +0.2 Resistance Bonus

+2 Food

+1 Wealth

Technology Required:
  • Exotic Agriculture
Advanced Epimetheus Farm

The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.

-380 Manufacturing Cost +1 Maintenance

+0.5 Epimetheus Pollen Income +0.3 Resistance Bonus

+2 Food

+1 Wealth

Technology Required:
  • Transgenic Manipulation
Artocarpus Orchard

This fruit is delicious and increases the fertility of most species.

-90 Manufacturing Cost +1 Maintenance

+0.1 Artocarpus Viriles Income +3 Food Income +0.1% Growth

+2 Population

+1 Food

Artocarpus Farm

This fruit is delicious and increases the fertility of most species.

-120 Manufacturing Cost +1 Maintenance

+0.2 Artocarpus Viriles Income +4 Food Income +0.2% Growth

+2 Population

+1 Food

Technology Required:
  • Exotic Agriculture
Advanced Artocarpus Farm

This fruit is delicious and increases the fertility of most species.

-380 Manufacturing Cost +1 Maintenance

+0.3 Artocarpus Viriles Income +5 Food Income +0.3% Growth

+2 Population

+1 Food

Technology Required:
  • Transgenic Manipulation
Monsatium Deposit

These minerals boost the yield of farms when used as a fertilizer.

-90 Manufacturing Cost +1 Maintenance

+0.1 Monsatium Deposit Income +2 Food Income

+2 Food

+1 Population

Monsatium Deposit Refinery

These minerals boost the yield of farms when used as a fertilizer.

-120 Manufacturing Cost +1 Maintenance

+0.2 Monsatium Deposit Income +3 Food Income

+2 Food

+1 Population

Technology Required:
  • Exotic Agriculture
Advanced Monsatium Deposit Refinery

These minerals boost the yield of farms when used as a fertilizer.

-380 Manufacturing Cost +1 Maintenance

+0.3 Monsatium Deposit Income +4 Food Income

+2 Food

+1 Population

Technology Required:
  • Transgenic Manipulation
Aurorus Orchard

These bioluminescent trees are one of the natural wonders of the galaxy.

-90 Manufacturing Cost +1 Maintenance

+0.1 Aurorus Arboretum Income +0.1 Tourism

+2 Tourism

+1 Approval

Aurorus Arboretum Farm

These bioluminescent trees are one of the natural wonders of the galaxy.

-120 Manufacturing Cost +1 Maintenance

+0.25 Aurorus Arboretum Income +0.2 Tourism

+2 Tourism

+1 Approval

Technology Required:
  • Environmental Engineering
Advanced Aurorus Arboretum Farm

These bioluminescent trees are one of the natural wonders of the galaxy.

-380 Manufacturing Cost +1 Maintenance

+0.5 Aurorus Arboretum Income +0.3 Tourism

+2 Tourism

+1 Approval

Technology Required:
  • Adapted Crop Engineering
Slums

Vagrant housing, but at least you didn't need to pay anything for it.

+1 Population Cap

+0.01 Pollution +0.04 Crime

+0.05% Population Cap +-1 Wealth

+-1 Approval +-1 Tourism

Unavailable
Plague Research Center

A research facility dedicated to researching a cure for the plague.

-360 Manufacturing Cost +3 Research Faction Has Plague required
Think Tank

A research facility dedicated to experimenting and brainstorming with cutting edge technology.

-500 Manufacturing Cost +0.1% Technology +1 Research +3 Research Culture Required:
  • Risk Taking
The Possibility Engine

A research facility dedicated to experimenting and brainstorming with cutting edge technology.

-2400 Manufacturing Cost +0.50% Research +0.05% Research +3 Research Culture Required:
  • Futurist
United Planets

A place for divided factions of the universe to unite in a shared vision of prosperity and cooperation.

-1200 Manufacturing Cost +3 Diplomacy +0.05% Influence Per Turn +3 Influence Culture Required:
  • Peacefulness
Galactic Court

The highest court in the galaxy. An appeal here might as well be shouted into the void.

-600 Manufacturing Cost +1 Culture Points Per Turn +0.05% Influence Per Turn +3 Influence Culture Required:
  • Galactic Court
Galactic Commision

A place for policies to be made that offer prosperity and peace for the entire galaxy.

-800 Manufacturing Cost

-1 Aurorus Arboretum Cost

+1 Culture Points Per Turn +0.05% Influence Per Turn +3 Influence Technology Required:
  • Political Capital
Navigation Center

Improves ship speed from this planet's shipyard.

-1500 Manufacturing Cost Technology Required:
  • Interstellar Navigation
Galactic Navigation Network

Increases movement of all ships in your civilization.

-620 Manufacturing Cost +1 Moves Cap +1 All Improvements Technology Required:
  • Navagation Network
Galactic Navigator's Guild

Increases movement speed of ships built from this planet's shipyard.

-2120 Manufacturing Cost Technology Required:
  • Navigational Expertise
Improvement_HyperionBrainTrust_Name_tk

Improvement_HyperionBrainTrust_ShortDec_tk

+1 All Improvements Collaborative Research required
Pain Amplifier

Increases the constant pain of our citizens to get them to focus in order to increase Research.

-45 Manufacturing Cost +1 Maintenance

+0.25% Research

+0.02% Research +1 Research Technology Required:
  • Colonization Tech

Race Trait Required:

  • Slavers Ability
Galactic Currency Reserve

Position your currency as the unifying economic cornerstone of the galaxy.

-300 Manufacturing Cost +0.2 Influence Per Turn

+10 Colony Gross Income

+0.05% Colony Gross Income +3 Wealth Technology Required:
  • Trade Networks

Race Trait Required:

  • Entrepreneurs Ability
Network Nexus

Central hub for bio-electric research communication.

-50 Manufacturing Cost +0.1 Pollution

+1 Maintenance +0.10% Research

+1 Research +1 Research Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ammonia Based Biology
Irradiated Foundry

Radiation-fueled production hub that grows based on surrounding districts.

-30 Manufacturing Cost +0.02% Max Manufacturing

+1 Maintenance +0.2 Pollution

+1 Max Manufacturing

+1 Military

+1 Manufacturing

+1 Military

Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ammonia Based Biology
Contagion Source

Propagation center for cosmic infection increases mitosis rate.

-15 Manufacturing Cost +2 Maintenance

+1 Max Manufacturing +5 Growth

+0.05% Growth +2 Manufacturing

+2 Military

Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ammonia Based Biology

Unavailable with Improvement:

  • Civilization Capital
Golgi

Central hub for cellular processing and distant vision..

-50 Manufacturing Cost --1 Diplomacy

+1 Maintenance +48 Sensor Range +1 Research +-0.3 Pollution

+0.04% Research +2 Research Technology Required:
  • Technological Assimilation

Race Trait Required:

  • Ammonia Based Biology
Amoebic Incubator

Site for accelerated growth and fission.

-25 Manufacturing Cost --1 Diplomacy

+1 Maintenance +10 Growth +-0.3 Pollution

+1 Population Cap +2 Influence Race Trait Required:
  • Ammonia Based Biology
Knowledge Melding Hub

Convergence point for compelled shared understanding.

-90 Manufacturing Cost +1 Maintenance

+-0.05 Approval +1 Research

+0.03% Research +2 Research Technology Required:
  • Xeno Research

Race Trait Required:

  • Ammonia Based Biology

Unavailable with Improvement:

  • Civilization Capital
Work Instruction Chamber

A facility to elevate Consuming population Diligence by 50%. Effect increases as it levels up.

-30 Manufacturing Cost +1 Maintenance

+0.50% Diligence

+0.1% Diligence +1 Manufacturing

+1 Military

Technology Required:
  • Xeno Industrialization

Race Trait Required:

  • Ravenous Ability
Cerebral Chamber

Epicenter for increasing Consuming population Intelligence by 50%. Effect increases as it levels up.

-30 Manufacturing Cost +1 Maintenance

+0.50% Intelligence

+0.1% Intelligence +1 Research Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ravenous Ability
Harmonious Antennae

Enhancing Consuming unity by increasing Social skills by 50%. Effect increases as it levels up.

-30 Manufacturing Cost +1 Maintenance

+0.5% Social

+0.1% Social +1 Manufacturing

+1 Military

Technology Required:
  • Translator Tech

Race Trait Required:

  • Ravenous Ability
Hatchery

Birthplace of the next generation Consuming citizens. Greatly increases growth.

-30 Manufacturing Cost +1 Maintenance

+5 Growth +1 Population Cap +1 Max Manufacturing

+0.1 Population Cap

+0.03% Manufacturing

+1 Manufacturing

+1 Military

Technology Required:
  • Hatcheries

Race Trait Required:

  • Ravenous Ability
Work Hive

Productive hub for the worker caste of Consuming by increasing their Diligence.

-30 Manufacturing Cost +1 Maintenance

+1.0% Diligence

+0.03% Manufacturing +3 Manufacturing

+3 Military

Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ravenous Ability
Mother Hive

Central hub for Consuming species on this world. Increases the stats of all creatures with the Consuming trait.

-50 Manufacturing Cost +3 Population Cap

+0.1 Culture Points Per Turn +0.5% Social +0.5% Intelligence +0.5% Diligence

+1 Population Cap +2 All Improvements Race Trait Required:
  • Ravenous Ability
Translight Hub

Increases the number of moves for ships constructed at this shipyard.

-50 Manufacturing Cost +1 Maintenance +0.03% Research +2 Research Race Trait Required:
  • Starfaring Ability
Central Borehole

Increases manufacturing and will produce secondary boreholes across world.

-50 Manufacturing Cost +1 Maintenance +0.03% Max Manufacturing +1 Manufacturing Race Trait Required:
  • Starfaring Ability
Borehole

Secondary borehole that produces resources.

+2 Max Manufacturing +2 Wealth Unavailable
Home Burrow

Interconnected tunnels that provide comfort and a sharing of knowledge.

-25 Manufacturing Cost +1 Maintenance

+0.50 Approval +2 Intelligence

+0.03% Research +1 Manufacturing

+1 Research

Citizen Race Required:
  • Mimot
Growth Center

Uses genetic techniques to increase birthrates.

-45 Manufacturing Cost +1 Maintenance

+0.25% Growth

+1 Population

+1 Manufacturing

Race Trait Required:
  • Proliferation Ability

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Biology

Unavailable for Citizen Race:

  • Race_ Mimot
Nurture Den

A dedicated location for breeding and labor.

-45 Manufacturing Cost +1 Maintenance

+0.25% Growth +1 Diligence

+1 Population +1 Population

+1 Manufacturing

Citizen Race Required:
  • Mimot
Enforcer Den

Upon completion turns every current citizen into an enforcer that provides a massive production boost. This only happens once. Also increases control based on the crime rate.

-25 Manufacturing Cost +1 Maintenance

+ Control Per Turn

+0.03% Max Manufacturing +1 Wealth

+1 Manufacturing +1 Military

Race Trait Required:
  • Crimelord Ability
Industrial Espionage Center

Steals a tiny percent of the galactic research. Grows over time.

-25 Manufacturing Cost +1 Maintenance +0.01% Research +1 Research Race Trait Required:
  • Crimelord Ability
Neural Link

Utilizing the inherent trust of our people to form a neural interface between citizens that grows over time. Citizen intelligence will gradually increase.

-25 Manufacturing Cost +1 Maintenance +0.01% Research +4 Research

+-1 Manufacturing

Race Trait Required:
  • Loyal Ability
The World Engine

A massive power generation that taps the core of the planet.

-35 Manufacturing Cost +0.20% Max Manufacturing

+3 Maintenance +0.2 Pollution

+3 Manufacturing

+3 Military

Race Trait Required:
  • Loyal Ability
Elemental Fabricator

Makes use of the bits of Arnorian technology to create a powerful auto factory.

-40 Manufacturing Cost +5 Max Manufacturing +1 Manufacturing

+1 Military

Race Trait Required:
  • Ancient Ability
Tower of Procipinee

Doubles the intelligence of your citizens.

-35 Manufacturing Cost +1 Maintenance

+1% Intelligence +0.1% Influence Per Turn

+2 Research Race Trait Required:
  • Ancient Ability
Auto Printer

Massively networked printer that increases the productivity of our citizens.

-20 Manufacturing Cost +1 Maintenance

+0.05% Max Manufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution

+0.05% Max Manufacturing +2 Manufacturing

+2 Military

Race Trait Required:
  • Resourceful Ability
Communications Array

Vast communications network that greatly increases the sharing of information between citizens.

-30 Manufacturing Cost +2 Maintenance

+0.10% Research +0.1% Intelligence

+0.1% Intelligence +3 Research Race Trait Required:
  • Resourceful Ability
Durantium Scanner

Sends out a massive pulse to detect the rare metal, Durantium. Upon completion will reveal Durantium on planet and in system.

-48 Manufacturing Cost +2 Sensor Range

+1 Maintenance

+3 Sensor Range Race Trait Required:
  • Synthetic Life
Precursor Relic Scanner

Will reveal any Precursor Relics on this world and in nearby systems.

-55 Manufacturing Cost +2 Sensor Range

+1 Maintenance

+3 Sensor Range Race Trait Required:
  • Synthetic Life
Durantium Deposit

A small deposit of exotic metal.

+1 Max Manufacturing

+0.1 Durantium Income

+2 Military

+2 Manufacturing

Unavailable
Precursor Relic

A discovered piece of ancient Arnorian technology.

+2 Research +1 Research Unavailable
Precursor Relic

A discovered piece of ancient Arnorian technology.

+0.10 Approval +1 Approval Unavailable
Precursor Relic

A discovered piece of ancient Arnorian technology.

+3 Influence Per Turn +1 Influence Unavailable
Interrogation Machine

Place it near population centers to extract knowledge from our people.

-25 Manufacturing Cost +1 Maintenance

+0.05% Research

+0.1% Research +2 Population

+1 Research

Race Trait Required:
  • Genocidal Ability
Death Camp

Upon construction supplies several ruined Torians who will be worked to death.

-30 Manufacturing Cost +1 Maintenance

+0.08% Max Manufacturing +3 Population Cap

+0.04% Max Manufacturing +2 Manufacturing Race Trait Required:
  • Genocidal Ability
The Grand Resort

Let's show off our world to other species.

-30 Manufacturing Cost +0.5 Tourism +0.1% Wealth

+0.03 Tourism

+2 All Improvements Race Trait Required:
  • Amphibious Ability
The Great School

Teaches our citizens, increasing their intelligence.

-40 Manufacturing Cost +0.1 Research

+0.50% Intelligence

+0.03% Research +1 All Improvements Race Trait Required:
  • Amphibious Ability
Central Mine

Core hub for efficient resource extraction. Upon completion will start mining operations across the planet.

-28 Manufacturing Cost +1 Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing +3 Manufacturing

+3 Military

Technology Required:
  • Colonization Tech

Race Trait Required:

  • Entrepreneurs Ability
Mining Core

High-intensity resource extraction for rapid industrial expansion. Produces Mining Operations on completion.

-25 Manufacturing Cost +1 Max Manufacturing

+1 Maintenance +0.1 Pollution

+0.03% Max Manufacturing +1 Manufacturing

+1 Military

Technology Required:
  • Xeno Industrialization

Race Trait Required:

  • Entrepreneurs Ability

Unavailable with Improvement:

  • Civilization Capital
Mining Operation

Extracting valuable resources from the planet.

+1 Max Manufacturing

+0.05 Pollution

+1 Manufacturing Unavailable
Air Purifier

Undoing some of the damage we are already causing.

-120 Manufacturing Cost +3 Maintenance

+-0.25 Pollution

+-0.01 Pollution +1 Manufacturing Technology Required:
  • Colonization Tech

Race Trait Required:

  • Entrepreneurs Ability

Unavailable for Race Trait:

  • Ammonia Based Biology
Xeno Patent Office

Securing and managing alien technology patents for our use.

-40 Manufacturing Cost +0.12% Research

+0.10% Colony Gross Income

+0.03% Research

+0.05% Colony Gross Income

+1 Research Race Trait Required:
  • Entrepreneurs Ability
Arms Expo

Making a profit from the wages of war.

-60 Manufacturing Cost +1 Diplomacy

+0.15% Colony Gross Income

+0.03% Research

+0.03% Colony Gross Income

+3 All Improvements Race Trait Required:
  • War Profiteers Ability
Father Tree

The central nervous system of this world.

-50 Manufacturing Cost +0.1 Culture Points Per Turn

+6 Population Cap

+0.03% Max Manufacturing +2 All Improvements Race Trait Required:
  • Spores Ability
Verdure Globe Vault

Sacred source of our combined cultural heritage.

-50 Manufacturing Cost +0.5 Culture Points Per Turn

+1 Research

+3 Influence Per Turn +1 All Improvements Race Trait Required:
  • Spores Ability
Father Root

An extension of the Father Tree that has grown to every part of this world..

+1 Research +1 Research Unavailable
Crystal Core

A central hub for crystalline knowledge assimilation and distribution. Will spawn shards across world upon completion.

-16 Manufacturing Cost +1 Culture Points Per Turn

+4 Population Cap

+1 Population +3 All Improvements Race Trait Required:
  • Silicon Based Biology
Crystallization Chambers

Improves production and will expand the land area of this world by 3 tiles upon completion.

-60 Manufacturing Cost +0.1% Max Manufacturing +0.03% Max Manufacturing +1 All Improvements Technology Required:
  • Colonial Policies

Race Trait Required:

  • Silicon Based Biology
Facet Conduits

Helps grow our population by generating a scientist and a worker to our world.

-10 Manufacturing Cost +3 Population +0.02% Max Manufacturing

+0.02% Research

+1 All Improvements Technology Required:
  • Xeno Industrialization

Race Trait Required:

  • Silicon Based Biology
Harmonic Array

Magnifies the telepathic abilities of our people.

-50 Manufacturing Cost +0.12 Approval

+1 Population +1 Research

+0.03 Approval +1 All Improvements Technology Required:
  • Artificial Gravity

Race Trait Required:

  • Silicon Based Biology
Prismatic Learning Matrix

Assimilates knowledge from other civilizations making it easier for us to use their technologies as our own.

-40 Manufacturing Cost +1 Max Manufacturing

+1 Research

+0.05% Research +1 Research Technology Required:
  • Translator Tech

Race Trait Required:

  • Silicon Based Biology
Shard of Enlightenment

A revered crystal shard, believed to contain ancient wisdom and enhance learning.

+0.15 Approval +1 Manufacturing Unavailable
Centauron Empoerium

The galaxy's most exquisite tourist destination.

-328 Manufacturing Cost +0.40 Tourism

+0.25% Influence Per Turn

+0.05% Colony Gross Income

+0.10 Tourism

+2 Approval

+2 Wealth +2 Tourism

Technology Required:
  • Xeno Hospitality

Requires Tales of Centauron DLC

Xeno Welcome Hub

An inviting facility tailored for interstellar guests, combining comfort with cultural diversity.

-75 Manufacturing Cost +0.3 Tourism +0.1% Colony Gross Income

+0.05 Tourism

+1 Tourism

+1 Wealth +1 Influence +1 Approval +-2 Research

Technology Required:
  • Xeno Hospitality

Districts


Districts

Districts are the generic improvements in the game, and are extremely useful when built adjacent to unique improvements in order to provide bonuses to the level of the unique improvement.

District Types Production Costs Base Effects Level Effects Adjacency Level Bonuses Requirements
Manufacturing
-50 Manufacturing Cost (Base)

-150 Manufacturing Cost (Upgrade Level 1)

-150 Manufacturing Cost (Upgrade Level 2)

-200 Manufacturing Cost (Upgrade Level 3)

-300 Manufacturing Cost (Upgrade Level 4)

-400 Manufacturing Cost (Upgrade Level 5)

-500 Manufacturing Cost (Upgrade Level 6)

+4% Manufacturing

+2% Pollution

+2% Manufacturing +1 Manufacturing Cannot be built:Marshlands

Wetland Barrier Reefs Shallows Technology for Upgrade: Xeno Industrialization (Upgrade Level 1)

Xeno Manufacturing (Upgrade Level 2)

Orbital Mining (Upgrade Level 3)

Bioplastics (Upgrade Level 4)

Claytronics (Upgrade Level 5)

Singularity Power Plants (Upgrade Level 6)

Housing
-100 Manufacturing Cost (Base)

-100 Manufacturing Cost; -1 Durantium (Upgrade Level 1)

-200 Manufacturing Cost; -1 Durantium (Upgrade Level 2)

-300 Manufacturing Cost; -1 Durantium (Upgrade Level 3)

-400 Manufacturing Cost; -1 Durantium (Upgrade Level 4)

-500 Manufacturing Cost; -1 Durantium (Upgrade Level 5)

+1 Population Cap +0.1 Population Cap +1 Population

+1 Wealth

+1 Influence

Technology Required:Planetology


Technology for Upgrade:

Xeno Biology (Upgrade Level 1)

Extreme Colonization (Upgrade Level 2)

Exotic World Colonization (Upgrade Level 3)

Planetary Adaptation (Upgrade Level 4)

Environmental Engineering (Upgrade Level 5)

Entertainment
-120 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-200 Manufacturing Cost (Upgrade Level 2)

-300 Manufacturing Cost (Upgrade Level 3)

-400 Manufacturing Cost (Upgrade Level 4)

-500 Manufacturing Cost (Upgrade Level 5)

+3% Approval

+1% Crime

+2% Approval +1 Approval

+1 Wealth

Technology for Upgrade:

Hyperwave Radio (Upgrade Level 1)

Xeno Entertainment (Upgrade Level 2)

Cultural Outreach (Upgrade Level 3)

Stellar Emigration (Upgrade Level 4)

Cultural Affinity (Upgrade Level 5)

Financial
-75 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-200 Manufacturing Cost (Upgrade Level 2)

-300 Manufacturing Cost (Upgrade Level 3)

-400 Manufacturing Cost (Upgrade Level 4)

-500 Manufacturing Cost (Upgrade Level 5)

+5% Gross Income +3% Gross Income +1 Wealth Cannot be built:Marshlands

Mountains Volcano Technology for Upgrade: Trade Networks (Upgrade Level 1)

Interstellar Trade (Upgrade Level 2)

Preferred Lending (Upgrade Level 3)

Open Trade Policy (Upgrade Level 4)

Galactic Trade (Upgrade Level 5)

Agricultural
-90 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-200 Manufacturing Cost (Upgrade Level 2)

-300 Manufacturing Cost (Upgrade Level 3)

-400 Manufacturing Cost (Upgrade Level 4)

-500 Manufacturing Cost (Upgrade Level 5)

+1 Food

+10% Food

+0.1 Food

+8% Food

+2 Food Cannot be built:Desert

Mountains Volcanic Rifts Lave Flow Volcano Race Applicability:All except Synthetic Life

Technology for Upgrade: Xeno Biology (Upgrade Level 1)

Terraforming (Upgrade Level 2)

Xeno Agriculture (Upgrade Level 3)

Hydroponics (Upgrade Level 4)

Transgenic Manipulation (Upgrade Level 5)

Research
-75 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-100 Manufacturing Cost (Upgrade Level 2)

-150 Manufacturing Cost (Upgrade Level 3)

-200 Manufacturing Cost (Upgrade Level 4)

-300 Manufacturing Cost (Upgrade Level 5)

-400 Manufacturing Cost (Upgrade Level 6)

-500 Manufacturing Cost (Upgrade Level 7)

+4% Research +2% Research +1 Research Technology for Upgrade:

Research Districts (Upgrade Level 1)

Xeno Research (Upgrade Level 2)

Quantum Computing (Upgrade Level 3)

Computing Substrates (Upgrade Level 4)

Neural Mapping (Upgrade Level 5)

Artificial Brain (Upgrade Level 6)

AI Overseer (Upgrade Level 7)

Cultural
-100 Manufacturing Cost (Base)

-100 Manufacturing Cost (Upgrade Level 1)

-200 Manufacturing Cost (Upgrade Level 2)

-300 Manufacturing Cost (Upgrade Level 3)

-400 Manufacturing Cost (Upgrade Level 4)

-500 Manufacturing Cost (Upgrade Level 5)

+3% Influence +5% Influence +2 Influence

+1 Approval

+1 Wealth

Technology Required:Universal Translator


Technology for Upgrade:

Diplomacy (Upgrade Level 1)

Cultural Influence (Upgrade Level 2)

Stellar Emigration (Upgrade Level 3)

Cultural Assimilation (Upgrade Level 4)

Cultural Affinity (Upgrade Level 5)

Orbital Improvements


Orbital Improvements

Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well.

Improvement Production Cost Base Effects Level Effects Adjacency Level Bonuses Requirements
Orbital Defense Platform

Provides a defending force of assault fighters.

-330 Manufacturing Cost

-5 Durantium Cost -1 Helios Ore Cost -1 Xanthium Deposit Cost

+1 Maintenance

+3 Interceptor Fighters Cap

+1 Interceptor Fighters Cap +1 Military Technology Required:
  • Orbital Defence Platform
Orbital Thulium Extractor

Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet.

+0.1 Thulium Income Technology Required:
  • Orbital Mining
Orbital Elerium Extractor

Can be used to mine rare deposits of Crystallized Elerium, and increase wealth.

+0.1 Elerium Income Technology Required:
  • Orbital Mining
Orbital Prometheus Stone Extractor

Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade.

+0.1 Promethion Income Technology Required:
  • Orbital Mining
Orbital Helios Ore Extractor

A beautiful, exotic metal popular in many luxury items.

+0.1 Helios Ore Income Technology Required:
  • Orbital Mining
Orbital Silicate Extractor

This exotic material is useful in constructing powerful research databanks.

+0.1 Hyper Silicates Income Technology Required:
  • Orbital Mining
Orbital Xanthium Extractor

This rare metal is prized by shipbuilders around the galaxy.

+0.1 Xanthium Deposit Income Technology Required:
  • Orbital Mining
Orbital Precursor Nanites

Tiny machines increase overall planetary production.

+0.1 Precursor Nanites Income Technology Required:
  • Precursor Archeology
Orbital Harmony Crystal

These rare and beautiful Crystals resonate with a gentle hum.

+0.1 Harmony Crystals Income Technology Required:
  • Orbital Mining
Orbital Techapod Hatchery

These small creatures can be trained to do menial tasks on starships.

+0.1 Techapod Hive Income Technology Required:
  • Hydroponics

Race Trait Required:

  • Farmer1
Orbital Snuggler Shelter

These furry creatures are the dream pet for all children in the galaxy.

+0.1 Snuggler Colony Income Technology Required:
  • Hydroponics

Race Trait Required:

  • Farmer1
Orbital Spice Harvester

Arnor Spice expands consciousness, leading to greater research capabilities.

+0.1 Ultra Spice Income Technology Required:
  • Hydroponics

Race Trait Required:

  • Farmer1
Orbital Pollen Collector

The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.

+0.1 Epimetheus Pollen Income Technology Required:
  • Hydroponics

Race Trait Required:

  • Farmer1
Orbital Artocarpus Collector

This fruit is delicious and increases the fertility of most species.

+0.1 Artocarpus Viriles Income Technology Required:
  • Hydroponics

Race Trait Required:

  • Farmer1
Orbital Monsatium

These minerals boost the yield of farms when used as a fertilizer.

+0.1 Monsatium Deposit Income Technology Required:
  • Hydroponics
Orbital Aurorus

These bioluminescent trees are one of the natural wonders of the galaxy.

+0.1 Aurorus Arboretum Income Technology Required:
  • Hydroponics

Race Trait Required:

  • Farmer1
Precursor Elevator

Makes it easier to ship goods offworld.

+-0.15 Colony Sponsor Decay Mod Unlock Colony Upgrade Precursor Elevator required
Orbital Factory

Increases Minerals produced by the colony.

Unlock Colony Upgrade Orbital Factory required
Moisture Generator

By manufacturing water we can make the unusable lands of desert worlds arable.

Unlock Colony Upgrade Moisture Generator required
Thermal Core

By heating up the local climate we can produce more arable land.

Unlock Colony Upgrade Thermal Core required
Tidal Control

By controlling the tides of this world we can make life better for local colonists.

+0.2 Approval Unlock Colony Upgrade Tidal Control required
Orbital Prison

By deploying a global prison system we have a place to send all our world's worst criminals.

+-0.1 Crime Unlock Colony Upgrade Prison World required
Thulium Moon

A Moon of precious Thulium is in orbit around this world.

+0.1 Thulium Income Unlock Colony Upgrade Thulium Moon required
Durantium Cloud

The atmosphere glimmers with precious Durantium.

+0.1 Durantium Income Unlock Colony Upgrade Durantium Cloud required
Precursor Accelerator

The crystallized Promethion will improve the Moves of any ship built from this planet's shipyard.

Unlock Colony Upgrade Accelerator required
Promethion Refinery

This ancient Promethion refinery is still in working order.

+0.1 Promethion Income Unlock Colony Upgrade Refinery required
Precursor Archive

A vast collection of Precursor records.

Unlock Colony Upgrade Research required
Precursor Treasury

A vast collection of Precursor treasures.

Unlock Colony Upgrade Treasury required
Precursor Experiments

The experiments from this world provide valuable research, if the colonists can survive them.

+-0.2 Approval Unlock Colony Upgrade Experimental World required
Sensor Array

This satellite array reveals even distant objects.

-1 Thulium Cost +8 Sensor Range Unavailable
Communications Array

Generates Influence for the planet.

-1 Thulium Cost +3 Influence Per Turn Technology Required:
  • Supply Drones

Unavailable

Orb of Draginol

An ancient relic from a phase of existence outside this one. Slowly builds the might of whoever holds it.

Unavailable
Throne of the Arnor

An ancient relic from a phase of existence outside this one. Slowly builds the might of whoever holds it.

+1000 Influence Per Turn

+3 Minerals

Unavailable
Defense Matrix

Provides orbital automated defense that improves the overall planetary defense.

-250 Credits

-1 Durantium Cost

Space Elevator

A space elevator dramatically improves the logistics cost of sending raw materials to orbit.

-50 Credits

-2 Durantium Cost

+1 Minerals

+1 Maintenance

Technology Required:
  • Space Elevators
Orbital Research Lab

There are fewer extraneous variables in the vacuum of space.

-100 Credits

-1 Durantium Cost

+1 Technology Technology Required:
  • Research Districts
Recruiting Station

A space station dedicated to advertising this planet's fantastic qualities and opportunities.

-100 Credits +20 Growth Core World Required

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Biology
  • Ravenous Ability
Climate Control

Orbital satellites can manipulate the weather and improve the planet's fertility.

-250 Credits

-1 Durantium Cost

+1 Fertility Unavailable for Race Trait:
  • Synthetic Life
  • Ammonia Based Biology
Colonization Center

Increases the rate in which your population generates citizens.

-100 Credits

-1 Durantium Cost

+0.15% Growth Core World Required

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Biology
  • Ravenous Ability
Orbital Prison

By deploying a global prison system we have a place to send all our world's worst criminals.

-250 Credits

-1 Durantium Cost

+-0.2 Crime Core World Required
Atmospheric Cleanser

By cleaning up the atmosphere we can make life better for the planet's inhabitants.

-100 Credits

-1 Durantium Cost

Core World Required

Unavailable for Race Trait:

  • Ammonia Based Biology
Sensor Array

This satellite array reveals even distant objects.

-250 Credits

-1 Durantium Cost

+8 Sensor Range
Planetary Beacon

Generates Influence for the planet.

-100 Credits

-1 Durantium Cost

+1 Planet Influence

+0.2% Influence Per Turn

Technology Required:
  • Hyperwave Radio

Unavailable for Race Trait:

  • Synthetic Life
  • Ammonia Based Biology
Orbital Market

A local trade center increases the value of goods on this world.

-1 Durantium Cost +1 Wealth Unavailable for Race Trait:
  • Synthetic Life
  • Ammonia Based Biology
  • Ravenous Ability
Orbital Academy

A place for some of the best and brightest of this planet to study and prepare to be tomorrow's leaders.

-150 Credits

-5 Durantium Cost -1 Promethion Cost

Core World Required
Top Gun Academy

Fighter pilots with a need for speed gather here to hone their skill.

-250 Credits

-3 Antimatter Cost

Officer Training School

A place for our best and brightest to train and be molded into officers.

-250 Credits

-3 Promethion Cost

Institution Of War

The minutia of every fleet battle in recorded history is studied in the halls of this space station.

-250 Credits

-3 Durantium Cost

+0.1% Hit Points Cap

+1 Hit Points Cap +0.05% Kinetic Attack +0.05% Beam Attack +0.05% Missile Attack +0.05% Armor Rating +0.05% Shield Strength

Conquest Center

This spacestation serves as the strategic hub where our brightest strategists study the art of invasions.

-250 Credits

-3 Hyper Silicates Cost

+0.1% Hit Points Cap

+1 Hit Points Cap +0.25% Siege Ability

Tactical College

This spacestation provides comprehensive training in strategies for space-based combat.

-250 Credits

-3 Thulium Cost

+0.1% Hit Points Cap

+1 Hit Points Cap +.05 Soldiering

Tactical Instruction

Provides in-depth training on the tactics and strategies specific to commanding larger ship classes in space combat.

-500 Credits

-5 Thulium Cost

+0.1% Hit Points Cap

+1 Hit Points Cap +.25 Soldiering

Unavailable
Logistics Array

This logistics array spacestation provides extensive training in state control and management of vast interstellar empires.

-100 Credits

-1 Durantium Cost -1 Thulium Cost -1 Promethion Cost

+1 Control Per Turn
Orbital Farm

-50 Credits

-5 Durantium Cost

+1 Fertility Technology Required:
  • Xeno Agriculture

Homeworld Improvements


Homeworld Improvements are, as the name suggests, only buildable on your civilization's homeworld. These planetary improvements often come from pivotal event decisions and tend to be quite powerful due to their limited nature.

Improvement Production Cost Base Effects Level Effects Adjacency Level Bonuses Requirements
Global Wellness Initiative

A comprehensive mental health and well-being program designed to help humanity adapt to the new reality of interstellar relations and the challenges of space colonization.

-200 Manufacturing Cost +1 Maintenance

+0.15 Approval

+0.05 Approval +1 Wealth

+1 Approval

Requires Tales of Centauron DLC
Stability Corps

A specialized task force focused on maintaining public order, ensuring civil stability, and addressing societal disruptions in the wake of our transition to an interstellar community.

-200 Manufacturing Cost +1 Maintenance

+-0.1 Crime +0.05 Approval

+-0.05 Crime +2 Military

+1 Manufacturing

Requires Tales of Centauron DLC
Economic Council

Harnessing the economic opportunities to increase population social skills.

-200 Manufacturing Cost +10 Social +0.05% Colony Gross Income

+1 Social

+1 Military

+3 Wealth

Requires Tales of Centauron DLC
Expansion Celebration

A worldwide celebration of the glory of the Arcean people.

-200 Manufacturing Cost +1 Maintenance

+0.25 Approval

+0.02% Colony Gross Income +3 Wealth Requires Tales of Centauron DLC
Colonization Program

Increases the ratio the population that have a citizen representative.

-200 Manufacturing Cost +1 Maintenance

+0.33% Growth +3 Population Cap

+0.03% Colony Gross Income +1 Wealth Requires Tales of Centauron DLC
Resistance Center

Increases planetary defense and foreign influence resistance.

-200 Manufacturing Cost +1 Maintenance

+0.5 Resistance Bonus

+0.05 Resistance Bonus +1 Military Requires Tales of Centauron DLC
Torian Telescope

Greatly increases the sensor range of this world.

-200 Manufacturing Cost +1 Maintenance

+10 Sensor Range

+1 Sensor Range +1 Research Requires Tales of Centauron DLC
Drengin Tech Cache

A stockpile of advanced Drengin technology left over from the invasion.

-200 Manufacturing Cost +5 Research +1 Research

+1 Wealth

Requires Tales of Centauron DLC
Cultural Revival Initiative

A broad-based effort to reinvigorate our cultural heritage.

-200 Manufacturing Cost +1 Maintenance

+5 Social +0.2% Influence Per Turn

+0.02 Approval +1 Influence Requires Tales of Centauron DLC
Enforced Labor Camps

Labor camps filled with slaves working for our glory.

-200 Manufacturing Cost +1 Max Manufacturing +0.03% Colony Gross Income +1 Military Requires Tales of Centauron DLC
Terror Surveillance Network

An expansive network of surveillance focused on preemptive identification and suppression of dissenting elements within the society.

-200 Manufacturing Cost +1 Maintenance

+2 Control Per Turn

+1 Military Requires Tales of Centauron DLC
Neural Nexus Complex

Connects the minds of Yor increasing their intelligence.

-200 Manufacturing Cost +1 Maintenance

+3 Intelligence

+2 Research Requires Tales of Centauron DLC
Quantum Processing Unit

Allows core worlds to increase their processing power for greater research.

-200 Manufacturing Cost +1 Maintenance

+1 Research

+0.03% Research +1 Research Requires Tales of Centauron DLC
Self-Replicating Factory

An automated industrial complex that auto generates its own resources.

-200 Manufacturing Cost +1 Maintenance

+1 Max Manufacturing

+1 Manufacturing Requires Tales of Centauron DLC
Ancient Archive

A vault of wisdom from bygone eras containing ancient lore.

-200 Manufacturing Cost +1 Maintenance

+3 Research

+1 Research +1 Research Requires Tales of Centauron DLC
Bio-Digital Fusion Center

By digitizing knowledge, greatly increase our population growth.

-200 Manufacturing Cost +1 Maintenance

+0.2% Growth

+0.03% Growth +3 Research Requires Tales of Centauron DLC
Galactic Diplomacy Hub

The central nexus for interstellar relations increasing our diplomacy ability.

-200 Manufacturing Cost +1 Maintenance

+1 Diplomacy

+1 Diplomacy +2 Influence Requires Tales of Centauron DLC
Elders' Council Chamber

A revered convocation hall where the wisdom of the ages is convened to guide the future of the civilization.

-200 Manufacturing Cost +1 Maintenance

+0.01% Research

+0.1% Research +3 Research Requires Tales of Centauron DLC
Warrior Training Grounds

A specialized facility dedicated to honing the skills increasing our soldiering ability.

-200 Manufacturing Cost +1 Maintenance

+.20 Soldiering

+0.1 Soldiering +3 Military Requires Tales of Centauron DLC
Dragon Mythos Preserve

A sanctuary safeguarding the ancient traditions and legendary tales of dragons bringing our people together and eliminating crime.

-200 Manufacturing Cost +1 Maintenance

+-0.5 Crime

+1 Military Requires Tales of Centauron DLC
Temple of Enlightenment

A sacred place dedicated to intellectual and spiritual growth increasing the influence of our world.

-200 Manufacturing Cost +1 Maintenance

+0.25% Influence Per Turn

+3 Influence Requires Tales of Centauron DLC
Arcane Sanctuary

A secluded retreat for the mystically inclined, where ancient magics and esoteric knowledge converge.

-200 Manufacturing Cost +2 Maintenance

+3 Social +3 Intelligence +3 Diligence

+1 Influence Requires Tales of Centauron DLC
Council of Sages

An assembly of the wisest individuals tasked with preserving and imparting knowledge, offering counsel on matters of great importance.

-200 Manufacturing Cost +2 Maintenance

+1 Research

+1 Research +2 Research Requires Tales of Centauron DLC
War Monger's Altar

A sinister shrine dedicated to the glorification of conflict resulting on all ships constructed here being veterans.

-200 Manufacturing Cost +1 Maintenance +0.01 Approval +3 Military Requires Tales of Centauron DLC
Extermination Camps

These efficient camps convert sub-Drengin species into valuable nutrients and other resources to fuel our cleansing of the universe.

-200 Manufacturing Cost +1 Maintenance

+1 Max Manufacturing

+1 Manufacturing Requires Tales of Centauron DLC
Battle Thrall Arena

An arena where our thralls fight and die for our amusement.

-200 Manufacturing Cost +1 Maintenance

+0.10 Approval

+0.1 Approval +1 Military Requires Tales of Centauron DLC
Crucible of Pain

Turns our weaklings into formidable soldiers.

-100 Manufacturing Cost +2 Maintenance

+.15 Soldiering

+0.05 Approval +2 Military Requires Tales of Centauron DLC

Trade Resources


Trade Resources that provide bonuses to tiles around them.

Resource Description Adjacency Bonuses
Thulium Deposit
Rare planetary deposit that can be mined for Thulium. +2 Wealth
Crystallized Elerium
Rare planetary deposit that can be mined for Elerium, which is used in energy weapons. +2 Wealth
Prometheus Stone
Rare planetary deposit of solidified Promethion that can be mined. +2 Wealth
Helios Ore
By contracting with our most knowledgeable traders, they claim they will bring Helios Ore. +2 Military
Silicates
Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder. +2 Research
Xanthium
A mineral with unusual energy absorption properties, Xanthium is prized by shipbuilders around the galaxy. +2 Military

+1 Manufacturing

Precursor Nanites
These relics can be found dormant on many worlds. Endlessly trying to prepare the galaxy for their lost masters, Precursor Nanites can be an effective ground combat weapon. +2 Manufacturing
Harmony Crystal Deposit
These rare and beautiful crystals resonate with a gentle hum that instills a sense of wellbeing in most sentient beings.Harmony Crystals can be gifted to your Leaders to improve their Loyalty. +2 Approval
Techapods
These small six-limbed semi-intelligent creatures are near perfect mimics, and can be trained to do simple tasks. They are often used to take care of menial tasks in the cramped confines of starships. +2 Manufacturing
Snuggler Colony
These incredibly furry and soft creatures are the dream pet for all children in the galaxy. +2 Approval

+1 Wealth

Arnor Spice
Everything tastes better with Arnor Spice, "Arnor spice makes it twice as nice!", This precious spice has been known to make fortunes for entire planets. +2 Research

+1 Wealth

Epimetheus Pollen
The pollen from this rare flower acts as a natural neural clouding agent, allowing for more effective camouflage. +2 Food

+1 Wealth

Artocarpus Fruit
This amazing fruit can be a stable food source on even the most arid planets. It does, however, have the side-effect of making most of the known species in the galaxy more fertile. +2 Population

+1 Food +2 Population

Monsatium
These nutrient-rich mineral deposits give a tremendous boost to the yields of farms when used as a fertilizer. +2 Food

+1 Population

Aurorus Arboretum
These staggeringly beautiful bioluminescent trees stand nearly a kilometer high, and are considered one of the natural wonders of the galaxy. +2 Tourism

+1 Approval