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| welcome = [[File:Gc4wiki home.jpg|link=|<span title="Galactic Civilizations IV Wiki"></span>]]
| welcome = [[File:Gc4sup wiki home.jpg|link=|<span title="Galactic Civilizations IV Wiki"></span>]]
| about_title = About Galactic Civilizations
| about_title = About Galactic Civilizations
| about_content =  
| about_content =  
Galactic Civilizations is a space-based 4X strategy game set in the 24th century starting when humans have discovered a faster-than-light travel called Hyperdrive. Humans and aliens compete for domination of our galaxy.
Galactic Civilizations is a series of space-based 4X strategy games set in the far future where humans have started to colonize the stars. Earth has united after discovering the existence of alien civilizations and has invented a faster-than-light technology called Hyperdrive. Galactic Civilizations has always focused on the exploration, expansion, and inevitable conflict that arises from multiple civilizations all vying for the same thing: total galactic control.


The player begins with only their home planet and must research new technologies, explore the known galaxy, colonize new worlds while keeping their people at home happy. At the same time, players engage in trade, diplomacy, intrigue and war with alien civilizations.
The player begins with only their home planet and must research new technologies, explore the known galaxy, colonize new worlds while keeping their people at home happy. At the same time, players engage in trade, diplomacy, intrigue and war with alien civilizations.
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|title=New in Galactic Civilizations IV
|title=New in Galactic Civilizations IV: Supernova
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|content=
Building on the strengths of the previous entry in the series, ''Galactic Civilizations IV'' includes the biggest changes ever made to the series. These new features include:
In addition to all the gameplay and lore you've come to know and love from Galactic Civilizations IV, in Supernova you'll:
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|title=Sectors
|title=Play as (or against) unique and interesting alien civilizations
|content=
|content=
Galactic Civilizations IV introduces star sectors. Each sector is akin to a map in Galactic Civilizations III. Most of these sectors are similar to tiny to large GalCiv III maps that represented a section of the overall galaxy that the player was trying to conquer. Now, there can be anywhere from one to dozens of star sectors to explore.
The universe is teeming with the unknown just waiting for you to discover it. Encounter plenty of old favorites, but be prepared for some new faces, each with their own unique personalities and abilities.
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|h=h3
|title=Characters
|title=Build dynamic fleets to crush your enemies
|content=
|content=
Game elements such as population, diplomats, leaders, generals, etc. have been abstracted with Leader characters. Each of these characters has their own set of attributes, strengths and weaknesses and relationship with the player. Leader characters give the player a lot more flexibility and agency in how they run their civilization
Explore ship classes and engage with a new and intuitive combat system. Diversify your fleets and prepare them to handle any situation that might arise during your conquests.
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|h=h3
|title=Policies
|title=Terrorize the galaxy with ancient technology
|content=
|content=
Policies allow a player to shift priorities as they play by choosing between different buffs and focuses.
Originally conceived and constructed by the Dread Lords, Terror Stars were thought to be a long-forgotten technology – but not anymore. A single shot can wipe out entire stars and all the planets and ships within their orbit.
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|h=h3
|h=h3
|title=Prestige Victory
|title=Discover new adventures
|content=
|content=
4X games are notorious for knowing you’re going to win long before you actually win. The Prestige counter - combined with the new Galactic Achievements feature - allows the player to move the game to the endgame quickly.
Asteroid strikes, diplomatic clashings, and enemy invasions are among a myriad of events that will challenge a civilization's leadership. Supernova takes the existing event system a little further by introducing race-specific choices, allowing you access to unique options depending on what civilization you're playing as, allowing you to further embrace the rich lore of the Galactic Civilizations series.
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|h=h3
|title=Executive Orders
|title=Choose your own destiny
|content=
|content=
GalCiv IV introduces a new resource called “Control” that allows players to perform direct actions on the game. These actions can have consequences, but allow players more direct ways to intervene.
An intuitive and updated technology tree allows for diverse decision-making as you build and strengthen your civilization’s tourism, weaponry, science, and more. The new system offers steep discounts on available techs, but also lets you research specific techs at a higher cost.
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|h=h3
|title=Core worlds
|content=
A big issue in 4X games is the micro-management in the late game. In every GalCiv playthrough, later in the game the player might have dozens of planets to manage (just like in other 4X games where you might have dozens of cities or stars or whatever). GalCiv IV has core worlds, which are high quality worlds that matter. Those are fed by colonies, which require no management. So late game, the player might have 50 worlds in their civilization, but only 9 of them are core worlds.
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|h=h3
|title=Mixed Populations
|content=
Because populations are now abstracted into leader characters (as in, instead of having a population of 5 on a planet you now have 5 citizen characters), it means that when you conquer a planet (or assimilate it, or trade for it, or simply get immigration) you can end up with alien characters on your worlds.


Different species have different strengths and weaknesses, as well as different levels of xenophobia (i.e. living on planets with other species) that allow players more control and flexibility and challenge for dealing with their worlds.
How will you rule your people? Build up Cultural Points and spend them on any cultural traits in the ideology tree that you like. The more you lean into one particular ideology, the less expensive it becomes to take skills within it.
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|h=h3
|title=Combat
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Battles (and invasions) are no longer always over in a single turn. An invasion might take several turns to occur. Transports are only required for core worlds, whereas colonies can be taken by any ship with weapons. Battles can also take place across multiple tiles, allowing for ships with extreme range weapons to soften up targets from multiple tiles away.
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|title=Missions
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We eliminated “the campaign” and instead took the content and made it so that every game can feel like a campaign with “missions,” which are story driven quests based on who you are playing as, who you are playing against, and what characters are in your civilization.
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|h=h3
|title=Ideology
|content=
Gone is the old “good” vs. “neutral” vs. “evil”. Now there are 7 categories of ideology, each with two trees. The choices players face are no longer “I’m a good person vs. I’m a terrible being," but instead are things like cooperation vs. creativity, or innovation vs. tradition, or compassion vs. pragmatism.
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|h=h3
|title=New Economic System
|content=
In the new system, resources are brought in from the worlds themselves and then multiplied (as a %) by the population who are empowered (again by a %) by the improvements on the planet. The approval rating on a planet directly affects production (which makes approval matter a lot) with new elements such as crime (which affects planetary income) and pollution (which affects food production) as additional potential casualties of player decisions. Finally, approval is now extremely nuanced and explained in great detail.
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| sections_title = Trailer
| sections_title = Trailer
| sections_content =
| sections_content =
[[File:Gc4-release-trailer-1.jpg|320px|link=https://youtu.be/B-JwUI8D5lU]]</span>
[[File:gc4-sup-ann-trailer.jpg|320px|link=https://youtu.be/6AGJJ6pbi4M]]</span>
| articles_title = Game List
| articles_title = Game List
| articles_content =
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* <span class="plainlinks">[https://discord.gg/galciv Galactic Civilizations Discord server]</span>
* <span class="plainlinks">[https://discord.gg/galciv Galactic Civilizations Discord server]</span>
<!-- * <span class="plainlinks">[https://steamcommunity.com/app/226860/discussions/1/ Galactic Civilizations III Steam forums]</span> -->
<!-- * <span class="plainlinks">[https://steamcommunity.com/app/226860/discussions/1/ Galactic Civilizations III Steam forums]</span> -->
* <span class="plainlinks">[https://www.reddit.com/r/GalCiv3/ Galactic Civilizations Reddit]</span>
* <span class="plainlinks">[https://www.reddit.com/r/GalCiv/ Galactic Civilizations Reddit]</span>
| articles_title5 = Official Pages
| articles_title5 = Official Pages
| articles_content5 =
| articles_content5 =
* <span class="plainlinks">[http://www.galciv4.com/ www.GalCiv4.com]</span>
* <span class="plainlinks">[http://www.galciv4.com/supernova www.GalCiv4.com]</span>
* <span class="plainlinks">[http://forums.galciv4.com/ Galactic Civilizations IV Forums]</span>
* <span class="plainlinks">[http://forums.galciv4.com/ Galactic Civilizations IV Forums]</span>
* <span class="plainlinks">[https://www.facebook.com/GalCiv Galactic Civilizations Facebook]</span>
* <span class="plainlinks">[https://www.facebook.com/GalCiv Galactic Civilizations Facebook]</span>

Revision as of 21:06, 30 March 2023

Trailer

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Important Pages

Media

Community Links

About Galactic Civilizations

Galactic Civilizations is a series of space-based 4X strategy games set in the far future where humans have started to colonize the stars. Earth has united after discovering the existence of alien civilizations and has invented a faster-than-light technology called Hyperdrive. Galactic Civilizations has always focused on the exploration, expansion, and inevitable conflict that arises from multiple civilizations all vying for the same thing: total galactic control.

The player begins with only their home planet and must research new technologies, explore the known galaxy, colonize new worlds while keeping their people at home happy. At the same time, players engage in trade, diplomacy, intrigue and war with alien civilizations.

New in Galactic Civilizations IV: Supernova

In addition to all the gameplay and lore you've come to know and love from Galactic Civilizations IV, in Supernova you'll:

Play as (or against) unique and interesting alien civilizations

The universe is teeming with the unknown just waiting for you to discover it. Encounter plenty of old favorites, but be prepared for some new faces, each with their own unique personalities and abilities.

Build dynamic fleets to crush your enemies

Explore ship classes and engage with a new and intuitive combat system. Diversify your fleets and prepare them to handle any situation that might arise during your conquests.

Terrorize the galaxy with ancient technology

Originally conceived and constructed by the Dread Lords, Terror Stars were thought to be a long-forgotten technology – but not anymore. A single shot can wipe out entire stars and all the planets and ships within their orbit.

Discover new adventures

Asteroid strikes, diplomatic clashings, and enemy invasions are among a myriad of events that will challenge a civilization's leadership. Supernova takes the existing event system a little further by introducing race-specific choices, allowing you access to unique options depending on what civilization you're playing as, allowing you to further embrace the rich lore of the Galactic Civilizations series.

Choose your own destiny

An intuitive and updated technology tree allows for diverse decision-making as you build and strengthen your civilization’s tourism, weaponry, science, and more. The new system offers steep discounts on available techs, but also lets you research specific techs at a higher cost.

How will you rule your people? Build up Cultural Points and spend them on any cultural traits in the ideology tree that you like. The more you lean into one particular ideology, the less expensive it becomes to take skills within it.