Missile weapon

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Missile weapons are one of the three weapon types used in Galactic Civilizations III. In general they tend to be long range, slow fire rate, but high damage. Their defensive counter is point defense.

The game's starship blueprints system will create specific designs that are armed just with missile weapons.

Comparison table

Name Attack Range Cooldown Accuracy Mass Cost Maintenance Threat Resources Technology Required
Prototype Antimatter Missile 16 Long-Range (1100) Slow (8) 90% 16 22 BC 0.2 BC 1.5 1 Antimatter Weapons Systems
Stinger 4 Long-Range (1100) Slow (8) 90% 16 22 BC 0.5 BC 0.6 Missile Weapons (Technology)
Antimatter Missile 20 Long-Range (1100) Slow (8) 90% 18 50 BC 0.5 BC 0.3 1 Antimatter Missile Augmentation
Harpoon 8 Long-Range (1100) Slow (8) 90% 17 38 BC 0.5 BC 0.9 Harpoon (Technology)
Photonic Warheads 16 Long-Range (1100) Slow (8) 90% 18 67 BC 0.75 BC 1.2 Phontic Warheads (Technology)
Photon Torpedoes 24 Long-Range (1100) Slow (8) 90% 19 90 BC 0.75 BC 1.5 Photon Torpedoes (Technology)
Nightmare Torpedoes 40 Long-Range (1100) Slow (8) 90% 20 128 BC 1.0 BC 1.8 Nightmare Torpedoes (Technology)