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There are various resources available that can help boost your empire. There are two types of resources: [[Galactic Resources]] and [[Trade Resources]].
There are various resources available that can help boost an empire. The two types of resources are '''Galactic Resources''' and '''Trade Resources'''.
 
<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Galactic Resources </h1>
 
'''Galactic resources''' are a type of resource found throughout the galaxy. They are mined by [[Starbases|space stations]] equipped with a mining module. Each resource allows you to build special, powerful components on prototype ships or special, powerful social buildings on your colonies. Synthetic (Yor) and silicon (Slyne) civilizations are especially dependent on resources, since synthetic civilizations require durantium and promethion to manufacture new population, and silicon civilizations require promethion to construct cities to support larger populations.
 
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Types of galactic resources </h2>
 
{| class="wikitable"
! style="background-color:#eeeeee; border-bottom: 2px solid #cccccc; text-align:center"|Name
! style="background-color:#eeeeee; border-bottom: 2px solid #cccccc; text-align:center"|Icon
! style="background-color:#eeeeee; border-bottom: 2px solid #cccccc; text-align:center"|Function
! style="background-color:#eeeeee; border-bottom: 2px solid #cccccc; text-align:center"|Rarity
! style="background-color:#eeeeee; border-bottom: 2px solid #cccccc; text-align:center"|Appearance
|-
|Antimatter
|[[File:GC3 Icon Antimatter.png|frameless]]|| Allows construction of prototype missile weapons, point defenses and Antimatter Power Plant.
|More common than Elerium, rarer than Promethion
|[[File:300px-Antimatter appearance.jpg|frameless]]
|-
|Durantium
|[[File:GC3 Icon Durantium.png|frameless]]|| Allows construction of prototype kinetic weapons, armor, and manufacturing buildings.
|The most common
|[[File:300px-Durantium appearance.jpg|frameless]]
|-
|Elerium
|[[File:GC3 Icon Elerium.png|frameless]]||Allows construction of prototype beam weapons, shields and military buildings.
|The rarest
|[[File:300px-Elerium appearance.jpg|frameless|300x300px]]
|-
|Promethion
|[[File:GC3 Icon Promethion 32.png|frameless]]||Allows construction of prototype engines, life support systems and population growth buildings.
|Rarer than Thulium, more common than Antimatter
|[[File:300px-Promethion appearance.jpg|frameless]]
|-
|Thulium
|[[File:GC3 Icon Thulium 32.png|frameless]]||Allows construction of prototype sensors and research buildings.
|Rarer that Durantium, more common than Promethion
|[[File:300px-Thulium appearance.jpg|frameless]]
|}
 
<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Trade Resources </h1>
'''Trade resources''' are a type of resource found on planets. They provide benefits to any player that has them. If you have one of these resources on a tile on one of your planets, you also have the option of destroying the resource, thus freeing up the hex tile for other buildings.
 
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Bonus to Adjacent Improvements </h2>
Each trade resource on a planet provides an adjacency bonus to surrounding tiles.
 
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Colony benefits </h2>
Each trade resource has a bonus associated with owning the resource. This is applied to the colony the resource is located on. The receive the bonus an improvement must be build on the trade resource. The bonus grows as the improvement gets upgraded.
 
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Types of trade resources </h2>
{| class="wikitable"
! rowspan="2" style="background-color:#eeeeee; border-bottom: 2px solid #cccccc; text-align:center" | '''Trade resource'''
! colspan="4" style="background-color:#eeeeee; border-bottom: 2px solid #cccccc; text-align:center" | '''Resource income'''
! colspan="4" style="background-color:#eeeeee; border-bottom: 2px solid #cccccc; text-align:center" | '''Benefit'''
! rowspan="2" style="background-color:#eeeeee; border-bottom: 2px solid #cccccc; text-align:center" | '''Adjacency bonus'''
|-
! style="background-color:#eeeeee; border-bottom: 2px solid #cccccc; text-align:center | '''Resource'''
! style="background-color:#eeeeee; border-bottom: 2px solid #cccccc; text-align:center" | '''Level 1'''
! style="background-color:#eeeeee; border-bottom: 2px solid #cccccc; text-align:center" | '''Level 2'''
! style="background-color:#eeeeee; border-bottom: 2px solid #cccccc; text-align:center" | '''Level 3'''
! style="background-color:#eeeeee; border-bottom: 2px solid #cccccc; text-align:center | '''Type'''
! style="background-color:#eeeeee; border-bottom: 2px solid #cccccc; text-align:center" | '''Level 1'''
! style="background-color:#eeeeee; border-bottom: 2px solid #cccccc; text-align:center" | '''Level 2'''
! style="background-color:#eeeeee; border-bottom: 2px solid #cccccc; text-align:center" | '''Level 3'''
|-
|Arable Land || Food || +2 || +3 || +4 ||  || || || || +2 Adjacent Population
 
+1 Adjacent Wealth
|-
|Artocarpus Viriles || Artocarpus Viriles || +0.1 || +0.2 || +0.3 || Population cap || +2 || +2 || +2 || +2 Adjacent Population
 
+1 Adjacent Wealth
|-
|Aurorus Arboretum || Aurorus Arboretum || +0.1 || +0.25 || +0.5 || Growth || +0.1% || +0.1% || +0.1% || +2 Adjacent Influence
 
+1 Adjacent Approval
|-
|Crystallized Elerium || Elerium  || +0.1 || +0.25 || +0.5 || Gross Income || +1 || +2 || +4 || +2 Adjacent Wealth
|-
|Epimetheus Pollen || Epimetheus Pollen || +0.1 || +0.25 || +0.5 || Resistance || +0.25% || +0.25% || +0.25% || +2 Adjacent Ship Construction
 
+1 Adjacent Wealth
|-
|Harmony Crystals || Harmony Crystals || +0.1 || +0.25 || +0.5 || Morale || +1 || +2 || +3 || +2 Adjacent Approval
|-
|Helios Ore || Helios Ore || +0.1 || +0.2 || +0.3 || Gross Income || +2 || +4 || +6 || +2 Adjacent Ship Construction
|-
|Hyper Silicates || Hyper Silicates || +0.1 || +0.2 || +0.3 || Research || +2 || +2 || +2 || +2 Adjacent Research
|-
|Monsatium Deposit || Monsatium  || +0.1 || +0.2 || +0.3 || Food || +2 || +2 || +2 || +3 Adjacent Population
 
+1 Adjacent Wealth
|-
|Precursor Nanites || Precursor Nanites || +0.1 || +0.2 || +0.3 || Manufacturing || +1 || +2 || +3 || +2 Adjacent All Construction
 
+1 Adjacent  Ship Construction
|-
|Prometheus Stone || Promethion || +0.1 || +0.25 || +0.5 || Gross Income || +1 || +2 || +4 || +2 Adjacent Wealth
|-
|Snuggler Colony || Snuggler || +0.1 || +0.25 || +0.5 || Influence || +2 || +2 || +2 || +2 Adjacent Approval
 
+1 Adjacent Wealth
|-
|Techapod Hive || Techapod || +0.1 || +0.2 || +0.3 || Ship Construction || +1 || +2 || +3 || +2 Adjacent All Construction
 
+1 Adjacent  Ship Construction
|-
|Thulium Catalyst || Thulium || +0.1 || +0.25 || +0.5 || Gross Income || +1 || +2 || +4 || +2 Adjacent Wealth
|-
|Ultra Spice || Ultra Spice || +0.1 || +0.2 || +0.5 || Research || +2 || +3 || +4 || +2 Adjacent Research
 
+1 Adjacent Wealth
|-
|Xanthium Deposit || Xanthium || +0.1 || +0.2 || +0.3 || Ship Construction || +2 || +2 || +2 || +2 Adjacent  Ship Construction
|}

Latest revision as of 17:38, 13 July 2020

There are various resources available that can help boost an empire. The two types of resources are Galactic Resources and Trade Resources.

Galactic Resources

Galactic resources are a type of resource found throughout the galaxy. They are mined by space stations equipped with a mining module. Each resource allows you to build special, powerful components on prototype ships or special, powerful social buildings on your colonies. Synthetic (Yor) and silicon (Slyne) civilizations are especially dependent on resources, since synthetic civilizations require durantium and promethion to manufacture new population, and silicon civilizations require promethion to construct cities to support larger populations.

Types of galactic resources

Name Icon Function Rarity Appearance
Antimatter Allows construction of prototype missile weapons, point defenses and Antimatter Power Plant. More common than Elerium, rarer than Promethion
Durantium Allows construction of prototype kinetic weapons, armor, and manufacturing buildings. The most common
Elerium Allows construction of prototype beam weapons, shields and military buildings. The rarest
Promethion Allows construction of prototype engines, life support systems and population growth buildings. Rarer than Thulium, more common than Antimatter
Thulium Allows construction of prototype sensors and research buildings. Rarer that Durantium, more common than Promethion

Trade Resources

Trade resources are a type of resource found on planets. They provide benefits to any player that has them. If you have one of these resources on a tile on one of your planets, you also have the option of destroying the resource, thus freeing up the hex tile for other buildings.

Bonus to Adjacent Improvements

Each trade resource on a planet provides an adjacency bonus to surrounding tiles.

Colony benefits

Each trade resource has a bonus associated with owning the resource. This is applied to the colony the resource is located on. The receive the bonus an improvement must be build on the trade resource. The bonus grows as the improvement gets upgraded.

Types of trade resources

Trade resource Resource income Benefit Adjacency bonus
Resource Level 1 Level 2 Level 3 Type Level 1 Level 2 Level 3
Arable Land Food +2 +3 +4 +2 Adjacent Population

+1 Adjacent Wealth

Artocarpus Viriles Artocarpus Viriles +0.1 +0.2 +0.3 Population cap +2 +2 +2 +2 Adjacent Population

+1 Adjacent Wealth

Aurorus Arboretum Aurorus Arboretum +0.1 +0.25 +0.5 Growth +0.1% +0.1% +0.1% +2 Adjacent Influence

+1 Adjacent Approval

Crystallized Elerium Elerium +0.1 +0.25 +0.5 Gross Income +1 +2 +4 +2 Adjacent Wealth
Epimetheus Pollen Epimetheus Pollen +0.1 +0.25 +0.5 Resistance +0.25% +0.25% +0.25% +2 Adjacent Ship Construction

+1 Adjacent Wealth

Harmony Crystals Harmony Crystals +0.1 +0.25 +0.5 Morale +1 +2 +3 +2 Adjacent Approval
Helios Ore Helios Ore +0.1 +0.2 +0.3 Gross Income +2 +4 +6 +2 Adjacent Ship Construction
Hyper Silicates Hyper Silicates +0.1 +0.2 +0.3 Research +2 +2 +2 +2 Adjacent Research
Monsatium Deposit Monsatium +0.1 +0.2 +0.3 Food +2 +2 +2 +3 Adjacent Population

+1 Adjacent Wealth

Precursor Nanites Precursor Nanites +0.1 +0.2 +0.3 Manufacturing +1 +2 +3 +2 Adjacent All Construction

+1 Adjacent Ship Construction

Prometheus Stone Promethion +0.1 +0.25 +0.5 Gross Income +1 +2 +4 +2 Adjacent Wealth
Snuggler Colony Snuggler +0.1 +0.25 +0.5 Influence +2 +2 +2 +2 Adjacent Approval

+1 Adjacent Wealth

Techapod Hive Techapod +0.1 +0.2 +0.3 Ship Construction +1 +2 +3 +2 Adjacent All Construction

+1 Adjacent Ship Construction

Thulium Catalyst Thulium +0.1 +0.25 +0.5 Gross Income +1 +2 +4 +2 Adjacent Wealth
Ultra Spice Ultra Spice +0.1 +0.2 +0.5 Research +2 +3 +4 +2 Adjacent Research

+1 Adjacent Wealth

Xanthium Deposit Xanthium +0.1 +0.2 +0.3 Ship Construction +2 +2 +2 +2 Adjacent Ship Construction