Resources

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There are various resources available that can help boost an empire. The two types of resources are Galactic Resources and Trade Resources.

Galactic Resources

Galactic resources are a type of resource found throughout the galaxy. They are mined by space stations equipped with a mining module. Each resource allows you to build special, powerful components on prototype ships or special, powerful social buildings on your colonies. Synthetic (Yor) and silicon (Slyne) civilizations are especially dependent on resources, since synthetic civilizations require durantium and promethion to manufacture new population, and silicon civilizations require promethion to construct cities to support larger populations.

Types of galactic resources

Name Icon Function Rarity Appearance
Antimatter Allows construction of prototype missile weapons, point defenses and Antimatter Power Plant. More common than Elerium, rarer than Promethion
Durantium Allows construction of prototype kinetic weapons, armor, and manufacturing buildings. The most common
Elerium Allows construction of prototype beam weapons, shields and military buildings. The rarest
Promethion Allows construction of prototype engines, life support systems and population growth buildings. Rarer than Thulium, more common than Antimatter
Thulium Allows construction of prototype sensors and research buildings. Rarer that Durantium, more common than Promethion

Trade Resources

Trade resources are a type of resource found on planets. They provide benefits to any player that has them. If you have one of these resources on a tile on one of your planets, you also have the option of destroying the resource, thus freeing up the hex tile for other buildings.

Bonus to Adjacent Improvements

Each trade resource on a planet provides an adjacency bonus to surrounding tiles.

Colony benefits

Each trade resource has a bonus associated with owning the resource. This is applied to the colony the resource is located on. The receive the bonus an improvement must be build on the trade resource. The bonus grows as the improvement gets upgraded.

Types of trade resources

Trade resource Resource income Benefit Adjacency bonus
Resource Level 1 Level 2 Level 3 Type Level 1 Level 2 Level 3
Arable Land Food +2 +3 +4 +2 Adjacent Population

+1 Adjacent Wealth

Artocarpus Viriles Artocarpus Viriles +0.1 +0.2 +0.3 Population cap +2 +2 +2 +2 Adjacent Population

+1 Adjacent Wealth

Aurorus Arboretum Aurorus Arboretum +0.1 +0.25 +0.5 Growth +0.1% +0.1% +0.1% +2 Adjacent Influence

+1 Adjacent Approval

Crystallized Elerium Elerium +0.1 +0.25 +0.5 Gross Income +1 +2 +4 +2 Adjacent Wealth
Epimetheus Pollen Epimetheus Pollen +0.1 +0.25 +0.5 Resistance +0.25% +0.25% +0.25% +2 Adjacent Ship Construction

+1 Adjacent Wealth

Harmony Crystals Harmony Crystals +0.1 +0.25 +0.5 Morale +1 +2 +3 +2 Adjacent Approval
Helios Ore Helios Ore +0.1 +0.2 +0.3 Gross Income +2 +4 +6 +2 Adjacent Ship Construction
Hyper Silicates Hyper Silicates +0.1 +0.2 +0.3 Research +2 +2 +2 +2 Adjacent Research
Monsatium Deposit Monsatium +0.1 +0.2 +0.3 Food +2 +2 +2 +3 Adjacent Population

+1 Adjacent Wealth

Precursor Nanites Precursor Nanites +0.1 +0.2 +0.3 Manufacturing +1 +2 +3 +2 Adjacent All Construction

+1 Adjacent Ship Construction

Prometheus Stone Promethion +0.1 +0.25 +0.5 Gross Income +1 +2 +4 +2 Adjacent Wealth
Snuggler Colony Snuggler +0.1 +0.25 +0.5 Influence +2 +2 +2 +2 Adjacent Approval

+1 Adjacent Wealth

Techapod Hive Techapod +0.1 +0.2 +0.3 Ship Construction +1 +2 +3 +2 Adjacent All Construction

+1 Adjacent Ship Construction

Thulium Catalyst Thulium +0.1 +0.25 +0.5 Gross Income +1 +2 +4 +2 Adjacent Wealth
Ultra Spice Ultra Spice +0.1 +0.2 +0.5 Research +2 +3 +4 +2 Adjacent Research

+1 Adjacent Wealth

Xanthium Deposit Xanthium +0.1 +0.2 +0.3 Ship Construction +2 +2 +2 +2 Adjacent Ship Construction