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{{SectionTemplate
== Introduction to Space Combat in Galactic Civilizations IV ==
|h=h2
|title=Ship Types
|content=[[File:Fighters.png|500px]]<br>


Ship roles, or classes, define the ship’s behavior in battle. It determines the targeting priority and various stats. It also determines the starting location in each fleet’s deployment zone.
In the strategic realm of ''Galactic Civilizations IV'', space combat is a critical aspect of interstellar domination. Understanding the distinct roles and capabilities of various ship classes is key to mastering the art of space warfare in this hard sci-fi universe.


[[File:Ship_Roles.png|500px]]<br>
* '''Fighters and Bombers''': These agile and swift ships play a crucial role in fleet battles, with fighters specializing in targeting enemy bombers and other fighters, while bombers are equipped to take down large capital ships.
* '''Frigates''': These versatile vessels strike a balance between agility and firepower, adept at targeting a range of enemy ships and providing valuable support in larger fleet actions.
* '''Cruisers and Battleships''': As the backbone of any formidable fleet, these ships bring significant firepower to bear against enemy capital ships and structures, shaping the strategic direction of space battles.
* '''Dreadnoughts''': The titans of space, dreadnoughts command the battlefield with unmatched firepower and defense, capable of turning the tide of any conflict with their mere presence.
* '''Support''': All other ship types fall into this category, such as Transports, Siege Frigates, and Colony Ships.


* Fighters – Defenders of the fleet. They are critical in intercepting enemy bombers without your capital ships taking too much damage.
 
* Bombers – Will rush past your fighters and frigates and attempt to destroy the capital ships.
{| class="wikitable"
* Frigates – Have high accuracy to negate the evasion of fighters and bombers. One of the first ship roles you may consider adding some defenses.
! Class !! Capital Ship !! Combat Ability !! Targeting Priorities !! Logistics !! Tactical Speed
* Cruisers and Capitals – Will close to the maximum range to hit with all of their weapons. Cruisers are very versatile, having more mass than the smaller ships, but have a lower logistics cost than that of the other capital ships.
|-
* Carrier Fighters – Created by Carrier modules. They are fighters. These are refreshed after every combat.
| '''Fighter''' || ✗ || +50% Evasion || Bomber > Fighter > Capital Ship > Frigate > Cruiser > Support > Starbase or Shipyard || 1 || 300 km/s
* Support – Non-combat craft. These will not move forward until all combat craft on their side has been destroyed. Generally, they will not have any combat worthiness.
|-
* Starbase/Shipyard – Cannot move but can fire its weapons once ships get into it's range
| '''Bomber''' || ✗ || +50% Evasion || Capital Ship > Cruiser > Frigate > Fighter > Bomber > Support > Starbase or Shipyard || 1 || 300 km/s
}}
|-
| '''Frigate''' || ✗ || +50% Accuracy || Bomber > Fighter > Frigate > Cruiser > Capital Ship > Support > Starbase or Shipyard || 2 || 150 km/s
|-
| '''Cruiser''' || ✗ || None || Capital Ship > Cruiser > Frigate > Bomber > Fighter > Support > Starbase or Shipyard || 6 || 150 km/s
|-
| '''Battleship''' || ✓ || None || Capital Ship > Cruiser > Frigate > Bomber > Fighter > Support > Starbase or Shipyard || 12 || 131 km/s
|-
| '''Dreadnought''' || ✓ || None || Capital Ship > Cruiser > Frigate > Bomber > Fighter > Support > Starbase or Shipyard || 18 || 113 km/s
|}

Latest revision as of 00:48, 24 December 2023

Introduction to Space Combat in Galactic Civilizations IV

In the strategic realm of Galactic Civilizations IV, space combat is a critical aspect of interstellar domination. Understanding the distinct roles and capabilities of various ship classes is key to mastering the art of space warfare in this hard sci-fi universe.

  • Fighters and Bombers: These agile and swift ships play a crucial role in fleet battles, with fighters specializing in targeting enemy bombers and other fighters, while bombers are equipped to take down large capital ships.
  • Frigates: These versatile vessels strike a balance between agility and firepower, adept at targeting a range of enemy ships and providing valuable support in larger fleet actions.
  • Cruisers and Battleships: As the backbone of any formidable fleet, these ships bring significant firepower to bear against enemy capital ships and structures, shaping the strategic direction of space battles.
  • Dreadnoughts: The titans of space, dreadnoughts command the battlefield with unmatched firepower and defense, capable of turning the tide of any conflict with their mere presence.
  • Support: All other ship types fall into this category, such as Transports, Siege Frigates, and Colony Ships.


Class Capital Ship Combat Ability Targeting Priorities Logistics Tactical Speed
Fighter +50% Evasion Bomber > Fighter > Capital Ship > Frigate > Cruiser > Support > Starbase or Shipyard 1 300 km/s
Bomber +50% Evasion Capital Ship > Cruiser > Frigate > Fighter > Bomber > Support > Starbase or Shipyard 1 300 km/s
Frigate +50% Accuracy Bomber > Fighter > Frigate > Cruiser > Capital Ship > Support > Starbase or Shipyard 2 150 km/s
Cruiser None Capital Ship > Cruiser > Frigate > Bomber > Fighter > Support > Starbase or Shipyard 6 150 km/s
Battleship None Capital Ship > Cruiser > Frigate > Bomber > Fighter > Support > Starbase or Shipyard 12 131 km/s
Dreadnought None Capital Ship > Cruiser > Frigate > Bomber > Fighter > Support > Starbase or Shipyard 18 113 km/s