Ship Types

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Revision as of 11:12, 18 December 2023 by Kerri405848 (talk | contribs) (Created page with "{{SectionTemplate |h=h2 |title=Ship Types |content=500px<br> Ship roles, or classes, define the ship’s behavior in battle. It determines the targeting priority and various stats. It also determines the starting location in each fleet’s deployment zone. * Fighters – Defenders of the fleet. They are critical in intercepting enemy bombers without your capital ships taking too much damage. * Bombers – Will rush past your fighters and frigates a...")
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{{SectionTemplate |h=h2 |title=Ship Types |content=
Ship roles, or classes, define the ship’s behavior in battle. It determines the targeting priority and various stats. It also determines the starting location in each fleet’s deployment zone.

  • Fighters – Defenders of the fleet. They are critical in intercepting enemy bombers without your capital ships taking too much damage.
  • Bombers – Will rush past your fighters and frigates and attempt to destroy the capital ships.
  • Frigates – Have high accuracy to negate the evasion of fighters and bombers. One of the first ship roles you may consider adding some defenses.
  • Cruisers and Capitals – Will close to the maximum range to hit with all of their weapons. Cruisers are very versatile, having more mass than the smaller ships, but have a lower logistics cost than that of the other capital ships.
  • Carrier FIghters – Created by Carrier modules. They are fighters. These are refreshed after every combat.
  • Support – Non-combat craft. These will not move forward until all combat craft on their side has been destroyed. Generally, they will not have any combat worthiness.
  • Starbase/Shipyard – Cannot move but can fire its weapons once ships get into it's range