Starbases GC4

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Starbases

A Starbase is a static construction in space that provides certain bonuses and abilities within its area of effect. They are built using a non-combat Ship called a Constructor, which is consumed in the process. Starbases are generally quite well defended and will participate in combat if attacked by enemy Fleets.

There are four types of Starbase:

  • Mining Starbase - allows the collection of Strategic Resources.
  • Economic Starbase - provides a Manufacturing, Income and Research boost to worlds in the area of effect.
  • Communications Starbase - provides a Cultural boost to worlds in the area of effect, and produces its own Influence too.
  • Military Starbase - greatly improves the performance of combat Ships in the area of effect, and are formidable in combat when facing down enemy Fleets.

Building Starbases

Each Starbase must be built with at least 3 hexes space between it and another Starbase, but the areas of effect of each base do overlap and any bonuses or penalties stack.

To create a Starbase, build a Constructor at a Shipyard and then navigate it to the desired hex, which must be empty and adhering to the Starbase spacing rule above. Then click the Construct Starbase button on the Ship's toolbar.

Each Starbase type has many different modules that can be added for various effects, whether to increase the effectiveness of that type of base’s main effect, or for additional functionality and abilities. For example, sensor packages can be installed to increase the Sensor Range of a base, and defensive systems can make them more dangerous in combat. These modules can be unlocked through researched Techs in the yellow Starbase branch of the Engineering Tech Tree.

Starbase Types

Name Description Effects Requirements
Cultural Exchange
Helps extend your Cultural Influence
  • +1  Durantium Cost
  • +1  Maintenance
  • +1  Modules
  • +10  Influence Growth
  • +10%  Influence Growth
Surveillance System
Extend Sensor Range by 12
  • +1  Modules
  • +32  Sensor Power
  • +5  Influence Growth
Orbital Replicators
Boost the Manufacturing of nearby worlds
  • +3  Maintenance
  • +3  Durantium Cost
  • +1  Modules
  • +3%  Manufacturing
Interstellar Collectors
Boost the Manufacturing of nearby worlds
  • +4  Durantium Cost
  • +1  Modules
  • +1  Helios Ore
  • +4%  Manufacturing
  • +3  Maintenance
Slipstream Generator
Boost the Speed of our nearby ships
  • +1  Promethion Cost
  • +5  Maintenance
  • +1  Modules
  • -25%  Move Cost
  • +25%  Tactical Speed
Interstellar Ministry
Helps extend your Cultural Influence
  • +1  Durantium Cost
  • +1  Maintenance
  • +1  Modules
  • +15  Influence Growth
  • +15%  Influence Growth
Terror Star Command
The decision to destroy a solar system is not a light one, a command center will be needed to provide accurate information and facilitate swift execution of the weapon system.
  • +150  Treasury
  • +10  Thulium Cost
  • +1  Modules
  • +0.2 Build Progress
Cultural Forum
Helps extend your Cultural Influence
  • +1  Durantium Cost
  • +1  Maintenance
  • +1  Modules
  • +15  Influence Growth
  • +15%  Influence Growth
Economic Starbase
Dedicates starbase to building up the economy of your Core Worlds.
  • +1  Maintenance
  • +5%  Manufacturing
  • +5%  Gross Income
  • +1  Influence Growth
Starbase Factory
Boost the Manufacturing of nearby worlds
  • +1  Durantium Cost
  • +1  Maintenance
  • +1  Modules
  • +2%  Manufacturing
Counter Measure Module
Adds Counter Measures
  • +2  Elerium Cost
  • +1  Modules
  • +5  Evasion
Interstellar Defense Module
Boost moves for allied ships, and reduces the moves of enemy ships within starbase Area of Effect.
  • +3  Durantium Cost
  • +5  Maintenance
  • +1  Modules
  • -10%  Move Cost
  • +10%  Move Cost
Interceptors
Give starbase 5 Interceptor Drones
  • +3  Elerium Cost
  • +1  Modules
  • +3  Xanthium Deposit
  • +5  Interceptor Fighters Cap
Harpoon Salvo
Adds a Harpoon Salvo and the ability to attack enemies up to 3 tiles away.
  • +2  Antimatter Cost
  • +1  Modules
  • +4  Missile Attack
Advanced Defenses
More weapons, more destruction.
  • +1  Durantium Cost
  • +1  Modules
  • +1  Beam Weapon
  • +10  Beam Attack
  • +1  Missile Weapon
  • +20  Missile Attack
  • +1  Kinetic Weapon
  • +10  Kinetic Attack
  • +100  Shield Strength
Durantium Composite
Adds Durantium Composite Armor
  • +1  Durantium Cost
  • +1  Modules
  • +5  Armor Rating
Orbital Shopping Center
Boost the Income of nearby worlds
  • +1  Durantium Cost
  • +1  Promethion Cost
  • +1  Modules
  • +5%  Gross Income
Zero Point Armor
Adds Zero Point Armor
  • +3  Durantium Cost
  • +1  Modules
  • +15  Armor Rating
Starbase Defense System
Boost the defensive capabilities of any type of starbase.
  • +1  Modules
  • +1  Beam Weapon
  • +3  Beam Attack
  • +1  Missile Weapon
  • +10  Missile Attack
  • +1  Kinetic Weapon
  • +3  Kinetic Attack
  • +1  Influence Growth
  • +50  Shield Strength
Communications Starbase
Dedicates starbase to extending your cultural influence and assets.
  • +10%  Influence Growth
  • +10  Influence Growth
Pulse Cannon
Adds a Pulse Cannon
  • +2  Durantium Cost
  • +1  Modules
  • +6  Kinetic Attack
Terror Star Foundation
Begin constructing the skeleton of the most terrible weapon in the universe. (One per sector)
  • +0.2 Build Progress
  • +5  Maintenance
Thulium Sensor Array
Extend Sensor Range by 16
  • +1  Modules
  • +64  Sensor Power
  • +5  Influence Growth
Droid Sentry System
Adds Droid Sentries
  • +3  Elerium Cost
  • +1  Modules
  • +10  Evasion
Singularity Drivers
Adds a Singularity Driver
  • +5  Durantium Cost
  • +1  Modules
  • +36  Kinetic Attack
Interstellar Exchange
Helps extend your Cultural Influence
  • +1  Durantium Cost
  • +1  Maintenance
  • +1  Modules
  • +15  Influence Growth
  • +15%  Influence Growth
Promethion Extractor
Boost Yields of attached Promethion Resources
  • +1  Modules
  • +0.1  Mining
Zalon Defense System
Increase the Attack of allies ships, and weakens enemy defenses within starbase Area of Effect.
  • +6  Durantium Cost
  • +5  Maintenance
  • +1  Modules
  • +5%  Beam Attack
  • +5%  Kinetic Attack
  • +5%  Missile Attack
Nightmare Delivery System
Adds a Harpoon Salvo and the ability to attack enemies up to 7 tiles away.
  • +5  Antimatter Cost
  • +1  Modules
  • +16  Missile Attack
Quantum Driver Array
Adds a Quantum Driver
  • +4  Durantium Cost
  • +1  Modules
  • +16  Kinetic Attack
Mining Starbase
Dedicates starbase to mining nearby Strategic Resources .
  • +0.1  Mining
Franchise Center
Boost the Income and Influence of nearby worlds
  • +1  Durantium Cost
  • +1  Promethion Cost
  • +1  Modules
  • +15%  Gross Income
Ancient Studies Center
Increases bonuses from Relics
  • +1  Promethion Cost
  • +1  Modules
  • +0.05  Modifier Value
  • +2  Modifier Value
Orbital Research Center
Boost the Research of nearby worlds
  • +3  Promethion Cost
  • +1  Maintenance
  • +1  Modules
  • +3%  Research
Durantium Extractor
Boost Yields of attached Durantium Resources
  • +1  Modules
  • +0.1  Mining
Cultural Awareness Center
Helps extend your Cultural Influence
  • +1  Durantium Cost
  • +1  Modules
  • +10  Influence Growth
  • +10%  Influence Growth
Indoctrination Center
Helps extend your Cultural Influence
  • +1  Durantium Cost
  • +1  Maintenance
  • +1  Modules
  • +1  Harmony Crystals
  • +1  Arnor Spice
  • +10  Influence Growth
  • +50%  Influence Growth
  • +20%  Influence Growth
Exploration Support System
Extends Starbases Area of Effect by 2
  • +1  Durantium Cost
  • +1  Modules
  • +2  Starbase Range
  • +1  Is Immune To Nebula
Interstellar Embassy
Helps extend your Cultural Influence
  • +1  Durantium Cost
  • +1  Maintenance
  • +1  Modules
  • +15  Influence Growth
  • +15%  Influence Growth
Tractor Beam
Slows nearby enemy ships
  • +1  Promethion Cost
  • +1  Modules
  • +25%  Move Cost
  • -25%  Tactical Speed
Antimatter Extractor
Boost Yields of attached Antimatter Resources
  • +1  Modules
  • +0.1  Mining
Zero G Experimentation
Boost the Research of nearby worlds
  • +2  Promethion Cost
  • +1  Modules
  • +3%  Research
Sector Scanners
Extend Sensor Range by 8
  • +1  Modules
  • +16  Sensor Power
  • +5  Influence Growth
Omega Starbase Defenses
All the weapons we can fit without specializing.
  • +3  Durantium Cost
  • +3  Elerium Cost
  • +1  Modules
  • +3  Hyper Silicates
  • +1  Beam Weapon
  • +8  Beam Attack
  • +1  Missile Weapon
  • +8  Missile Attack
  • +1  Kinetic Weapon
  • +8  Kinetic Attack
  • +5  Influence Growth
  • +200  Shield Strength
Mining Barracks
Boost Yields of attached Resources
  • +1  Modules
  • +0.1  Mining
Mining Drones
Boost Yields of attached Resources
  • +1  Modules
  • +0.1  Mining
Defense Network
Boost the attack and defense of all nearby ships
  • +1  Durantium Cost
  • +1  Modules
  • +20%  Beam Attack
  • +20%  Kinetic Attack
  • +20%  Missile Attack
  • +20%  Shield Strength
  • +20%  Armor Rating
  • +20%  Evasion
Relativistic Ethics Beacon
50% Boost to influence output
  • +1  Modules
  • +15  Influence Growth
  • +15%  Influence Growth
  • Requires  [[Cultural_Ideology#Trait_MoralRelativism|Moral Relativism] Culture
Precursor Engineering Center
Increases bonuses from Relics
  • +1  Promethion Cost
  • +1  Modules
  • +0.1  Modifier Value
  • +5  Modifier Value
Starbase Promenade
Boost the Income of nearby worlds
  • +1  Durantium Cost
  • +1  Promethion Cost
  • +1  Modules
  • +5%  Gross Income
Steller Wake Generator
Boost the Speed of our nearby ships
  • +1  Promethion Cost
  • +1  Modules
  • -25%  Move Cost
  • +25%  Tactical Speed
Thulium Extractor
Boost Yields of attached Thulium Resources
  • +1  Modules
  • +0.1  Mining
Mining Headquarters
Boost Yields of attached Resources
  • +1  Modules
  • +1  Maintenance
  • +0.1  Mining
Stationary Doom Ray
Adds a Stationary Doom Ray
  • +5  Elerium Cost
  • +1  Modules
  • +24  Beam Attack
Photonic Torpedo Array
Adds a Harpoon Salvo and the ability to attack enemies up to 5 tiles away.
  • +3  Antimatter Cost
  • +1  Modules
  • +8  Missile Attack
Starbase Plasma Turrets
Adds Plasma Turrets to Starbase
  • +1  Modules
  • +9  Beam Attack
Xeno Archeology Institute
Increases bonuses from Relics
  • +1  Promethion Cost
  • +1  Modules
  • +0.1  Modifier Value
  • +3  Modifier Value
Perimeter Scanners
Extend Sensor Range by 4
  • +1  Modules
  • +8  Sensor Power
  • +5  Influence Growth
Elerium Extractor
Boost Yields of attached Elerium Resources
  • +1  Modules
  • +0.1  Mining
Assault Fighters
Give starbase 5 Assault Fighters
  • +3  Antimatter Cost
  • +1  Modules
  • +3  Xanthium Deposit
  • +5  Assault Fighters Cap
Precursor Studies Center
Increases bonuses from Relics
  • +1  Modules
  • +0.1  Modifier Value
  • +4  Modifier Value
Starbase Market
Boost the Income of nearby worlds
  • +1  Durantium Cost
  • +1  Promethion Cost
  • +1  Modules
  • +5%  Gross Income
Hive Mind
Helps extend your Cultural Influence
  • +1  Durantium Cost
  • +1  Maintenance
  • +1  Modules
  • +2  Harmony Crystals
  • +1  Snuggler Colony
  • +2  Arnor Spice
  • +25  Influence Growth
  • +15%  Influence Growth
Information Hub
Helps extend your Cultural Influence
  • +1  Durantium Cost
  • +1  Maintenance
  • +1  Modules
  • +15  Influence Growth
  • +15%  Influence Growth
Zero G Scaling
Boost the Manufacturing of nearby worlds
  • +2  Durantium Cost
  • +1  Maintenance
  • +1  Modules
  • +3%  Manufacturing
Kanvium Laminate
Adds Kanvium Laminate Armor
  • +2  Durantium Cost
  • +1  Modules
  • +10  Armor Rating
Fortification Module
Increases defenses of allies ships within starbase Area of Effect.
  • +1  Durantium Cost
  • +1  Maintenance
  • +1  Modules
  • +5  Shield Strength
  • +5  Armor Rating
  • +5  Evasion
Terror Star Storage
The energy requirements to fire a Terror Star are immense, we will need a way to safely store the energy.
  • +200  Treasury
  • +10  Durantium Cost
  • +1  Modules
  • +0.2 Build Progress
Sector Defense Grid
Boost the attack and defense of all nearby ships
  • +1  Durantium Cost
  • +1  Modules
  • +30%  Beam Attack
  • +30%  Kinetic Attack
  • +30%  Missile Attack
  • +30%  Shield Strength
  • +30%  Armor Rating
  • +30%  Evasion
Barrier Array
Adds a Barrier Array system
  • +2  Elerium Cost
  • +1  Modules
  • +100  Shield Strength
Force Field Projector
Adds a Force Field Projector
  • +3  Elerium Cost
  • +1  Modules
  • +100  Shield Strength
Starbase Laboratory
Boost the Research of nearby worlds
  • +1  Promethion Cost
  • +1  Modules
  • +3%  Research
Xeno Archeology Lab
Allows any starbase to study Precursor Relics and Ascension gates.
  • +1  Modules
  • +0.05  Modifier Value
  • +1  Modifier Value
Support Field Stabilization
Extends Starbases Area of Effect by 2
  • +1  Durantium Cost
  • +1  Modules
  • +2  Starbase Range
Gravity Field Generator
Slows nearby enemy ships
  • +1  Promethion Cost
  • +1  Modules
  • +10%  Move Cost
  • -5%  Tactical Speed
Military Starbase
Dedicates starbase to protecting your civilization and its assets.
  • +1  Beam Attack
  • +1  Kinetic Attack
  • +4  Missile Attack
  • +10  Shield Strength
  • +10  Armor Rating
Invulnerability Sphere
Adds an Invulnerability Sphere projector
  • +4  Elerium Cost
  • +1  Modules
  • +150  Shield Strength
Trade Center
Increases Trade Route income of worlds in Area of Effect.
  • +1  Durantium Cost
  • +1  Promethion Cost
  • +1  Modules
  • +10%  Trade Route Value
Techapod Mining Unit
In addition to our standard mining abilities, we can also extend them by using Techapods. If we have any.
  • +1  Modules
  • +1  Techapod Hive
  • +0.2  Mining
Terror Star Propulsion
What good is a star destroying weapon if it cant escape the gravity of your home star?
  • +250  Treasury
  • +10  Antimatter Cost
  • +1  Modules
  • +0.2 Build Progress
  • +10  Ship Range
  • +3  Moves
Terror Star Death Beam
Adds the finishing touch to the Terror Star - the devastating death beam!
  • +300  Treasury
  • +10  Elerium Cost
  • +1  Modules
  • +0.2 Build Progress
Orbital Institute
Boost the Research of nearby worlds
  • +4  Promethion Cost
  • +3  Maintenance
  • +1  Modules
  • +2  Hyper Silicates
  • +3%  Research
Aereon Missile Defense
Adds an Aereon Missile Defense System
  • +4  Elerium Cost
  • +1  Modules
  • +15  Evasion
Trading Hub
Increases Trade Route income of worlds in Area of Effect.
  • +1  Durantium Cost
  • +1  Promethion Cost
  • +1  Modules
  • +10%  Trade Route Value
Trade Station
Increases Trade Route income of worlds in Area of Effect.
  • +1  Durantium Cost
  • +1  Promethion Cost
  • +1  Modules
  • +10%  Trade Route Value
Starbase Disruptor bank
Adds a disruptor bank
  • +2  Elerium Cost
  • +1  Modules
  • +4  Beam Attack