Using Mods: Difference between revisions

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Much of the content of GC3 is defined in editable XML files that can be changed or added to by user created mods.  Mods are placed in the Documents\My Games\GalCiv3\Mods folder for the base game, or in the Documents\My Games\GC3Crusade\Mods folder for the Crusade and Intrigue expansions. An ExampleMod folder is created in the Mods folder for you the first time you run the game to show the expected folder structure of a mod.
Much of the content of GC3 is defined in editable XML files that can be changed or added to by user created mods.  Mods are placed in the Documents\My Games\GalCiv3\Mods folder for the base game, or in the Documents\My Games\GC3Crusade\Mods folder for the Crusade and Intrigue expansions.
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<h2>Mod Folder/File Structure</h2>
An ExampleMod folder is created in the Mods folder for you the first time you run the game to show the expected folder structure of a mod.
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Each mod is placed in its own folder in the Mods folder.  Within a mod's folder you will find (or create, if you're writing a mod) five folders:

Revision as of 17:26, 25 June 2018


Much of the content of GC3 is defined in editable XML files that can be changed or added to by user created mods. Mods are placed in the Documents\My Games\GalCiv3\Mods folder for the base game, or in the Documents\My Games\GC3Crusade\Mods folder for the Crusade and Intrigue expansions.

Mod Folder/File Structure

An ExampleMod folder is created in the Mods folder for you the first time you run the game to show the expected folder structure of a mod.

Each mod is placed in its own folder in the Mods folder. Within a mod's folder you will find (or create, if you're writing a mod) five folders: