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V 1.11 Update


  • Fixed a stuck turn issue
  • Fixed an issue where a custom map being sent in a MP game could cause a crash
  • Fixed a crash trying to generate a tooltip for a destroyed improvement
  • Fixed accounting logic to account for attacker casualties when determining final population post-invasion
  • Fixed a potential crash when trying to reconnect to a MP game after a disconnect
  • Fixed an issue keeping the AI from trading techs that they shouldn't want to trade
  • Fixed a game within game crash when accessing the tech tree if old data was still cached


  • Optimized UpdateObjectList and UpdateCivList to reduce between turn time
  • Optimized the victory check that happens each turn to reduce between turn time
  • Optimized the influence calculation to reduce between turn time

Other Resources

V1.11 Forum Post