V1.83: Difference between revisions

From Galactic Civilizations - Official Wiki
Jump to navigation Jump to search
(Updated.)
mNo edit summary
 
Line 1: Line 1:
<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> V 1.83 Update </h1>


== V 1.83 Update ==
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> New hotkeys </h2>


=== New hotkeys ===
<h3 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Shipyards </h3>
 
==== Shipyards ====


*Arrow left / right&nbsp; &nbsp; &nbsp; &nbsp; Next / previous Shipyards  
*Arrow left / right&nbsp; &nbsp; &nbsp; &nbsp; Next / previous Shipyards  
Line 11: Line 10:
*DELETE&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Cancel building selected Ship  
*DELETE&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Cancel building selected Ship  


==== Starbases ====
<h3 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Starbases </h3>


*Arrow left / right &nbsp; &nbsp; &nbsp; &nbsp; Next/ previous Starbase  
*Arrow left / right &nbsp; &nbsp; &nbsp; &nbsp; Next/ previous Starbase  
*Shift left/right &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Next/ previous Starbase that has an available module  
*Shift left/right &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Next/ previous Starbase that has an available module  


==== Ship designer ====
<h3 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Ship designer </h3>


*Spacebar&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Hotkey to toggle the&nbsp;visual display of anchor points on and off. &nbsp;
*Spacebar&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Hotkey to toggle the visual display of anchor points on and off.


==== Planet Screen ====
<h3 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Planet Screen </h3>


*Arrow left / right &nbsp; &nbsp; &nbsp; &nbsp; Next / previous colony  
*Arrow left / right &nbsp; &nbsp; &nbsp; &nbsp; Next / previous colony  
Line 29: Line 28:
*DELETE &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Cancel building selected Improvement.  
*DELETE &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Cancel building selected Improvement.  


==== Strategic Map ====
<h3 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Strategic Map </h3>


*C &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Center map on the selected object  
*C &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Center map on the selected object  
Line 37: Line 36:
*DELETE &nbsp; &nbsp; &nbsp; Decommission the selected Ship or Fleet  
*DELETE &nbsp; &nbsp; &nbsp; Decommission the selected Ship or Fleet  


=== Change Log ===
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Change Log </h2>


==== Gameplay ====
<h3 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Gameplay </h3>


*Planets with the manufacturing slider set to 100% Military" will no longer be considered idle. &nbsp;&nbsp;  
*Planets with the manufacturing slider set to 100% Military" will no longer be considered idle. &nbsp;&nbsp;  
Line 46: Line 45:
*If AI is significantly stronger than you, it will no longer accept bad peace treaty offers from you. &nbsp;  
*If AI is significantly stronger than you, it will no longer accept bad peace treaty offers from you. &nbsp;  


==== MP ====
<h3 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Multiplayer </h3>


*Jumping through a wormhole will no longer cause a desync  
*Jumping through a wormhole will no longer cause a desync  
*The AI can no longer decommission ships during battles. &nbsp;This would cause lots of weird issues, including desyncs and crashes in MP. &nbsp; &nbsp;
*The AI can no longer decommission ships during battles. &nbsp;This would cause lots of weird issues, including desyncs and crashes in MP.
*Battle preview window no longer causes a desync. &nbsp;  
*Battle preview window no longer causes a desync. &nbsp;  


==== UI ====
<h3 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> UI </h3>


*Updated appearance of keyboard input window.  
*Updated appearance of keyboard input window.  
Line 59: Line 58:
*Metaverse button is now disabled if there's no internet connection  
*Metaverse button is now disabled if there's no internet connection  


==== Sound ====
<h3 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Sound </h3>


*Ship sounds will no longer disappear in the middle of the turn.  
*Ship sounds will no longer disappear in the middle of the turn.  
*Added new ship sounds  
*Added new ship sounds  
*Shipyards&nbsp;are no longer missing ambient sounds  
*Shipyards are no longer missing ambient sounds  
*Fixed a problem where the "turn" button sound didn't play after a battle. &nbsp;
*Fixed a problem where the "turn" button sound didn't play after a battle.
*&nbsp;


==== Bugs ====
<h3 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Bugs </h3>


*Starting the Altarian Prophecy Campaign no longer triggers the "For Arcea" Achievement.  
*Starting the Altarian Prophecy Campaign no longer triggers the "For Arcea" Achievement.  
Line 73: Line 71:
*Altarian Prophecy: &nbsp;One of the mission rewards was not properly giving the ideology bonus  
*Altarian Prophecy: &nbsp;One of the mission rewards was not properly giving the ideology bonus  
*Added a sanity check that makes sure we add in a valid waypoint in for our travel to prevent a stuck turn.  
*Added a sanity check that makes sure we add in a valid waypoint in for our travel to prevent a stuck turn.  
*Fixed a problem where a destination tile was invalid when loading a save game. &nbsp;
*Fixed a problem where a destination tile was invalid when loading a save game.
*If more than one freighters are completed on the same turn, the popup dialog for the second one was sometimes getting lost, causing a stuck turn. &nbsp;This same fix will unstick save games with this issue.  
*If more than one freighters are completed on the same turn, the popup dialog for the second one was sometimes getting lost, causing a stuck turn. This same fix will unstick save games with this issue.  
*Fixed a stuck turn where a ship is trying to leave a station the same turn that its faction surrenders. &nbsp;
*Fixed a stuck turn where a ship is trying to leave a station the same turn that its faction surrenders.
*The "Speak to" button will no longer be disabled in MP for the rest of the turn after trading with the AI  
*The "Speak to" button will no longer be disabled in MP for the rest of the turn after trading with the AI  
*Fixed a case where the hotkey tooltip wasn't getting cleared. &nbsp;
*Fixed a case where the hotkey tooltip wasn't getting cleared.
*Fixed a crash in the event processing  
*Fixed a crash in the event processing  


== Other Resources ==
<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Other Resources </h1>


[https://forums.galciv3.com/480071/page/1 V1.83 Forum Post]
[https://forums.galciv3.com/480071/page/1 V1.83 Forum Post]


[[Category:Updates]]
[[Category:Updates]]

Latest revision as of 15:09, 30 July 2020

V 1.83 Update

New hotkeys

Shipyards

  • Arrow left / right        Next / previous Shipyards
  • Shift left/right            Next / previous IDLE Shipyard
  • R                               Rush buy
  • DELETE                   Cancel building selected Ship

Starbases

  • Arrow left / right         Next/ previous Starbase
  • Shift left/right             Next/ previous Starbase that has an available module

Ship designer

  • Spacebar                  Hotkey to toggle the visual display of anchor points on and off.

Planet Screen

  • Arrow left / right         Next / previous colony
  • Shift left/right             Next / previous IDLE colony
  • R                                Rush improvement
  • U                                Upgrade selected Improvement
  • DELETE                    Destroy selected Improvement
  • DELETE                    Cancel building selected Improvement.

Strategic Map

  • C                  Center map on the selected object
  • Ctl+S            Save game.  
  • R                  Rush buy on the selected Ship or Improvement
  • U                  Upgrade the selected Ship
  • DELETE       Decommission the selected Ship or Fleet

Change Log

Gameplay

  • Planets with the manufacturing slider set to 100% Military" will no longer be considered idle.   
  • Stationed ships now are properly having their maintenance cost reduced by 50%
  • Manufacturing points now being properly updated after reordering shipyard queue
  • If AI is significantly stronger than you, it will no longer accept bad peace treaty offers from you.  

Multiplayer

  • Jumping through a wormhole will no longer cause a desync
  • The AI can no longer decommission ships during battles.  This would cause lots of weird issues, including desyncs and crashes in MP.
  • Battle preview window no longer causes a desync.  

UI

  • Updated appearance of keyboard input window.
  • Added new keyboard shortcuts suggested by our fans.
  • Command Window: Added cost and turn information for upgrading ships.
  • Metaverse button is now disabled if there's no internet connection

Sound

  • Ship sounds will no longer disappear in the middle of the turn.
  • Added new ship sounds
  • Shipyards are no longer missing ambient sounds
  • Fixed a problem where the "turn" button sound didn't play after a battle.

Bugs

  • Starting the Altarian Prophecy Campaign no longer triggers the "For Arcea" Achievement.
  • Fixed typos
  • Altarian Prophecy:  One of the mission rewards was not properly giving the ideology bonus
  • Added a sanity check that makes sure we add in a valid waypoint in for our travel to prevent a stuck turn.
  • Fixed a problem where a destination tile was invalid when loading a save game.
  • If more than one freighters are completed on the same turn, the popup dialog for the second one was sometimes getting lost, causing a stuck turn. This same fix will unstick save games with this issue.
  • Fixed a stuck turn where a ship is trying to leave a station the same turn that its faction surrenders.
  • The "Speak to" button will no longer be disabled in MP for the rest of the turn after trading with the AI
  • Fixed a case where the hotkey tooltip wasn't getting cleared.
  • Fixed a crash in the event processing

Other Resources

V1.83 Forum Post