V2.71: Difference between revisions

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<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> V 2.71 Update </h1>


== V 2.71 Update ==
<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Updates </h2>
 
=== Updates ===


*AI will construct more survey ships and use them to explore and find anomalies more aggressively  
*AI will construct more survey ships and use them to explore and find anomalies more aggressively  
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*Base game: Changed unforgiving text to get 5% which is the amount it actually changes in the base game.  
*Base game: Changed unforgiving text to get 5% which is the amount it actually changes in the base game.  


== Other Resources ==
<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Other Resources </h1>


[https://forums.galciv3.com/486559/page/1 V2.71 Forum Post]
[https://forums.galciv3.com/486559/page/1 V2.71 Forum Post]


[[Category:Updates]]
[[Category:Updates]]

Latest revision as of 13:51, 27 July 2020

V 2.71 Update

Updates

  • AI will construct more survey ships and use them to explore and find anomalies more aggressively
  • AI is more likely to construct scouts while there are unexplored areas around stars
  • AI is more inclined to focus on fewer enemies even if it hates them in order to concentrate its might on individual enemies.
  • AI will ignore military power if necessary to go to war against enemies of its allies
  • AI will now use its colony ships, freighters and constructors to scout FOW areas rather than wait for scouts and other ships to uncover FOW.
  • AI military ships will act as scouts early Game
  • AI ships better at exploring for potential colony targets by exploring stars over the void.
  • Precursor food artifact benefit reduced
  • Crusade change: Unforgiving cultural trait gives a 10% empire-wide production bonus.
  • Base game: Changed unforgiving text to get 5% which is the amount it actually changes in the base game.

Other Resources

V2.71 Forum Post