GalCiv4:Ship Blueprint Table

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Name Role Hull Type Base Hull Stats Components
Sniper X Blueprint
Fighter - Sniper Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Beam Weapon Enhanced

Base Components

  • 1 - Best Armor Enhanced
  • 1 - Beam Weapon Enhanced

Filler Components

  • 1 - Beam Weapon
Probe Blueprint
Support - Probe Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range
Armed Shuttle Blueprint
Fighter - ArmedShuttle Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Kinetic Weapon

Base Components

  • 1 - Kinetic Weapon

Filler Components

  • 1 - Kinetic Weapon
Cruiser Blueprint
Cruiser - Ranger Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Kinetic Weapon Enhanced
  • 1 - Beam Weapon
  • 1 - Missile Weapon

Base Components

  • 1 - Best Armor
  • 2 - Best Point Defense

Filler Components

  • 1 - Best Defense
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon
  • 1 - Missile Weapon
Avatar Blueprint
Capital - Avatar Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Beam Weapon
  • 3 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon

Base Components

  • 3 - Best Armor
  • 3 - Best Shields
  • 3 - Best Point Defense

Filler Components

  • 1 - Best Defense
  • 1 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Destroyer Blueprint
Capital - Frigate Large
  • +500  Construction Cost
  • +2  Maintenance
  • +150  Hit Points
  • +60  Capacity
  • +12  Logistics
  • +400  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +4  Fortitude
  • +2  Value
  • +12  XP Value
  • +400  Defense Range
  • +75%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 3 - Missile Weapon Enhanced
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon

Base Components

  • 3 - Best Shields
  • 2 - Best Point Defense
  • 1 - Best Armor

Filler Components

  • 1 - Best Defense
  • 1 - Missile Weapon
Spore Blueprint
Support - Spore Cargo
  • +25  Construction Cost
  • +0  Maintenance
  • +5  Hit Points
  • +20  Capacity
  • +4  Logistics
  • +60  Crew
  • +3  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +6  Value
  • +2  XP Value
  • +400  Defense Range
  • +10%  Tactical Speed
  • -80%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Planet Killer Module
Gunboat Blueprint
Frigate - Gunboat Small
  • +60  Construction Cost
  • +0.50  Maintenance
  • +8  Hit Points
  • +18  Capacity
  • +2  Logistics
  • +10  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +1  Fortitude
  • +6  XP Value
  • +400  Defense Range
  • +150%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Kinetic Weapon

Base Components

  • 1 - Kinetic Weapon Enhanced
  • 1 - Best Armor
  • 1 - Beam Weapon
  • 1 - Best Point Defense

Filler Components

  • 1 - Kinetic Weapon
  • 1 - Best Defense
Sentinel X Blueprint
Capital - Cruiser Large
  • +500  Construction Cost
  • +2  Maintenance
  • +150  Hit Points
  • +60  Capacity
  • +12  Logistics
  • +400  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +4  Fortitude
  • +2  Value
  • +12  XP Value
  • +400  Defense Range
  • +75%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon Enhanced

Base Components

  • 1 - Best Armor Enhanced
  • 2 - Best Shields Enhanced
  • 1 - Best Point Defense Enhanced
  • 2 - Beam Weapon

Filler Components

  • 1 - Best Defense
  • 1 - Beam Weapon
Sentinel Blueprint
Capital - Cruiser Large
  • +500  Construction Cost
  • +2  Maintenance
  • +150  Hit Points
  • +60  Capacity
  • +12  Logistics
  • +400  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +4  Fortitude
  • +2  Value
  • +12  XP Value
  • +400  Defense Range
  • +75%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon Enhanced

Base Components

  • 1 - Best Armor
  • 2 - Best Shields
  • 1 - Best Point Defense
  • 2 - Beam Weapon

Filler Components

  • 1 - Best Defense
  • 2 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Titan Blueprint
Capital - Titan Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Missile Weapon Enhanced
  • 2 - Kinetic Weapon Enhanced
  • 2 - Beam Weapon Enhanced

Base Components

  • 1 - Best Defense
  • 4 - Best Point Defense
  • 4 - Best Shields
  • 2 - Best Armor
  • 1 - Beam Weapon

Filler Components

  • 1 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Destroyer Enhanced Blueprint
Capital - Frigate Large
  • +500  Construction Cost
  • +2  Maintenance
  • +150  Hit Points
  • +60  Capacity
  • +12  Logistics
  • +400  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +4  Fortitude
  • +2  Value
  • +12  XP Value
  • +400  Defense Range
  • +75%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 3 - Missile Weapon Enhanced
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon

Base Components

  • 2 - Best Shields Enhanced
  • 2 - Best Point Defense
  • 1 - Best Armor
  • 1 - Best Shields

Filler Components

  • 1 - Best Defense
  • 1 - Missile Weapon
Paladin Enhanced Blueprint
Cruiser - Paladin Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon

Base Components

  • 2 - Best Armor Enhanced

Filler Components

  • 1 - Best Defense
  • 1 - Beam Weapon Enhanced
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon
  • 1 - Missile Weapon
Cruiser Enhanced Blueprint
Cruiser - Ranger Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Kinetic Weapon
  • 1 - Beam Weapon
  • 1 - Missile Weapon Enhanced

Base Components

  • 1 - Best Armor
  • 1 - Kinetic Weapon Enhanced
  • 1 - Beam Weapon Enhanced
  • 1 - Best Shields

Filler Components

  • 1 - Best Point Defense
  • 1 - Kinetic Weapon
  • 1 - Best Armor
  • 1 - Beam Weapon
  • 1 - Missile Weapon
Constructor Blueprint
Support - Constructor Cargo
  • +25  Construction Cost
  • +0  Maintenance
  • +5  Hit Points
  • +20  Capacity
  • +4  Logistics
  • +60  Crew
  • +3  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +6  Value
  • +2  XP Value
  • +400  Defense Range
  • +10%  Tactical Speed
  • -80%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Construction Module

Filler Components

  • 1 - Construction Module
Avatar Enhanced Blueprint
Capital - Avatar Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 6 - Beam Weapon Enhanced

Base Components

  • 1 - Best Defense
  • 3 - Best Armor Enhanced
  • 1 - Best Shields Enhanced
  • 3 - Best Point Defense
  • 3 - Best Armor

Filler Components

  • 1 - Best Defense
  • 1 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Survey Blueprint
Support - Survey Small
  • +60  Construction Cost
  • +0.50  Maintenance
  • +8  Hit Points
  • +18  Capacity
  • +2  Logistics
  • +10  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +1  Fortitude
  • +6  XP Value
  • +400  Defense Range
  • +150%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Base Components

  • 1 - Beam Weapon
Ranger Enhanced Blueprint
Cruiser - Ranger Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Missile Weapon Enhanced
  • 1 - Beam Weapon
  • 1 - Kinetic Weapon

Base Components

  • 2 - Best Shields Enhanced
  • 1 - Best Point Defense

Filler Components

  • 1 - Best Defense
  • 1 - Missile Weapon Enhanced
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon
  • 1 - Missile Weapon
Carrier Blueprint
Cruiser - Carrier Large
  • +500  Construction Cost
  • +2  Maintenance
  • +150  Hit Points
  • +60  Capacity
  • +12  Logistics
  • +400  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +4  Fortitude
  • +2  Value
  • +12  XP Value
  • +400  Defense Range
  • +75%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Kinetic Weapon

Base Components

  • 1 - Best Armor
  • 1 - Best Shields
  • 1 - Best Point Defense
  • 1 - Kinetic Weapon
Caretaker Blueprint
Support - Knight Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range
Ranger Blueprint
Cruiser - Ranger Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Missile Weapon
  • 1 - Beam Weapon
  • 1 - Kinetic Weapon

Base Components

  • 2 - Best Shields
  • 1 - Best Point Defense

Filler Components

  • 1 - Best Defense
  • 2 - Missile Weapon
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon
Asteroid Blueprint
Support - Asteroid Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range
Spearman Blueprint
Frigate - Spearman Small
  • +60  Construction Cost
  • +0.50  Maintenance
  • +8  Hit Points
  • +18  Capacity
  • +2  Logistics
  • +10  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +1  Fortitude
  • +6  XP Value
  • +400  Defense Range
  • +150%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Missile Weapon

Base Components

  • 2 - Missile Weapon Enhanced
  • 1 - Best Defense
  • 1 - Beam Weapon
  • 1 - Best Armor

Filler Components

  • 1 - Missile Weapon
  • 1 - Best Defense
Assault Carrier Blueprint
Capital - AssaultCarrier Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Kinetic Weapon

Base Components

  • 1 - Best Armor
  • 1 - Best Shields
  • 1 - Best Point Defense
  • 1 - Kinetic Weapon
Heavy Survey Blueprint
Cruiser - Survey Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Missile Weapon
  • 1 - Beam Weapon

Base Components

  • 1 - Best Defense
Worker Blueprint
Support - Worker Cargo
  • +25  Construction Cost
  • +0  Maintenance
  • +5  Hit Points
  • +20  Capacity
  • +4  Logistics
  • +60  Crew
  • +3  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +6  Value
  • +2  XP Value
  • +400  Defense Range
  • +10%  Tactical Speed
  • -80%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Supply Module
Defender Blueprint
Frigate - Defender Small
  • +60  Construction Cost
  • +0.50  Maintenance
  • +8  Hit Points
  • +18  Capacity
  • +2  Logistics
  • +10  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +1  Fortitude
  • +6  XP Value
  • +400  Defense Range
  • +150%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Missile Weapon
  • 1 - Beam Weapon
  • 1 - Kinetic Weapon

Base Components

  • 2 - Best Defense
  • 1 - Missile Weapon Enhanced
  • 1 - Best Armor
  • 1 - Missile Weapon
  • 1 - Best Point Defense

Filler Components

  • 1 - Missile Weapon
  • 1 - Best Defense
Survey Moves Blueprint
Support - Survey Small
  • +60  Construction Cost
  • +0.50  Maintenance
  • +8  Hit Points
  • +18  Capacity
  • +2  Logistics
  • +10  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +1  Fortitude
  • +6  XP Value
  • +400  Defense Range
  • +150%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Base Components

  • 1 - Beam Weapon
Battleship Blueprint
Capital - Battleship Large
  • +500  Construction Cost
  • +2  Maintenance
  • +150  Hit Points
  • +60  Capacity
  • +12  Logistics
  • +400  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +4  Fortitude
  • +2  Value
  • +12  XP Value
  • +400  Defense Range
  • +75%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Kinetic Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon

Base Components

  • 2 - Best Armor
  • 3 - Best Point Defense
  • 1 - Best Shields

Filler Components

  • 1 - Best Defense
  • 1 - Kinetic Weapon
Probe Moves Blueprint
Support - Probe Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range
Corvette Enhanced Blueprint
Cruiser - Corvette Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon

Base Components

  • 1 - Beam Weapon Enhanced

Filler Components

  • 1 - Best Defense
  • 2 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Sniper Blueprint
Fighter - Sniper Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Beam Weapon

Base Components

  • 2 - Beam Weapon

Filler Components

  • 1 - Beam Weapon
Paladin Blueprint
Cruiser - Paladin Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Beam Weapon
  • 1 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon

Base Components

  • 2 - Best Armor
  • 1 - Best Shields

Filler Components

  • 1 - Best Defense
  • 1 - Beam Weapon Enhanced
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon
  • 1 - Missile Weapon
Transport Blueprint
Support - Transport Cargo
  • +25  Construction Cost
  • +0  Maintenance
  • +5  Hit Points
  • +20  Capacity
  • +4  Logistics
  • +60  Crew
  • +3  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +6  Value
  • +2  XP Value
  • +400  Defense Range
  • +10%  Tactical Speed
  • -80%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Transport Module

Filler Components

  • 1 - Transport Module
Freighter Blueprint
Support - Freighter Cargo
  • +25  Construction Cost
  • +0  Maintenance
  • +5  Hit Points
  • +20  Capacity
  • +4  Logistics
  • +60  Crew
  • +3  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +6  Value
  • +2  XP Value
  • +400  Defense Range
  • +10%  Tactical Speed
  • -80%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Cargo Module
Fortress Enhanced Blueprint
Capital - Fortress Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 3 - Missile Weapon Enhanced
  • 1 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon

Base Components

  • 1 - Best Defense
  • 2 - Best Armor Enhanced
  • 2 - Best Shields
  • 1 - Best Point Defense Enhanced
  • 3 - Best Point Defense
  • 3 - Best Armor

Filler Components

  • 1 - Best Defense
  • 1 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Colony Blueprint
Support - Colony Cargo
  • +25  Construction Cost
  • +0  Maintenance
  • +5  Hit Points
  • +20  Capacity
  • +4  Logistics
  • +60  Crew
  • +3  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +6  Value
  • +2  XP Value
  • +400  Defense Range
  • +10%  Tactical Speed
  • -80%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Colony Module
Fortress Blueprint
Capital - Fortress Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 3 - Missile Weapon Enhanced
  • 1 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon

Base Components

  • 1 - Best Defense
  • 5 - Best Armor
  • 2 - Best Shields
  • 4 - Best Point Defense

Filler Components

  • 1 - Best Defense
  • 1 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Dreadnought Blueprint
Capital - Dreadnought Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 3 - Kinetic Weapon Enhanced
  • 1 - Beam Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon

Base Components

  • 1 - Best Defense
  • 5 - Best Point Defense
  • 3 - Best Shields
  • 3 - Best Armor

Filler Components

  • 1 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Cutter Blueprint
Frigate - Cutter Small
  • +60  Construction Cost
  • +0.50  Maintenance
  • +8  Hit Points
  • +18  Capacity
  • +2  Logistics
  • +10  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +1  Fortitude
  • +6  XP Value
  • +400  Defense Range
  • +150%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Beam Weapon

Base Components

  • 1 - Beam Weapon Enhanced
  • 1 - Best Defense
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon

Filler Components

  • 1 - Beam Weapon
  • 1 - Best Defense
Titan Enhanced Blueprint
Capital - Titan Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Missile Weapon Enhanced
  • 2 - Kinetic Weapon Enhanced
  • 2 - Beam Weapon Enhanced

Base Components

  • 1 - Best Defense
  • 1 - Best Point Defense Enhanced
  • 3 - Best Shields Enhanced
  • 1 - Best Armor Enhanced
  • 1 - Beam Weapon
  • 3 - Best Point Defense
  • 1 - Best Armor
  • 1 - Best Shields

Filler Components

  • 1 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Guardian Blueprint
Fighter - Guardian Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Kinetic Weapon

Base Components

  • 1 - Kinetic Weapon Enhanced
  • 1 - Kinetic Weapon

Filler Components

  • 1 - Kinetic Weapon
Probe Sensor Range Blueprint
Support - Probe Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range
Survey Sensor Range Blueprint
Support - Survey Small
  • +60  Construction Cost
  • +0.50  Maintenance
  • +8  Hit Points
  • +18  Capacity
  • +2  Logistics
  • +10  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +1  Fortitude
  • +6  XP Value
  • +400  Defense Range
  • +150%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Base Components

  • 1 - Beam Weapon
Battleship Enhanced Blueprint
Capital - Battleship Large
  • +500  Construction Cost
  • +2  Maintenance
  • +150  Hit Points
  • +60  Capacity
  • +12  Logistics
  • +400  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +4  Fortitude
  • +2  Value
  • +12  XP Value
  • +400  Defense Range
  • +75%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Kinetic Weapon Enhanced
  • 1 - Missile Weapon
  • 1 - Kinetic Weapon
  • 1 - Beam Weapon

Base Components

  • 3 - Best Armor Enhanced
  • 3 - Best Shields

Filler Components

  • 1 - Best Defense
  • 1 - Kinetic Weapon
Bomber Blueprint
Bomber - Bomber Tiny
  • +20  Construction Cost
  • +0.25  Maintenance
  • +3  Hit Points
  • +5  Capacity
  • +1  Logistics
  • +2  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +3  XP Value
  • +400  Defense Range
  • +300%  Tactical Speed
  • +900%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Missile Weapon

Base Components

  • 2 - Missile Weapon Enhanced

Filler Components

  • 1 - Missile Weapon
Corvette Blueprint
Cruiser - Corvette Medium
  • +120  Construction Cost
  • +1  Maintenance
  • +50  Hit Points
  • +32  Capacity
  • +6  Logistics
  • +50  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +2  Fortitude
  • +1  Value
  • +9  XP Value
  • +400  Defense Range
  • +100%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 2 - Beam Weapon
  • 1 - Kinetic Weapon

Base Components

  • 1 - Best Defense
  • 1 - Best Armor
  • 2 - Beam Weapon Enhanced
  • 1 - Best Shields

Filler Components

  • 1 - Best Defense
  • 2 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Dreadnought Enhanced Blueprint
Capital - Dreadnought Huge
  • +1000  Construction Cost
  • +3  Maintenance
  • +300  Hit Points
  • +100  Capacity
  • +18  Logistics
  • +1600  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +8  Fortitude
  • +4  Value
  • +16  XP Value
  • +400  Defense Range
  • +50%  Tactical Speed
  • +50%  Acceleration
  • +3 Area Effect Range

Required Components

  • 6 - Kinetic Weapon Enhanced

Base Components

  • 1 - Best Defense
  • 2 - Best Point Defense Enhanced
  • 2 - Best Shields Enhanced
  • 3 - Best Point Defense
  • 3 - Best Armor
  • 1 - Best Shields

Filler Components

  • 1 - Beam Weapon
  • 1 - Kinetic Weapon
  • 1 - Missile Weapon
Siege Blueprint
Support - Support Small
  • +60  Construction Cost
  • +0.50  Maintenance
  • +8  Hit Points
  • +18  Capacity
  • +2  Logistics
  • +10  Crew
  • +4  Moves
  • +2  Sensor Range
  • +1  Ship Range
  • +1  Fortitude
  • +6  XP Value
  • +400  Defense Range
  • +150%  Tactical Speed
  • +100%  Acceleration
  • +3 Area Effect Range

Required Components

  • 1 - Siege Module

Filler Components

  • 1 - Siege Module