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{{MainTemplate
{{MainTemplate
| welcome = [[File:Gc4wiki home.jpg|link=|<span title="Galactic Civilizations IV Wiki"></span>]]
| welcome = [[File:Gc4wiki home v3.jpg|link=|<span title="Galactic Civilizations IV Wiki"></span>]]
| about_title = About Galactic Civilizations
| about_title = About Galactic Civilizations IV: Supernova
| about_content =  
| about_content =  
Galactic Civilizations is a space-based 4X strategy game set in the 24th century starting when humans have discovered a faster-than-light travel called Hyperdrive. Humans and aliens compete for domination of our galaxy.
Galactic Civilizations is a series of space-based 4X strategy games set in the far future where humans have started to colonize the stars. Earth has united after discovering the existence of alien civilizations and has invented a faster-than-light technology called Hyperdrive. Galactic Civilizations has always focused on the exploration, expansion, and inevitable conflict that arises from multiple civilizations all vying for the same thing: total galactic control.


The player begins with only their home planet and must research new technologies, explore the known galaxy, colonize new worlds while keeping their people at home happy. At the same time, players engage in trade, diplomacy, intrigue and war with alien civilizations.
Galactic Civilizations IV: Supernova is a space-based strategy game set in the distant future. You are the ruler of a people who have just discovered faster than light travel. You can explore the galaxy, colonize new worlds, defend your empire from aggressive aliens and create a civilization that will rule the future.  
{{SectionTemplate
{{SectionTemplate
|h=h2
|h=h2
|title=New in Galactic Civilizations IV
|title=Getting Started
|content=
|content= [[File:Vigilant2_Hot.png|24px|link=Beginners Guide]]&nbsp;[[Beginners Guide]]&nbsp;&nbsp;&nbsp;
Building on the strengths of the previous entry in the series, ''Galactic Civilizations IV'' includes the biggest changes ever made to the series. These new features include:
[[File:GC3_L_Setup_Setings_Icon1.png|24px|link=Game Setup]]&nbsp;[[Game Setup]]&nbsp;&nbsp;&nbsp;
[[File:Cmd-terminal-icon.png|24px|link=Console_Commands]]&nbsp;[[Console Commands]]&nbsp;&nbsp;&nbsp;
[[File:K-button-icon.png|24px|link=Keybinds]]&nbsp;[[Keybinds]]&nbsp;&nbsp;&nbsp;
}}
}}
{{SectionTemplate
{{SectionTemplate
|h=h3
|h=h3
|title=Sectors
|title=Exploration
|content=
|content=
Galactic Civilizations IV introduces star sectors. Each sector is akin to a map in Galactic Civilizations III. Most of these sectors are similar to tiny to large GalCiv III maps that represented a section of the overall galaxy that the player was trying to conquer. Now, there can be anywhere from one to dozens of star sectors to explore.
[[File:Alert_Survey1.png|24px|link=Anomalies]]&nbsp;[[Anomalies]]&nbsp;&nbsp;&nbsp;
[[File:RaceTraitAncient.png|24px|link=GalCiv4:Artifacts]]&nbsp;[[GalCiv4:Artifacts|Artifacts]]&nbsp;&nbsp;&nbsp;
[[File:GC3_Is_Immune_To_Jamming_Icon.png|24px|link=GalCiv4:Events]]&nbsp;[[GalCiv4:Events|Events]]&nbsp;&nbsp;&nbsp;
[[File:FOW.png|24px|link=Fog_of_War]]&nbsp;[[Fog of War]]&nbsp;&nbsp;&nbsp;
[[File:RaceTraitAdaptable.png|24px|link=colonization]]&nbsp;[[Colonization]]&nbsp;&nbsp;&nbsp;
[[File:JunglePlanet_Icon.png|24px|link=Planet Types GC4]]&nbsp;[[Planet Types GC4|Planet Types]]&nbsp;&nbsp;&nbsp;
[[File:Stars_Setup_Icon1.png|24px|Link=Star Types GC4]]&nbsp;[[Star Types GC4|Star Types]]&nbsp;&nbsp;&nbsp;
[[File:Probe.png|24px|link=Probes]]&nbsp;[[Probes]]&nbsp;&nbsp;&nbsp;
}}
}}
{{SectionTemplate
{{SectionTemplate
|h=h3
|h=h3
|title=Characters
|title=Civilizations
|content=
|content=
Game elements such as population, diplomats, leaders, generals, etc. have been abstracted with Leader characters. Each of these characters has their own set of attributes, strengths and weaknesses and relationship with the player. Leader characters give the player a lot more flexibility and agency in how they run their civilization
[[File:Cluster_Habbitable.png|24px|link=GalCiv4:Civilization_List]]&nbsp;[[GalCiv4:Civilization_List|Civilizations]]&nbsp;&nbsp;&nbsp;
}}
[[File:RaceTraitXenophobic.png|24px|link=Civ Abilities]]&nbsp;[[Civ Abilities]]&nbsp;&nbsp;&nbsp;
{{SectionTemplate
[[File:RaceTraitLoyal.png|24px|link=Civ Traits]]&nbsp;[[Civ Traits]]&nbsp;&nbsp;&nbsp;
|h=h3
[[File:GC3_Alert_UP_Icon1.png|24px|link=AI Personalities]]&nbsp;[[AI Personalities]]&nbsp;&nbsp;&nbsp;
|title=Policies
[[File:RaceTraitFertile.png|24px|link=Citizens GC4]]&nbsp;[[Citizens GC4|Citizens]]&nbsp;&nbsp;&nbsp;
|content=
[[File:RaceTraitFarmers.png|24px|link=Citizen Specialization]]&nbsp;[[Citizen Specialization]]&nbsp;&nbsp;&nbsp;
Policies allow a player to shift priorities as they play by choosing between different buffs and focuses.
[[File:Trait_Industrial.png|24px|link=AlienGPT]]&nbsp;[[AlienGPT]]&nbsp;&nbsp;&nbsp;
}}
 
{{SectionTemplate
|h=h3
|title=Prestige Victory
|content=
4X games are notorious for knowing you’re going to win long before you actually win. The Prestige counter - combined with the new Galactic Achievements feature - allows the player to move the game to the endgame quickly.
}}
}}
{{SectionTemplate
{{SectionTemplate
|h=h3
|h=h3
|title=Executive Orders
|title=Economy
|content=
|content=
GalCiv IV introduces a new resource called “Control” that allows players to perform direct actions on the game. These actions can have consequences, but allow players more direct ways to intervene.
[[File:RaceTraitEconomical.png|24px|link=Income]]&nbsp;[[Income]]&nbsp;&nbsp;&nbsp;
[[File:Leader_Celebrity_Icon_Large.png|24px|link=Approval GC4]]&nbsp;[[Approval GC4|Approval]]&nbsp;&nbsp;&nbsp;
[[File:Control_Pollution_32.png|24px|link=Pollution]]&nbsp;[[Pollution]]&nbsp;&nbsp;&nbsp;
[[File:Planet.png|24px|link=Planetary Management]]&nbsp;[[Planetary Management]]&nbsp;&nbsp;&nbsp;
[[File:Planetfall.png|24px|link=Improvements GC4]]&nbsp;[[Improvements GC4|Improvements]]&nbsp;&nbsp;&nbsp;
[[File:Economical.png|24px|link=Galactic Bazaar]]&nbsp;[[Galactic Bazaar]]&nbsp;&nbsp;&nbsp;
[[File:GC3_Alert_Agreement_Cancelled_Icon1.png|24px|link=Trading]]&nbsp;[[Trading]]&nbsp;&nbsp;&nbsp;
[[File:RaceTraitResourceful.png|24px|link=Resource & Asteroid Mining]]&nbsp;[[Resource & Asteroid Mining]]&nbsp;&nbsp;&nbsp;
}}
}}
{{SectionTemplate
{{SectionTemplate
|h=h3
|h=h3
|title=Core worlds
|title=Culture, Influence, & Research
|content=
|content=
A big issue in 4X games is the micro-management in the late game. In every GalCiv playthrough, later in the game the player might have dozens of planets to manage (just like in other 4X games where you might have dozens of cities or stars or whatever). GalCiv IV has core worlds, which are high quality worlds that matter. Those are fed by colonies, which require no management. So late game, the player might have 50 worlds in their civilization, but only 9 of them are core worlds.
[[File:GC3_Alert_PlayerStoleTech_Icon1.png|24px|link=Research Tree]]&nbsp;[[Research Tree]]&nbsp;&nbsp;&nbsp;
[[File:GC3_Alert_Tech_Vicotry_Icon1.png|24px|Research Discounts]]&nbsp;[[Research Discounts]]&nbsp;&nbsp;&nbsp;
[[File:GC3_Cultural_Trait_Icon.png|24px|link=Cultural Ideology]]&nbsp;[[Cultural Ideology]]&nbsp;&nbsp;&nbsp;
[[File:Icon_Influence1.png|24px|link=Influence]]&nbsp;[[Influence]]&nbsp;&nbsp;&nbsp;
}}
}}
{{SectionTemplate
{{SectionTemplate
|h=h3
|h=h3
|title=Mixed Populations
|title=Governance
|content=
|content=
Because populations are now abstracted into leader characters (as in, instead of having a population of 5 on a planet you now have 5 citizen characters), it means that when you conquer a planet (or assimilate it, or trade for it, or simply get immigration) you can end up with alien characters on your worlds.
[[File:Alert_Election_Icon1.png|24px|link=Ministers]]&nbsp;[[Ministers]]&nbsp;&nbsp;&nbsp;
 
[[File:DiplomatTrait_Charismatic.png|24px|link=Governors]]&nbsp;[[Governors]]&nbsp;&nbsp;&nbsp;
Different species have different strengths and weaknesses, as well as different levels of xenophobia (i.e. living on planets with other species) that allow players more control and flexibility and challenge for dealing with their worlds.
[[File:UnitTrait_Collectivist.png|24px|link=Factions]]&nbsp;[[Factions]]&nbsp;&nbsp;&nbsp;
[[File:RaceTraitPersuasive.png|24px|link=Diplomats]]&nbsp;[[Diplomats]]&nbsp;&nbsp;&nbsp;
[[File:GC3_Alert_War_Icon1.png|24px|link=Commanders]]&nbsp;[[Commanders]]&nbsp;&nbsp;&nbsp;
[[File:GC3_Spiritual_Trait_Icon.png|24px|link=Policies]]&nbsp;[[Policies]]&nbsp;&nbsp;&nbsp;
[[File:Alert_ExecutiveOrders1.png|24px|link=Executive Orders]]&nbsp;[[Executive Orders]]&nbsp;&nbsp;&nbsp;
[[File:Control_Icon_32.png|24px|link=Control]]&nbsp;[[Control]]&nbsp;&nbsp;&nbsp;
}}
}}
{{SectionTemplate
{{SectionTemplate
|h=h3
|h=h3
|title=Combat
|title=Diplomacy & Warfare
|content=
|content=
Battles (and invasions) are no longer always over in a single turn. An invasion might take several turns to occur. Transports are only required for core worlds, whereas colonies can be taken by any ship with weapons. Battles can also take place across multiple tiles, allowing for ships with extreme range weapons to soften up targets from multiple tiles away.
[[File:GC3_Alert_Ship_Icon1.png|24px|link=GalCiv4:Ship Designer]]&nbsp;[[GalCiv4:Ship Designer|Ship Designer]]&nbsp;&nbsp;&nbsp;
[[File:GC3_Alert_Tresspass_Icon1.png|24px|link=Ship Templates]]&nbsp;[[Ship Templates]]&nbsp;&nbsp;&nbsp;
[[File:GC3_Alert_Transport_Icon1.png|24px|link=Ship Types]]&nbsp;[[Ship Types]]&nbsp;&nbsp;&nbsp;
[[File:Icon_Logistics.png|24px|link=Fleet Management]]&nbsp;[[Fleet Management]]&nbsp;&nbsp;&nbsp;
[[File:Alert_PrestigeVictory_Icon1.png|24px|Prestige & Galactic Challenges]]&nbsp;[[Prestige & Galactic Challenges]]&nbsp;&nbsp;&nbsp;
[[File:GC3_Alert_WarEnd_Icon1.png|24px|link=Diplomatic Treaties]]&nbsp;[[Diplomatic Treaties]]&nbsp;&nbsp;&nbsp;
[[File:Icon_Invasion1.png|24px|link=Planetary Siege]]&nbsp;[[Planetary Siege]]&nbsp;&nbsp;&nbsp;
[[File:Icon_Weapons1.png|24px|link=Weapons & Defense]]&nbsp;[[Weapons & Defense]]&nbsp;&nbsp;&nbsp;
[[File:GC4_Alert_WonBattle_Icon1.png|24px|link=Tactical Battles]]&nbsp;[[Tactical Battles]]&nbsp;&nbsp;&nbsp;
[[File:GC3_Alert_Starbase_Icon1.png|24px|link=Starbases GC4]]&nbsp;[[Starbases GC4|Starbases]]&nbsp;&nbsp;&nbsp;
[[File:Icon_Sensors.png|24px|link=Ship & Sensor Range]]&nbsp;[[Ship & Sensor Range]]&nbsp;&nbsp;&nbsp;
}}
}}
{{SectionTemplate
{{SectionTemplate
|h=h3
|h=h3
|title=Missions
|title=Metaverse
|content=
|content=
We eliminated “the campaign” and instead took the content and made it so that every game can feel like a campaign with “missions,” which are story driven quests based on who you are playing as, who you are playing against, and what characters are in your civilization.
[[File:GC3_Civil_Tab_Icon1.png|24px|link=https://steamcommunity.com/sharedfiles/filedetails/?id=3053849809]]&nbsp;<span class="plainlinks">[https://steamcommunity.com/sharedfiles/filedetails/?id=3053849809 Modding]</span>&nbsp;&nbsp;&nbsp;
[[File:EO_Icon_RecruitLeaders.png|24px|link=Multiplayer]]&nbsp;[[Multiplayer]]&nbsp;&nbsp;&nbsp;
[[File:GC3_Level_Up_Arrow.png|24px|link=Uploading & Downloading Content]]&nbsp;[[Uploading & Downloading Content]]&nbsp;&nbsp;&nbsp;
[[File:GC3_Alert_Achievement_Icon1.png|24px|link=Achievements]]&nbsp;[[Achievements]]&nbsp;&nbsp;&nbsp;
[[File:Title_Round_Button_Web.png|24px|link=https://forums.galciv4.com]]&nbsp;<span class="plainlinks">[https://forums.galciv4.com Forums]</span>&nbsp;&nbsp;&nbsp;
}}
}}
{{SectionTemplate
{{SectionTemplate
|h=h3
|h=h3
|title=Ideology
|title=Additional Content
|content=
|content=[[File:Tales_of_centauron.jpg|24px|link=Tales of Centauron]]&nbsp;[[Tales of Centauron]]&nbsp;&nbsp;&nbsp;
Gone is the old “good” vs. “neutral” vs. “evil”. Now there are 7 categories of ideology, each with two trees. The choices players face are no longer “I’m a good person vs. I’m a terrible being," but instead are things like cooperation vs. creativity, or innovation vs. tradition, or compassion vs. pragmatism.
}}
{{SectionTemplate
|h=h3
|title=New Economic System
|content=
In the new system, resources are brought in from the worlds themselves and then multiplied (as a %) by the population who are empowered (again by a %) by the improvements on the planet. The approval rating on a planet directly affects production (which makes approval matter a lot) with new elements such as crime (which affects planetary income) and pollution (which affects food production) as additional potential casualties of player decisions. Finally, approval is now extremely nuanced and explained in great detail.
}}
}}
| sections_title = Trailer
| sections_title = Trailer
| sections_content =
| sections_content =
[[File:Gc4-release-trailer-1.jpg|320px|link=https://youtu.be/B-JwUI8D5lU]]</span>
[[File:gc4-sup-release-trailer.jpg|300px|link=https://youtu.be/qORPm6V_7i8]]</span>
| articles_title = Game List
 
| articles_content =
| articles_title1 = Important Pages
* [[Galactic Civilizations I]]
| articles_content1 =
* [[Galactic Civilizations II]]
* [[Galactic Civilizations III]]
* [[Galactic Civilizations IV]]
| articles_title2 = Important Pages
| articles_content2 =
* [[Lore]]
* [[Lore]]
* [[Timeline]]
* [[Timeline]]
* [[GalCiv4:Developer_Diaries|Developer Diaries]]
* [[GalCiv4:Developer_Diaries|Developer Diaries]]
* [[Game History]]
* [[Game History]]
* <span class="plainlinks">[https://www.galciv4.com/gameplay Gameplay]</span>
<!-- * [[DLC]] -->
<!-- * [[DLC]] -->
<!-- * [[Updates]] -->
<!-- * [[Updates]] -->
<!-- * [[List of Achievements]] -->
<!-- * [[List of Achievements]] -->
<!-- * [[System Specifications]] -->
<!-- * [[System Specifications]] -->
| articles_title3 = Media  
| articles_title2 = Media  
| articles_content3 =
| articles_content2 =
* [[Trailers|Trailers & Videos]]
* [[GalCiv4:Trailers|Trailers & Videos]]
<!-- * [[Community Let's Play Videos]] -->
<!-- * [[Community Let's Play Videos]] -->
* [[Screenshots]]
* [[GalCiv4:Screenshots|Screenshots]]
<!-- * [[Concept Art]] -->
<!-- * [[Concept Art]] -->
| articles_title4 = Community Links
| articles_title3 = Community Links
| articles_content3 =
* <span class="plainlinks">[https://discord.gg/galciv Galactic Civilizations Discord server]</span>
* <span class="plainlinks">[https://steamcommunity.com/app/1357210/discussions/ Galactic Civilizations IV Steam forums]</span>
* <span class="plainlinks">[https://www.reddit.com/r/GalCiv/ Galactic Civilizations Reddit]</span>
| articles_title4 = Official Pages
| articles_content4 =
| articles_content4 =
* <span class="plainlinks">[https://discord.gg/galciv Galactic Civilizations Discord server]</span>
* <span class="plainlinks">[https://www.galciv4.com/ www.GalCiv4.com]</span>
<!-- * <span class="plainlinks">[https://steamcommunity.com/app/226860/discussions/1/ Galactic Civilizations III Steam forums]</span> -->
* <span class="plainlinks">[https://forums.galciv4.com/ Galactic Civilizations IV Forums]</span>
* <span class="plainlinks">[https://www.reddit.com/r/GalCiv3/ Galactic Civilizations Reddit]</span>
| articles_title5 = Official Pages
| articles_content5 =
* <span class="plainlinks">[http://www.galciv4.com/ www.GalCiv4.com]</span>
* <span class="plainlinks">[http://forums.galciv4.com/ Galactic Civilizations IV Forums]</span>
* <span class="plainlinks">[https://www.facebook.com/GalCiv Galactic Civilizations Facebook]</span>
* <span class="plainlinks">[https://www.facebook.com/GalCiv Galactic Civilizations Facebook]</span>
* <span class="plainlinks">[https://twitter.com/galciv Galactic Civilizations Twitter]</span>
* <span class="plainlinks">[https://twitter.com/galciv Galactic Civilizations Twitter]</span>

Revision as of 18:08, 25 March 2024

Trailer

Important Pages

Media

Community Links

Official Pages

About Galactic Civilizations IV: Supernova

Galactic Civilizations is a series of space-based 4X strategy games set in the far future where humans have started to colonize the stars. Earth has united after discovering the existence of alien civilizations and has invented a faster-than-light technology called Hyperdrive. Galactic Civilizations has always focused on the exploration, expansion, and inevitable conflict that arises from multiple civilizations all vying for the same thing: total galactic control.

Galactic Civilizations IV: Supernova is a space-based strategy game set in the distant future. You are the ruler of a people who have just discovered faster than light travel. You can explore the galaxy, colonize new worlds, defend your empire from aggressive aliens and create a civilization that will rule the future.

Getting Started

 Beginners Guide     Game Setup     Console Commands     Keybinds   

Exploration

 Anomalies     Artifacts     Events     Fog of War     Colonization     Planet Types    Link=Star Types GC4 Star Types     Probes   

Civilizations

 Civilizations     Civ Abilities     Civ Traits     AI Personalities     Citizens     Citizen Specialization     AlienGPT   

Economy

 Income     Approval     Pollution     Planetary Management     Improvements     Galactic Bazaar     Trading     Resource & Asteroid Mining   

Culture, Influence, & Research

Governance

 Ministers     Governors     Factions     Diplomats     Commanders     Policies     Executive Orders     Control   

Diplomacy & Warfare

Metaverse

 Modding     Multiplayer     Uploading & Downloading Content     Achievements     Forums   

Additional Content